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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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[750/906] glupload: Add support for RGB reordering when using GLES2
This commit is contained in:
parent
9d4f99b8bb
commit
15438d5b7f
3 changed files with 254 additions and 193 deletions
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@ -32,6 +32,7 @@ G_BEGIN_DECLS
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//FIXME:
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//FIXME:
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#define GL_RGBA8 GL_RGBA
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#define GL_RGBA8 GL_RGBA
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#define GL_BGRA GL_RGBA
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#define GL_BGRA GL_RGBA
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#define GL_BGR GL_RGB
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#define GL_UNSIGNED_INT_8_8_8_8 GL_UNSIGNED_BYTE
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#define GL_UNSIGNED_INT_8_8_8_8 GL_UNSIGNED_BYTE
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#define GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_BYTE
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#define GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_BYTE
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//END FIXME
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//END FIXME
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@ -40,7 +41,6 @@ G_BEGIN_DECLS
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/* UNSUPPORTED */
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/* UNSUPPORTED */
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#define GL_BGR 0
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#define GL_YCBCR_MESA 0
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#define GL_YCBCR_MESA 0
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#define GL_UNSIGNED_SHORT_8_8_MESA 0
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#define GL_UNSIGNED_SHORT_8_8_MESA 0
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#define GL_UNSIGNED_SHORT_8_8_MESA 0
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#define GL_UNSIGNED_SHORT_8_8_MESA 0
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@ -196,6 +196,17 @@ static const gchar *text_shader_AYUV_gles2 =
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" gl_FragColor=vec4(r,g,b,1.0);\n"
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" gl_FragColor=vec4(r,g,b,1.0);\n"
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"}\n";
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"}\n";
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static const gchar *text_shader_ARGB_gles2 =
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"precision mediump float;\n"
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"varying vec2 v_texCoord;\n"
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"uniform sampler2D tex;\n"
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"void main(void) {\n"
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" vec4 rgba;\n"
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" vec2 nxy = v_texCoord.xy;\n"
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" rgba=texture2D(tex,nxy);\n"
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" gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,1.0);\n"
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"}\n";
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static const gchar *text_vertex_shader_gles2 =
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static const gchar *text_vertex_shader_gles2 =
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"attribute vec4 a_position; \n"
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"attribute vec4 a_position; \n"
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"attribute vec2 a_texCoord; \n"
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"attribute vec2 a_texCoord; \n"
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@ -214,6 +225,7 @@ struct _GstGLUploadPrivate
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const gchar *YUY2_UYVY;
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const gchar *YUY2_UYVY;
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const gchar *I420_YV12;
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const gchar *I420_YV12;
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const gchar *AYUV;
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const gchar *AYUV;
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const gchar *ARGB;
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const gchar *vert_shader;
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const gchar *vert_shader;
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void (*draw) (GstGLDisplay * display, GstGLUpload * download);
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void (*draw) (GstGLDisplay * display, GstGLUpload * download);
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@ -283,6 +295,7 @@ gst_gl_upload_new (GstGLDisplay * display)
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priv->YUY2_UYVY = text_shader_YUY2_UYVY_opengl;
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priv->YUY2_UYVY = text_shader_YUY2_UYVY_opengl;
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priv->I420_YV12 = text_shader_I420_YV12_opengl;
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priv->I420_YV12 = text_shader_I420_YV12_opengl;
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priv->AYUV = text_shader_AYUV_opengl;
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priv->AYUV = text_shader_AYUV_opengl;
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priv->ARGB = NULL;
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priv->vert_shader = text_vertex_shader_opengl;
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priv->vert_shader = text_vertex_shader_opengl;
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priv->draw = _do_upload_draw_opengl;
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priv->draw = _do_upload_draw_opengl;
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}
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}
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@ -292,6 +305,7 @@ gst_gl_upload_new (GstGLDisplay * display)
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priv->YUY2_UYVY = text_shader_YUY2_UYVY_gles2;
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priv->YUY2_UYVY = text_shader_YUY2_UYVY_gles2;
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priv->I420_YV12 = text_shader_I420_YV12_gles2;
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priv->I420_YV12 = text_shader_I420_YV12_gles2;
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priv->AYUV = text_shader_AYUV_gles2;
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priv->AYUV = text_shader_AYUV_gles2;
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priv->ARGB = text_shader_ARGB_gles2;
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priv->vert_shader = text_vertex_shader_gles2;
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priv->vert_shader = text_vertex_shader_gles2;
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priv->draw = _do_upload_draw_gles2;
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priv->draw = _do_upload_draw_gles2;
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}
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}
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@ -668,6 +682,7 @@ _init_upload (GstGLDisplay * display, GstGLUpload * upload)
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GST_INFO ("Initializing texture upload for format:%s",
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GST_INFO ("Initializing texture upload for format:%s",
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gst_video_format_to_string (v_format));
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gst_video_format_to_string (v_format));
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if (GST_VIDEO_FORMAT_INFO_IS_RGB (upload->info.finfo)) {
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switch (v_format) {
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switch (v_format) {
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case GST_VIDEO_FORMAT_RGBx:
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case GST_VIDEO_FORMAT_RGBx:
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case GST_VIDEO_FORMAT_BGRx:
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case GST_VIDEO_FORMAT_BGRx:
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@ -679,17 +694,23 @@ _init_upload (GstGLDisplay * display, GstGLUpload * upload)
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case GST_VIDEO_FORMAT_ABGR:
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case GST_VIDEO_FORMAT_ABGR:
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_BGR:
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case GST_VIDEO_FORMAT_BGR:
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/* GLES has no support for anything else than RGB(XA) */
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if (!USING_GLES2 (display) || (v_format == GST_VIDEO_FORMAT_RGBA
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|| v_format == GST_VIDEO_FORMAT_RGBx
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|| v_format == GST_VIDEO_FORMAT_RGB)) {
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if (in_width != out_width || in_height != out_height)
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if (in_width != out_width || in_height != out_height)
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_init_upload_fbo (display, upload);
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_init_upload_fbo (display, upload);
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/* color space conversion is not needed */
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/* color space conversion is not needed */
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return;
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}
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break;
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break;
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case GST_VIDEO_FORMAT_YUY2:
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default:
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case GST_VIDEO_FORMAT_UYVY:
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break;
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case GST_VIDEO_FORMAT_I420:
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}
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case GST_VIDEO_FORMAT_YV12:
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}
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case GST_VIDEO_FORMAT_AYUV:
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/* color space conversion is needed */
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/* color space conversion is needed */
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{
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/* check if fragment shader is available, then load them */
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/* check if fragment shader is available, then load them */
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/* shouldn't we require ARB_shading_language_100? --Filippo */
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/* shouldn't we require ARB_shading_language_100? --Filippo */
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if (gl->CreateProgramObject || gl->CreateProgram) {
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if (gl->CreateProgramObject || gl->CreateProgram) {
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@ -722,14 +743,12 @@ _init_upload (GstGLDisplay * display, GstGLUpload * upload)
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gchar text_shader_UYVY[2048];
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gchar text_shader_UYVY[2048];
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#if GST_GL_HAVE_OPENGL
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#if GST_GL_HAVE_OPENGL
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if (USING_OPENGL (display)) {
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if (USING_OPENGL (display)) {
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sprintf (text_shader_UYVY, upload->priv->YUY2_UYVY,
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sprintf (text_shader_UYVY, upload->priv->YUY2_UYVY, 'a', 'b', 'r');
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'a', 'b', 'r');
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}
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}
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#endif
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#endif
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#if GST_GL_HAVE_GLES2
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#if GST_GL_HAVE_GLES2
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if (USING_GLES2 (display)) {
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if (USING_GLES2 (display)) {
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sprintf (text_shader_UYVY, upload->priv->YUY2_UYVY,
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sprintf (text_shader_UYVY, upload->priv->YUY2_UYVY, 'a', 'r', 'b');
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'a', 'r', 'b');
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}
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}
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#endif
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#endif
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@ -798,6 +817,48 @@ _init_upload (GstGLDisplay * display, GstGLUpload * upload)
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}
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}
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}
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}
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break;
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break;
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case GST_VIDEO_FORMAT_BGRx:
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case GST_VIDEO_FORMAT_xRGB:
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case GST_VIDEO_FORMAT_xBGR:
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case GST_VIDEO_FORMAT_BGRA:
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case GST_VIDEO_FORMAT_ARGB:
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case GST_VIDEO_FORMAT_ABGR:
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case GST_VIDEO_FORMAT_BGR:
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{
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gchar text_shader_ARGB[2048];
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switch (v_format) {
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case GST_VIDEO_FORMAT_BGR:
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case GST_VIDEO_FORMAT_BGRx:
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case GST_VIDEO_FORMAT_BGRA:
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sprintf (text_shader_ARGB, upload->priv->ARGB, 'b', 'g', 'r');
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break;
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case GST_VIDEO_FORMAT_xRGB:
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case GST_VIDEO_FORMAT_ARGB:
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sprintf (text_shader_ARGB, upload->priv->ARGB, 'g', 'b', 'a');
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break;
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case GST_VIDEO_FORMAT_xBGR:
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case GST_VIDEO_FORMAT_ABGR:
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sprintf (text_shader_ARGB, upload->priv->ARGB, 'a', 'b', 'g');
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break;
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default:
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g_assert_not_reached ();
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break;
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}
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if (_create_shader (display, upload->priv->vert_shader,
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text_shader_ARGB, &upload->shader)) {
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if (USING_GLES2 (display)) {
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upload->shader_attr_position_loc =
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gst_gl_shader_get_attribute_location
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(upload->shader, "a_position");
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upload->shader_attr_texture_loc =
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gst_gl_shader_get_attribute_location
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(upload->shader, "a_texCoord");
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}
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}
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}
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break;
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default:
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default:
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gst_gl_display_set_error (display,
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gst_gl_display_set_error (display,
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"Unsupported upload video format %s",
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"Unsupported upload video format %s",
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@ -851,13 +912,6 @@ _init_upload (GstGLDisplay * display, GstGLUpload * upload)
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"Cannot upload YUV formats without OpenGL shaders");
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"Cannot upload YUV formats without OpenGL shaders");
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}
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}
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}
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}
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break;
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default:
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gst_gl_display_set_error (display, "Unsupported upload video format %d",
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v_format);
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break;
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}
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}
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/* called by _init_upload (in the gl thread) */
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/* called by _init_upload (in the gl thread) */
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@ -969,7 +1023,7 @@ _do_upload (GstGLDisplay * display, GstGLUpload * upload)
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case GST_VIDEO_FORMAT_ABGR:
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case GST_VIDEO_FORMAT_ABGR:
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_BGR:
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case GST_VIDEO_FORMAT_BGR:
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if (in_width != out_width || in_height != out_height)
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if (in_width != out_width || in_height != out_height || upload->shader)
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upload->priv->draw (display, upload);
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upload->priv->draw (display, upload);
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/* color space conversion is not needed */
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/* color space conversion is not needed */
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break;
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break;
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@ -1164,7 +1218,7 @@ _do_upload_fill (GstGLDisplay * display, GstGLUpload * upload)
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case GST_VIDEO_FORMAT_ARGB:
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case GST_VIDEO_FORMAT_ARGB:
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case GST_VIDEO_FORMAT_ABGR:
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case GST_VIDEO_FORMAT_ABGR:
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/* color space conversion is not needed */
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/* color space conversion is not needed */
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if (in_width != out_width || in_height != out_height)
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if (in_width != out_width || in_height != out_height || upload->shader)
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gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->in_texture[0]);
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gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->in_texture[0]);
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else
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else
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gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->out_texture);
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gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->out_texture);
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@ -1405,6 +1459,8 @@ _do_upload_draw_opengl (GstGLDisplay * display, GstGLUpload * upload)
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_BGR:
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case GST_VIDEO_FORMAT_BGR:
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{
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{
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g_assert (upload->shader == NULL);
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gl->MatrixMode (GL_PROJECTION);
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gl->MatrixMode (GL_PROJECTION);
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gl->LoadIdentity ();
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gl->LoadIdentity ();
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@ -1652,6 +1708,10 @@ _do_upload_draw_gles2 (GstGLDisplay * display, GstGLUpload * upload)
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_BGR:
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case GST_VIDEO_FORMAT_BGR:
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{
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{
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if (upload->shader) {
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gst_gl_shader_use (upload->shader);
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}
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gl->VertexAttribPointer (upload->shader_attr_position_loc, 3,
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gl->VertexAttribPointer (upload->shader_attr_position_loc, 3,
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GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), vVertices);
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GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), vVertices);
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gl->VertexAttribPointer (upload->shader_attr_texture_loc, 2,
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gl->VertexAttribPointer (upload->shader_attr_texture_loc, 2,
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@ -1660,6 +1720,11 @@ _do_upload_draw_gles2 (GstGLDisplay * display, GstGLUpload * upload)
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gl->EnableVertexAttribArray (upload->shader_attr_position_loc);
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gl->EnableVertexAttribArray (upload->shader_attr_position_loc);
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gl->EnableVertexAttribArray (upload->shader_attr_texture_loc);
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gl->EnableVertexAttribArray (upload->shader_attr_texture_loc);
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if (upload->shader) {
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gl->ActiveTexture (GL_TEXTURE0);
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gst_gl_shader_set_uniform_1i (upload->shader, "tex", 0);
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}
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gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->in_texture[0]);
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gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->in_texture[0]);
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gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
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gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
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GL_LINEAR);
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GL_LINEAR);
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@ -92,12 +92,8 @@ struct _GstGLUploadClass
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*
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*
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* The currently supported formats that can be uploaded
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* The currently supported formats that can be uploaded
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*/
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*/
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#if !GST_GL_HAVE_GLES2
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#define GST_GL_UPLOAD_FORMATS "{ RGB, RGBx, RGBA, BGR, BGRx, BGRA, xRGB, " \
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#define GST_GL_UPLOAD_FORMATS "{ RGB, RGBx, RGBA, BGR, BGRx, BGRA, xRGB, " \
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"xBGR, ARGB, ABGR, I420, YV12, YUY2, UYVY, AYUV }"
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"xBGR, ARGB, ABGR, I420, YV12, YUY2, UYVY, AYUV }"
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#else /* GST_GL_HAVE_GLES2 */
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# define GST_GL_UPLOAD_FORMATS "{ RGB, RGBx, RGBA, I420, YV12, YUY2, UYVY, AYUV }"
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#endif /* !GST_GL_HAVE_GLES2 */
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/**
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/**
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* GST_GL_UPLOAD_VIDEO_CAPS:
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* GST_GL_UPLOAD_VIDEO_CAPS:
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