gl: fix array initialization

This commit is contained in:
Matthew Waters 2014-04-02 23:05:11 +11:00 committed by Tim-Philipp Müller
parent 394128a4db
commit 173b234ed2
2 changed files with 3 additions and 3 deletions

View file

@ -251,7 +251,7 @@ gst_gl_mosaic_callback (gpointer stuff)
while (count < mosaic->input_frames->len && count < 6) {
GstGLMixerFrameData *frame;
/* *INDENT-OFF* */
gfloat v_vertices = {
gfloat v_vertices[] = {
/* front face */
1.0f, 1.0f,-1.0f, 1.0f, 0.0f,
1.0f,-1.0f,-1.0f, 1.0f, 1.0f,

View file

@ -222,7 +222,7 @@ gst_gl_video_mixer_callback (gpointer stuff)
while (count < video_mixer->input_frames->len) {
GstGLMixerFrameData *frame;
/* *INDENT-OFF* */
gfloat v_vertices = {
gfloat v_vertices[] = {
/* front face */
-1.0,-1.0,-1.0f, 0.0f, 0.0f,
1.0,-1.0,-1.0f, 1.0f, 0.0f,
@ -240,7 +240,7 @@ gst_gl_video_mixer_callback (gpointer stuff)
if (!frame || !frame->texture || in_width <= 0 || in_height <= 0) {
GST_DEBUG ("skipping texture:%u frame:%p width:%u height %u",
in_tex, frame, in_width, in_height);
frame->texture, frame, in_width, in_height);
count++;
continue;
}