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[MOVED FROM GOOD] sys/directsound/gstdirectsoundsink.*: Add an attenuation property that will directly attenuate the directsound buffer.
Original commit message from CVS: * sys/directsound/gstdirectsoundsink.h: * sys/directsound/gstdirectsoundsink.c: Add an attenuation property that will directly attenuate the directsound buffer. Change the size of the directsound secondary buffer to a half second. Add more debug logs. Add a lock to protect dsound buffer write access. Fix a bad implementation of reset. * sys/directsound/gstdirectdrawsink.c: * sys/directsound/gstdirectdrawsink.h: Add a keep_aspect_ratio property. Do not use overlay if not supported. Add more debug logs. Remove overwrite of WM_ERASEBKGND message handling. It was not redrawing border when keep_aspect_ratio was enabled. * win32/common/config.h: update version waiting an auto-generated config.h
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@ -84,7 +84,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 glib-2.0D.lib gobject-2.0D.lib libgstreamer-0.10.lib libgstbase-0.10.lib libgstvideo-0.10.lib ddraw.lib user32.lib gdi32.lib Rpcrt4.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"../../../gstreamer/win32/vs6/debug" /libpath:"../../../gst-plugins-base/win32/vs6/debug" /libpath:"./debug"
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# ADD LINK32 glib-2.0D.lib gobject-2.0D.lib libgstreamer-0.10.lib libgstbase-0.10.lib libgstvideo-0.10.lib ddraw.lib user32.lib gdi32.lib Rpcrt4.lib dxguid.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"../../../gstreamer/win32/vs6/debug" /libpath:"../../../gst-plugins-base/win32/vs6/debug" /libpath:"./debug"
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# Begin Special Build Tool
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# Begin Special Build Tool
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TargetPath=.\Debug\libgstdirectdraw.dll
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TargetPath=.\Debug\libgstdirectdraw.dll
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SOURCE="$(InputPath)"
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SOURCE="$(InputPath)"
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