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eglglessink: Only draw black borders if the default swap behaviour of the surface is to destroy the buffer
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a025c80b4c
commit
147edd1fc2
2 changed files with 109 additions and 92 deletions
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@ -1117,6 +1117,7 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
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EGLint display_par;
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const gchar *texnames[3] = { NULL, };
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gchar *tmp_prog = NULL;
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EGLint swap_behavior;
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GST_DEBUG_OBJECT (eglglessink, "Enter EGL surface setup");
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@ -1131,6 +1132,16 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
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goto HANDLE_EGL_ERROR_LOCKED;
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}
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eglglessink->eglglesctx.buffer_preserved = FALSE;
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if (eglQuerySurface (eglglessink->eglglesctx.display,
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eglglessink->eglglesctx.surface, EGL_SWAP_BEHAVIOR, &swap_behavior)) {
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GST_DEBUG_OBJECT (eglglessink, "Buffer swap behavior %x", swap_behavior);
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eglglessink->eglglesctx.buffer_preserved =
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swap_behavior == EGL_BUFFER_PRESERVED;
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} else {
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GST_DEBUG_OBJECT (eglglessink, "Can't query buffer swap behavior");
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}
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if (!gst_eglglessink_context_make_current (eglglessink, TRUE))
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goto HANDLE_EGL_ERROR_LOCKED;
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@ -1368,6 +1379,7 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
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if (got_gl_error ("glEnableVertexAttribArray"))
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goto HANDLE_ERROR;
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if (!eglglessink->eglglesctx.buffer_preserved) {
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/* Build shader program for black borders */
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eglglessink->eglglesctx.vertshader[1] = glCreateShader (GL_VERTEX_SHADER);
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GST_DEBUG_OBJECT (eglglessink, "Sending %s to handle %d", vert_COPY_prog,
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@ -1446,11 +1458,13 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
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}
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eglglessink->eglglesctx.position_loc[1] =
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glGetAttribLocation (eglglessink->eglglesctx.glslprogram[1], "position");
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glGetAttribLocation (eglglessink->eglglesctx.glslprogram[1],
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"position");
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glEnableVertexAttribArray (eglglessink->eglglesctx.position_loc[1]);
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if (got_gl_error ("glEnableVertexAttribArray"))
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goto HANDLE_ERROR;
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}
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glUseProgram (eglglessink->eglglesctx.glslprogram[0]);
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@ -1891,6 +1905,7 @@ gst_eglglessink_render_and_display (GstEglGlesSink * eglglessink,
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}
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}
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if (!eglglessink->eglglesctx.buffer_preserved) {
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/* Draw black borders */
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GST_DEBUG_OBJECT (eglglessink, "Drawing black border 1");
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glUseProgram (eglglessink->eglglesctx.glslprogram[1]);
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@ -1914,6 +1929,7 @@ gst_eglglessink_render_and_display (GstEglGlesSink * eglglessink,
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glDrawElements (GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0);
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if (got_gl_error ("glDrawElements"))
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goto HANDLE_ERROR;
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}
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/* Draw video frame */
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GST_DEBUG_OBJECT (eglglessink, "Drawing video frame");
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@ -122,6 +122,7 @@ struct _GstEglGlesRenderContext
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EGLDisplay display;
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EGLNativeWindowType window, used_window;
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EGLSurface surface;
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gboolean buffer_preserved;
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GLuint fragshader[2], vertshader[2], glslprogram[2];
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GLuint texture[3];
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EGLint surface_width;
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