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glcolorconvert: Fix external-oes shader
The #extention must come before 'precision highp float;'. Closes: #650
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1 changed files with 6 additions and 5 deletions
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@ -2010,6 +2010,10 @@ _create_shader (GstGLColorConvert * convert)
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&& info->templ->target != GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
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g_string_append (str, glsl_OES_extension_string);
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g_string_append (str,
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gst_gl_shader_string_get_highest_precision (convert->context, version,
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profile));
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if (info->templ->uniforms)
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g_string_append (str, info->templ->uniforms);
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@ -2086,12 +2090,9 @@ _create_shader (GstGLColorConvert * convert)
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&version, &profile);
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g_free (tmp);
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strings[1] =
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gst_gl_shader_string_get_highest_precision (convert->context, version,
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profile);
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strings[2] = info->frag_prog;
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strings[1] = info->frag_prog;
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if (!(stage = gst_glsl_stage_new_with_strings (convert->context,
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GL_FRAGMENT_SHADER, version, profile, 3, strings))) {
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GL_FRAGMENT_SHADER, version, profile, 2, strings))) {
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GST_ERROR_OBJECT (convert, "Failed to create fragment stage");
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g_free (info->frag_prog);
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info->frag_prog = NULL;
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