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glfeature add a specific debug category
Saves having to trawl through the 'default' category when function retrieval goes wrong.
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1 changed files with 17 additions and 0 deletions
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@ -27,6 +27,21 @@
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#include "gl.h"
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#include "gl.h"
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#include "gstglfeature.h"
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#include "gstglfeature.h"
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#define GST_CAT_DEFAULT gl_feature
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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static void
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_init_debug (void)
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{
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static volatile gsize _init = 0;
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if (g_once_init_enter (&_init)) {
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GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "glfeature", 0,
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"OpenGL feature detection");
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g_once_init_leave (&_init, 1);
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}
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}
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gboolean
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gboolean
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gst_gl_check_extension (const char *name, const gchar * ext)
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gst_gl_check_extension (const char *name, const gchar * ext)
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{
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{
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@ -250,6 +265,8 @@ _gst_gl_feature_check_ext_functions (GstGLContext * context,
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{
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{
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int i;
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int i;
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_init_debug ();
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for (i = 0; i < G_N_ELEMENTS (gst_gl_feature_ext_functions_data); i++) {
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for (i = 0; i < G_N_ELEMENTS (gst_gl_feature_ext_functions_data); i++) {
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_gst_gl_feature_check (context, "GL",
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_gst_gl_feature_check (context, "GL",
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gst_gl_feature_ext_functions_data + i, gl_major, gl_minor,
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gst_gl_feature_ext_functions_data + i, gl_major, gl_minor,
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