mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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d3dshader: Add HLSL shader library
Adding a new library for HLSL compile and compiled bytecode caching. This library will be used by d3d11 and d3d12 library/plugin, in order to reuse single HLSL code and compiled HLSL bytecode. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6434>
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/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef BUILDING_HLSL
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cbuffer VsConstBuffer : register(b0)
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{
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matrix Transform;
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};
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struct VS_INPUT
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{
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float4 Position : POSITION;
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float2 Texture : TEXCOORD;
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};
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struct VS_OUTPUT
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{
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float4 Position : SV_POSITION;
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float2 Texture : TEXCOORD;
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};
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VS_OUTPUT ENTRY_POINT (VS_INPUT input)
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{
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VS_OUTPUT output;
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output.Position = mul (Transform, input.Position);
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output.Texture = input.Texture;
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return output;
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}
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#else
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static const char str_VSMain_converter[] =
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"cbuffer VsConstBuffer : register(b0)\n"
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"{\n"
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" matrix Transform;\n"
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"};\n"
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"\n"
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"struct VS_INPUT\n"
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"{\n"
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" float4 Position : POSITION;\n"
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" float2 Texture : TEXCOORD;\n"
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"};\n"
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"\n"
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"struct VS_OUTPUT\n"
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"{\n"
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" float4 Position : SV_POSITION;\n"
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" float2 Texture : TEXCOORD;\n"
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"};\n"
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"\n"
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"VS_OUTPUT ENTRY_POINT (VS_INPUT input)\n"
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"{\n"
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" VS_OUTPUT output;\n"
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"\n"
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" output.Position = mul (Transform, input.Position);\n"
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" output.Texture = input.Texture;\n"
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"\n"
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" return output;\n"
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"}\n";
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#endif
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#!/usr/bin/env python3
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# GStreamer
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# Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Library General Public
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# License as published by the Free Software Foundation; either
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# version 2 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Library General Public License for more details.
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#
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# You should have received a copy of the GNU Library General Public
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# License along with this library; if not, write to the
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# Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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# Boston, MA 02110-1301, USA.
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import sys
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import os
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import argparse
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start_header = """/*
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* This file is autogenerated by collect_hlsl_header.py
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*/
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#pragma once
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"""
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start_map = """
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#define MAKE_BYTECODE(name) { G_STRINGIFY (name), { g_##name, sizeof (g_##name)} }
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static std::unordered_map<std::string, std::pair<const BYTE *, SIZE_T>>
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"""
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end_map = """};
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#undef MAKE_BYTECODE
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"""
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def main(args):
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parser = argparse.ArgumentParser(description='Read precompiled HLSL headers from directory and make single header')
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parser.add_argument("--input", help="the precompiled HLSL header directory")
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parser.add_argument("--output", help="output header file location")
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parser.add_argument("--prefix", help="HLSL header filename prefix")
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parser.add_argument("--name", help="Hash map variable name")
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args = parser.parse_args(args)
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# Scan precompiled PSMain_*.h headers in build directory
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# and generate single header
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hlsl_headers = [os.path.basename(file) for file in os.listdir(args.input) if file.startswith(args.prefix) and file.endswith(".h") ]
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with open(args.output, 'w', newline='\n', encoding='utf8') as f:
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f.write(start_header)
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for file in hlsl_headers:
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f.write("#include \"")
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f.write(file)
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f.write("\"\n")
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f.write(start_map)
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f.write(args.name)
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f.write(" = {\n")
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for file in hlsl_headers:
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f.write(" MAKE_BYTECODE ({}),\n".format(os.path.splitext(file)[0]))
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f.write(end_map)
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if __name__ == "__main__":
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sys.exit(main(sys.argv[1:]))
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/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include "CSMain_converter.hlsl"
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#include "PSMain_converter.hlsl"
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#include "VSMain_converter.hlsl"
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hlsl_ps_source = files('PSMain_converter.hlsl')
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hlsl_vs_source = files('VSMain_converter.hlsl')
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hlsl_cs_source = files('CSMain_converter.hlsl')
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hlsl_ps_input_formats = [
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['NV12', false],
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['NV21', false],
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['I420', false],
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['YV12', false],
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['I420_10', false],
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['I420_12', false],
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['VUYA', false],
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['VUYAPremul', false],
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['Y410', false],
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['AYUV', false],
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['AYUVPremul', false],
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['Y412', false],
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['Y412Premul', false],
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['RGBA', true],
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['RGBAPremul', true],
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['RGBx', true],
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['GBR', true],
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['GBR_10', true],
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['GBR_12', true],
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['GBRA', true],
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['GBRAPremul', true],
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['GBRA_10', true],
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['GBRAPremul_10', true],
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['GBRA_12', true],
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['GBRAPremul_12', true],
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['RGBP', true],
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['BGRP', true],
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['xRGB', true],
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['ARGB', true],
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['ARGBPremul', true],
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['xBGR', true],
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['ABGR', true],
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['ABGRPremul', true],
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['BGR10A2', true],
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['BGRA64', true],
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['BGRA64Premul', true],
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['RBGA', true],
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['RBGAPremul', true],
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]
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hlsl_ps_output_formats = [
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['PS_OUTPUT_LUMA', 'Luma', false],
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['PS_OUTPUT_LUMA', 'Luma_10', false],
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['PS_OUTPUT_LUMA', 'Luma_12', false],
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['PS_OUTPUT_CHROMA', 'ChromaNV12', false],
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['PS_OUTPUT_CHROMA', 'ChromaNV21', false],
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['PS_OUTPUT_CHROMA_PLANAR', 'ChromaI420', false],
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['PS_OUTPUT_CHROMA_PLANAR', 'ChromaYV12', false],
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['PS_OUTPUT_CHROMA_PLANAR', 'ChromaI420_10', false],
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['PS_OUTPUT_CHROMA_PLANAR', 'ChromaI420_12', false],
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['PS_OUTPUT_PLANAR', 'Y444', false],
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['PS_OUTPUT_PLANAR', 'Y444_10', false],
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['PS_OUTPUT_PLANAR', 'Y444_12', false],
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['PS_OUTPUT_PLANAR', 'GBR', true],
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['PS_OUTPUT_PLANAR', 'GBR_10', true],
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['PS_OUTPUT_PLANAR', 'GBR_12', true],
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['PS_OUTPUT_PLANAR', 'RGBP', true],
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['PS_OUTPUT_PLANAR', 'BGRP', true],
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['PS_OUTPUT_PLANAR_FULL', 'GBRA', true],
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['PS_OUTPUT_PLANAR_FULL', 'GBRAPremul', true],
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['PS_OUTPUT_PLANAR_FULL', 'GBRA_10', true],
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['PS_OUTPUT_PLANAR_FULL', 'GBRAPremul_10', true],
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['PS_OUTPUT_PLANAR_FULL', 'GBRA_12', true],
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['PS_OUTPUT_PLANAR_FULL', 'GBRAPremul_12', true],
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['PS_OUTPUT_PACKED', 'RGBA', true],
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['PS_OUTPUT_PACKED', 'RGBAPremul', true],
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['PS_OUTPUT_PACKED', 'RBGA', true],
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['PS_OUTPUT_PACKED', 'RBGAPremul', true],
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['PS_OUTPUT_PACKED', 'RGBx', true],
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['PS_OUTPUT_PACKED', 'VUYA', false],
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['PS_OUTPUT_PACKED', 'VUYAPremul', false],
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['PS_OUTPUT_PACKED', 'AYUV', false],
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['PS_OUTPUT_PACKED', 'AYUVPremul', false],
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['PS_OUTPUT_PACKED', 'xRGB', true],
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['PS_OUTPUT_PACKED', 'ARGB', true],
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['PS_OUTPUT_PACKED', 'ARGBPremul', true],
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['PS_OUTPUT_PACKED', 'xBGR', true],
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['PS_OUTPUT_PACKED', 'ABGR', true],
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['PS_OUTPUT_PACKED', 'ABGRPremul', true],
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]
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shader_model = '5_0'
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hlsl_cs_entry_points = [
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'CSMain_YUY2_to_AYUV',
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'CSMain_UYVY_to_AYUV',
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'CSMain_VYUY_to_AYUV',
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'CSMain_YVYU_to_AYUV',
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'CSMain_v210_to_AYUV',
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'CSMain_v308_to_AYUV',
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'CSMain_IYU2_to_AYUV',
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'CSMain_AYUV_to_YUY2',
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'CSMain_AYUV_to_UYVY',
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'CSMain_AYUV_to_VYUY',
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'CSMain_AYUV_to_YVYU',
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'CSMain_AYUV_to_v210',
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'CSMain_AYUV_to_v308',
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'CSMain_AYUV_to_IYU2',
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'CSMain_AYUV_to_Y410',
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'CSMain_RGB_to_RGBA',
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'CSMain_BGR_to_RGBA',
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'CSMain_RGB16_to_RGBA',
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'CSMain_BGR16_to_RGBA',
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'CSMain_RGB15_to_RGBA',
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'CSMain_BGR15_to_RGBA',
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'CSMain_r210_to_RGBA',
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'CSMain_RGBA_to_RGB',
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'CSMain_RGBA_to_BGR',
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'CSMain_RGBA_to_RGB16',
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'CSMain_RGBA_to_BGR16',
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'CSMain_RGBA_to_RGB15',
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'CSMain_RGBA_to_BGR15',
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'CSMain_RGBA_to_r210',
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'CSMain_RGBA_to_BGRA',
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]
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conv_ps_precompiled = []
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conv_vs_precompiled = []
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conv_cs_precompiled = []
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header_collector = find_program('collect_hlsl_headers.py')
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foreach input_format : hlsl_ps_input_formats
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in_format = input_format.get(0)
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foreach output_format : hlsl_ps_output_formats
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converter = ''
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if input_format.get(1) != output_format.get(2)
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converter = 'Simple'
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else
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converter = 'Identity'
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endif
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output_type = output_format.get(0)
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output_builder = output_format.get(1)
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entry_point = 'PSMain_@0@_@1@_@2@_@3@'.format(in_format, converter, output_builder, shader_model)
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header = '@0@.h'.format(entry_point)
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sm_target = 'ps_@0@'.format(shader_model)
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compiled_shader = custom_target(header,
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input : hlsl_ps_source,
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output : header,
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command : [fxc, '/Fh', '@OUTPUT@',
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'/E', entry_point,
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'/T', sm_target,
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'/D', 'BUILDING_HLSL=1',
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'/D', 'OUTPUT_TYPE=@0@'.format(output_type),
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'/D', 'ENTRY_POINT=@0@'.format(entry_point),
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'/D', 'SAMPLER=Sampler@0@'.format(in_format),
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'/D', 'CONVERTER=Converter@0@'.format(converter),
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'/D', 'OUTPUT_BUILDER=Output@0@'.format(output_builder),
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'/nologo',
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'@INPUT@'])
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conv_ps_precompiled += [compiled_shader]
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endforeach
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endforeach
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conv_ps_collection = custom_target('converter_hlsl_ps',
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input : conv_ps_precompiled,
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output : 'converter_hlsl_ps.h',
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command : [header_collector,
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'--input', meson.current_build_dir(),
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'--prefix', 'PSMain_',
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'--name', 'g_converter_ps_table',
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'--output', '@OUTPUT@'
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])
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entry_point = 'VSMain_converter_@0@'.format(shader_model)
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header = '@0@.h'.format(entry_point)
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sm_target = 'vs_@0@'.format(shader_model)
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compiled_shader = custom_target(header,
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input : hlsl_vs_source,
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output : header,
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command : [fxc, '/Fh', '@OUTPUT@',
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'/E', entry_point,
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'/T', sm_target,
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'/D', 'BUILDING_HLSL=1',
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'/D', 'ENTRY_POINT=@0@'.format(entry_point),
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'/nologo',
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'@INPUT@'])
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conv_vs_precompiled += [compiled_shader]
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conv_vs_collection = custom_target('converter_hlsl_vs',
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input : conv_vs_precompiled,
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output : 'converter_hlsl_vs.h',
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command : [header_collector,
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'--input', meson.current_build_dir(),
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'--prefix', 'VSMain_',
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'--name', 'g_converter_vs_table',
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'--output', '@OUTPUT@'
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])
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foreach shader : hlsl_cs_entry_points
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entry_point = '@0@_@1@'.format(shader, shader_model)
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header = '@0@.h'.format(entry_point)
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sm_target = 'cs_@0@'.format(shader_model)
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compiled_shader = custom_target(header,
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input : hlsl_cs_source,
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output : header,
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command : [fxc, '/Fh', '@OUTPUT@',
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'/E', entry_point,
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'/T', sm_target,
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'/D', 'BUILDING_HLSL=1',
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'/D', 'ENTRY_POINT=@0@'.format(entry_point),
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'/D', 'BUILDING_@0@=1'.format(shader),
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'/nologo',
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'@INPUT@'])
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conv_cs_precompiled += [compiled_shader]
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endforeach
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conv_cs_collection = custom_target('converter_hlsl_cs',
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input : conv_cs_precompiled,
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output : 'converter_hlsl_cs.h',
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command : [header_collector,
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'--input', meson.current_build_dir(),
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'--prefix', 'CSMain_',
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'--name', 'g_converter_cs_table',
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'--output', '@OUTPUT@'
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])
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hlsl_precompiled += [
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conv_ps_precompiled,
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conv_vs_precompiled,
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conv_cs_precompiled,
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conv_ps_collection,
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conv_vs_collection,
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conv_cs_collection,
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]
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@ -0,0 +1,31 @@
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/* GStreamer
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* Copyright (C) 2024 GStreamer developers
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*
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||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
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#pragma once
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#include <gst/gst.h>
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#ifndef GST_D3D_SHADER_API
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# ifdef BUILDING_GST_D3D_SHADER
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# define GST_D3D_SHADER_API GST_API_EXPORT /* from config.h */
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# else
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# define GST_D3D_SHADER_API GST_API_IMPORT
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# endif
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#endif
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@ -0,0 +1,140 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include "config.h"
|
||||
#endif
|
||||
|
||||
#include "gstd3dcompile.h"
|
||||
#include <gmodule.h>
|
||||
#include <mutex>
|
||||
|
||||
/**
|
||||
* SECTION:gstd3dcompile
|
||||
* @title: GstD3DCompile
|
||||
* @short_description: HLSL compiler and utility
|
||||
*
|
||||
* A set of HLSL compile helper methods
|
||||
*
|
||||
* Since: 1.26
|
||||
*/
|
||||
|
||||
#ifndef GST_DISABLE_GST_DEBUG
|
||||
#define GST_CAT_DEFAULT ensure_debug_category()
|
||||
static GstDebugCategory *
|
||||
ensure_debug_category (void)
|
||||
{
|
||||
static GstDebugCategory *cat = nullptr;
|
||||
static std::once_flag cat_once;
|
||||
|
||||
std::call_once (cat_once, [&]() {
|
||||
cat = _gst_debug_category_new ("d3dcompile", 0, "d3dcompile");
|
||||
});
|
||||
|
||||
return cat;
|
||||
}
|
||||
#endif /* GST_DISABLE_GST_DEBUG */
|
||||
|
||||
static GModule *d3d_compiler_module = nullptr;
|
||||
static pD3DCompile GstD3DCompileFunc = nullptr;
|
||||
|
||||
/**
|
||||
* gst_d3d_compile_init:
|
||||
*
|
||||
* Loads HLSL compiler library
|
||||
*
|
||||
* Returns: %TRUE if HLSL compiler library is available
|
||||
*
|
||||
* Since: 1.26
|
||||
*/
|
||||
gboolean
|
||||
gst_d3d_compile_init (void)
|
||||
{
|
||||
static std::once_flag init_once;
|
||||
std::call_once (init_once, [&]() {
|
||||
static const gchar *d3d_compiler_names[] = {
|
||||
"d3dcompiler_47.dll",
|
||||
"d3dcompiler_46.dll",
|
||||
"d3dcompiler_45.dll",
|
||||
"d3dcompiler_44.dll",
|
||||
"d3dcompiler_43.dll",
|
||||
};
|
||||
|
||||
for (guint i = 0; i < G_N_ELEMENTS (d3d_compiler_names); i++) {
|
||||
d3d_compiler_module =
|
||||
g_module_open (d3d_compiler_names[i], G_MODULE_BIND_LAZY);
|
||||
|
||||
if (d3d_compiler_module) {
|
||||
GST_INFO ("D3D compiler %s is available", d3d_compiler_names[i]);
|
||||
if (!g_module_symbol (d3d_compiler_module, "D3DCompile",
|
||||
(gpointer *) & GstD3DCompileFunc)) {
|
||||
GST_ERROR ("Cannot load D3DCompile symbol from %s",
|
||||
d3d_compiler_names[i]);
|
||||
g_module_close (d3d_compiler_module);
|
||||
d3d_compiler_module = nullptr;
|
||||
GstD3DCompileFunc = nullptr;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!GstD3DCompileFunc)
|
||||
GST_WARNING ("D3D compiler library is unavailable");
|
||||
});
|
||||
|
||||
if (!GstD3DCompileFunc)
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/**
|
||||
* gst_d3d_compile:
|
||||
* @src_data: source data to compile
|
||||
* @src_data_size: length of src_data
|
||||
* @source_name: (nullable): used for strings that specify error messages
|
||||
* @defines: (nullable): null-terminated array of D3D_SHADER_MACRO struct that defines shader macros
|
||||
* @include: (nullable): a ID3DInclude
|
||||
* @entry_point: (nullable): the name of entry point function
|
||||
* @target: a string specifies the shader target
|
||||
* @flags1: flags defined by D3DCOMPILE constants
|
||||
* @flags2: flags defined by D3DCOMPILE_EFFECT constants
|
||||
* @code: (out) (optional): a compiled code
|
||||
* @error_msgs: (out) (optional) (nullable): compiler error messages
|
||||
*
|
||||
* Compiles HLSL code or an effect file into bytecode for a given target
|
||||
*
|
||||
* Returns: HRESULT return code
|
||||
*
|
||||
* Since: 1.26
|
||||
*/
|
||||
HRESULT
|
||||
gst_d3d_compile (LPCVOID src_data, SIZE_T src_data_size, LPCSTR source_name,
|
||||
CONST D3D_SHADER_MACRO * defines, ID3DInclude * include, LPCSTR entry_point,
|
||||
LPCSTR target, UINT flags1, UINT flags2, ID3DBlob ** code,
|
||||
ID3DBlob ** error_msgs)
|
||||
{
|
||||
if (!gst_d3d_compile_init ())
|
||||
return E_FAIL;
|
||||
|
||||
return GstD3DCompileFunc (src_data, src_data_size, source_name, defines,
|
||||
include, entry_point, target, flags1, flags2, code, error_msgs);
|
||||
}
|
||||
|
|
@ -0,0 +1,44 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <gst/gst.h>
|
||||
#include <gst/d3dshader/d3dshader-prelude.h>
|
||||
#include <d3dcompiler.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
GST_D3D_SHADER_API
|
||||
gboolean gst_d3d_compile_init (void);
|
||||
|
||||
GST_D3D_SHADER_API
|
||||
HRESULT gst_d3d_compile (LPCVOID src_data,
|
||||
SIZE_T src_data_size,
|
||||
LPCSTR source_name,
|
||||
CONST D3D_SHADER_MACRO * defines,
|
||||
ID3DInclude * include,
|
||||
LPCSTR entry_point,
|
||||
LPCSTR target,
|
||||
UINT flags1,
|
||||
UINT flags2,
|
||||
ID3DBlob ** code,
|
||||
ID3DBlob ** error_msgs);
|
||||
|
||||
G_END_DECLS
|
|
@ -0,0 +1,30 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef GST_USE_UNSTABLE_API
|
||||
#pragma message ("The d3dshader library from gst-plugins-bad is unstable API and may change in future.")
|
||||
#pragma message ("You can define GST_USE_UNSTABLE_API to avoid this warning.")
|
||||
#endif
|
||||
|
||||
#include <gst/gst.h>
|
||||
#include <gst/d3dshader/gstd3dcompile.h>
|
||||
#include <gst/d3dshader/gstd3dshadercache.h>
|
||||
|
|
@ -0,0 +1,950 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include "config.h"
|
||||
#endif
|
||||
|
||||
#include "gstd3dshadercache.h"
|
||||
#include "gstd3dcompile.h"
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <wrl.h>
|
||||
#include "converter-hlsl/hlsl.h"
|
||||
#include "plugin-hlsl/hlsl.h"
|
||||
|
||||
/* *INDENT-OFF* */
|
||||
using namespace Microsoft::WRL;
|
||||
|
||||
#ifdef HLSL_PRECOMPILED
|
||||
#include "converter_hlsl_ps.h"
|
||||
#include "converter_hlsl_vs.h"
|
||||
#include "converter_hlsl_cs.h"
|
||||
#include "plugin_hlsl_ps.h"
|
||||
#include "plugin_hlsl_vs.h"
|
||||
#else
|
||||
static std::unordered_map<std::string, std::pair<const BYTE *, SIZE_T>> g_converter_ps_table;
|
||||
static std::unordered_map<std::string, std::pair<const BYTE *, SIZE_T>> g_converter_vs_table;
|
||||
static std::unordered_map<std::string, std::pair<const BYTE *, SIZE_T>> g_converter_cs_table;
|
||||
static std::unordered_map<std::string, std::pair<const BYTE *, SIZE_T>> g_plugin_ps_table;
|
||||
static std::unordered_map<std::string, std::pair<const BYTE *, SIZE_T>> g_plugin_vs_table;
|
||||
#endif
|
||||
|
||||
static std::vector<std::pair<std::string, ID3DBlob *>> g_compiled_blobs;
|
||||
static std::mutex g_blob_lock;
|
||||
|
||||
/* *INDENT-ON* */
|
||||
|
||||
struct ShaderItem
|
||||
{
|
||||
guint type;
|
||||
const gchar *name;
|
||||
const gchar *source;
|
||||
gsize source_size;
|
||||
};
|
||||
|
||||
#define BUILD_SOURCE(name) G_STRINGIFY (name), str_ ##name, sizeof (str_##name)
|
||||
|
||||
static const ShaderItem g_ps_map[] = {
|
||||
{GST_D3D_PLUGIN_PS_CHECKER_LUMA, BUILD_SOURCE (PSMain_checker_luma)},
|
||||
{GST_D3D_PLUGIN_PS_CHECKER_RGB, BUILD_SOURCE (PSMain_checker_rgb)},
|
||||
{GST_D3D_PLUGIN_PS_CHECKER_VUYA, BUILD_SOURCE (PSMain_checker_vuya)},
|
||||
{GST_D3D_PLUGIN_PS_CHECKER, BUILD_SOURCE (PSMain_checker)},
|
||||
{GST_D3D_PLUGIN_PS_COLOR, BUILD_SOURCE (PSMain_color)},
|
||||
{GST_D3D_PLUGIN_PS_SAMPLE_PREMULT, BUILD_SOURCE (PSMain_sample_premul)},
|
||||
{GST_D3D_PLUGIN_PS_SAMPLE, BUILD_SOURCE (PSMain_sample)},
|
||||
{GST_D3D_PLUGIN_PS_SNOW, BUILD_SOURCE (PSMain_snow)},
|
||||
};
|
||||
|
||||
static const ShaderItem g_vs_map[] = {
|
||||
{GST_D3D_PLUGIN_VS_COLOR, BUILD_SOURCE (VSMain_color)},
|
||||
{GST_D3D_PLUGIN_VS_COORD, BUILD_SOURCE (VSMain_coord)},
|
||||
{GST_D3D_PLUGIN_VS_POS, BUILD_SOURCE (VSMain_pos)},
|
||||
};
|
||||
|
||||
#undef BUILD_SOURCE
|
||||
|
||||
static const gchar * g_sm_map[] = {
|
||||
"4_0",
|
||||
"5_0",
|
||||
"5_1",
|
||||
};
|
||||
|
||||
gboolean
|
||||
gst_d3d_plugin_shader_get_vs_blob (GstD3DPluginVS type,
|
||||
GstD3DShaderModel shader_model, GstD3DShaderByteCode * byte_code)
|
||||
{
|
||||
g_return_val_if_fail (type < GST_D3D_PLUGIN_VS_LAST, FALSE);
|
||||
g_return_val_if_fail (shader_model < GST_D3D_SM_LAST, FALSE);
|
||||
g_return_val_if_fail (byte_code, FALSE);
|
||||
|
||||
static std::mutex cache_lock;
|
||||
|
||||
auto shader_name = std::string (g_vs_map[type].name) + "_" +
|
||||
std::string (g_sm_map[shader_model]);
|
||||
|
||||
std::lock_guard <std::mutex> lk (cache_lock);
|
||||
auto it = g_plugin_vs_table.find (shader_name);
|
||||
if (it != g_plugin_vs_table.end ()) {
|
||||
byte_code->byte_code = it->second.first;
|
||||
byte_code->byte_code_len = it->second.second;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
auto target = std::string ("vs_") + g_sm_map[shader_model];
|
||||
|
||||
ID3DBlob *blob = nullptr;
|
||||
ComPtr<ID3DBlob> error_msg;
|
||||
|
||||
auto hr = gst_d3d_compile (g_vs_map[type].source, g_vs_map[type].source_size,
|
||||
nullptr, nullptr, nullptr, "ENTRY_POINT", target.c_str (), 0, 0,
|
||||
&blob, &error_msg);
|
||||
if (FAILED (hr)) {
|
||||
const gchar *err = nullptr;
|
||||
if (error_msg)
|
||||
err = (const gchar *) error_msg->GetBufferPointer ();
|
||||
|
||||
GST_ERROR ("Couldn't compile code, hr: 0x%x, error detail: %s, "
|
||||
"source code: \n%s", (guint) hr, GST_STR_NULL (err),
|
||||
g_ps_map[type].source);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
byte_code->byte_code = blob->GetBufferPointer ();
|
||||
byte_code->byte_code_len = blob->GetBufferSize ();
|
||||
|
||||
g_plugin_vs_table[shader_name] = { (const BYTE *) blob->GetBufferPointer (),
|
||||
blob->GetBufferSize ()};
|
||||
|
||||
std::lock_guard <std::mutex> blk (g_blob_lock);
|
||||
g_compiled_blobs.push_back ({ shader_name, blob });
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_d3d_plugin_shader_get_ps_blob (GstD3DPluginPS type,
|
||||
GstD3DShaderModel shader_model, GstD3DShaderByteCode * byte_code)
|
||||
{
|
||||
g_return_val_if_fail (type < GST_D3D_PLUGIN_PS_LAST, FALSE);
|
||||
g_return_val_if_fail (shader_model < GST_D3D_SM_LAST, FALSE);
|
||||
g_return_val_if_fail (byte_code, FALSE);
|
||||
|
||||
static std::mutex cache_lock;
|
||||
|
||||
auto shader_name = std::string (g_ps_map[type].name) + "_" +
|
||||
std::string (g_sm_map[shader_model]);
|
||||
|
||||
std::lock_guard <std::mutex> lk (cache_lock);
|
||||
auto it = g_plugin_ps_table.find (shader_name);
|
||||
if (it != g_plugin_ps_table.end ()) {
|
||||
byte_code->byte_code = it->second.first;
|
||||
byte_code->byte_code_len = it->second.second;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
auto target = std::string ("ps_") + g_sm_map[shader_model];
|
||||
|
||||
ID3DBlob *blob = nullptr;
|
||||
ComPtr<ID3DBlob> error_msg;
|
||||
|
||||
auto hr = gst_d3d_compile (g_ps_map[type].source, g_ps_map[type].source_size,
|
||||
nullptr, nullptr, nullptr, "ENTRY_POINT", target.c_str (), 0, 0,
|
||||
&blob, &error_msg);
|
||||
if (FAILED (hr)) {
|
||||
const gchar *err = nullptr;
|
||||
if (error_msg)
|
||||
err = (const gchar *) error_msg->GetBufferPointer ();
|
||||
|
||||
GST_ERROR ("Couldn't compile code, hr: 0x%x, error detail: %s, "
|
||||
"source code: \n%s", (guint) hr, GST_STR_NULL (err),
|
||||
g_ps_map[type].source);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
byte_code->byte_code = blob->GetBufferPointer ();
|
||||
byte_code->byte_code_len = blob->GetBufferSize ();
|
||||
|
||||
g_plugin_ps_table[shader_name] = { (const BYTE *) blob->GetBufferPointer (),
|
||||
blob->GetBufferSize ()};
|
||||
|
||||
std::lock_guard <std::mutex> blk (g_blob_lock);
|
||||
g_compiled_blobs.push_back ({ shader_name, blob });
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_d3d_converter_shader_get_vs_blob (GstD3DShaderModel shader_model,
|
||||
GstD3DShaderByteCode * byte_code)
|
||||
{
|
||||
g_return_val_if_fail (shader_model < GST_D3D_SM_LAST, FALSE);
|
||||
g_return_val_if_fail (byte_code, FALSE);
|
||||
|
||||
static std::mutex cache_lock;
|
||||
|
||||
auto shader_name = std::string ("VSMain_converter_") +
|
||||
std::string (g_sm_map[shader_model]);
|
||||
|
||||
std::lock_guard <std::mutex> lk (cache_lock);
|
||||
auto it = g_converter_vs_table.find (shader_name);
|
||||
if (it != g_converter_vs_table.end ()) {
|
||||
byte_code->byte_code = it->second.first;
|
||||
byte_code->byte_code_len = it->second.second;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
auto target = std::string ("vs_") + g_sm_map[shader_model];
|
||||
|
||||
ID3DBlob *blob = nullptr;
|
||||
ComPtr<ID3DBlob> error_msg;
|
||||
|
||||
auto hr = gst_d3d_compile (str_VSMain_converter,
|
||||
sizeof (str_VSMain_converter),
|
||||
nullptr, nullptr, nullptr, "ENTRY_POINT", target.c_str (), 0, 0,
|
||||
&blob, &error_msg);
|
||||
if (FAILED (hr)) {
|
||||
const gchar *err = nullptr;
|
||||
if (error_msg)
|
||||
err = (const gchar *) error_msg->GetBufferPointer ();
|
||||
|
||||
GST_ERROR ("Couldn't compile code, hr: 0x%x, error detail: %s, "
|
||||
"source code: \n%s", (guint) hr, GST_STR_NULL (err),
|
||||
str_VSMain_converter);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
byte_code->byte_code = blob->GetBufferPointer ();
|
||||
byte_code->byte_code_len = blob->GetBufferSize ();
|
||||
|
||||
g_converter_vs_table[shader_name] = {(const BYTE *) blob->GetBufferPointer (),
|
||||
blob->GetBufferSize ()};
|
||||
|
||||
std::lock_guard <std::mutex> blk (g_blob_lock);
|
||||
g_compiled_blobs.push_back ({ shader_name, blob });
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_d3d_converter_shader_get_cs_blob (GstVideoFormat in_format,
|
||||
GstVideoFormat out_format, GstD3DShaderModel shader_model,
|
||||
GstD3DConverterCSByteCode * byte_code)
|
||||
{
|
||||
g_return_val_if_fail (shader_model < GST_D3D_SM_LAST, FALSE);
|
||||
g_return_val_if_fail (byte_code, FALSE);
|
||||
|
||||
static std::mutex cache_lock;
|
||||
|
||||
DXGI_FORMAT srv_format = DXGI_FORMAT_UNKNOWN;
|
||||
DXGI_FORMAT uav_format = DXGI_FORMAT_UNKNOWN;
|
||||
std::string in_format_str;
|
||||
std::string out_format_str;
|
||||
guint x_unit = 8;
|
||||
guint y_unit = 8;
|
||||
|
||||
switch (in_format) {
|
||||
case GST_VIDEO_FORMAT_YUY2:
|
||||
srv_format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
in_format_str = "YUY2";
|
||||
x_unit = 16;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_UYVY:
|
||||
srv_format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
in_format_str = "UYVY";
|
||||
x_unit = 16;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_VYUY:
|
||||
srv_format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
in_format_str = "VYUY";
|
||||
x_unit = 16;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_YVYU:
|
||||
srv_format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
in_format_str = "YVYU";
|
||||
x_unit = 16;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_Y210:
|
||||
case GST_VIDEO_FORMAT_Y212_LE:
|
||||
srv_format = DXGI_FORMAT_R16G16B16A16_UNORM;
|
||||
in_format_str = "YUY2";
|
||||
x_unit = 16;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_v210:
|
||||
srv_format = DXGI_FORMAT_R10G10B10A2_UNORM;
|
||||
in_format_str = "v210";
|
||||
x_unit = 48;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_v216:
|
||||
srv_format = DXGI_FORMAT_R16G16B16A16_UNORM;
|
||||
in_format_str = "UYVY";
|
||||
x_unit = 16;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_v308:
|
||||
srv_format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
in_format_str = "v308";
|
||||
x_unit = 32;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_IYU2:
|
||||
srv_format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
in_format_str = "IYU2";
|
||||
x_unit = 32;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_RGB:
|
||||
srv_format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
in_format_str = "RGB";
|
||||
x_unit = 32;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_BGR:
|
||||
srv_format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
in_format_str = "BGR";
|
||||
x_unit = 32;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_RGB16:
|
||||
srv_format = DXGI_FORMAT_R16_UINT;
|
||||
in_format_str = "RGB16";
|
||||
x_unit = 8;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_BGR16:
|
||||
srv_format = DXGI_FORMAT_R16_UINT;
|
||||
in_format_str = "BGR16";
|
||||
x_unit = 8;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_RGB15:
|
||||
srv_format = DXGI_FORMAT_R16_UINT;
|
||||
in_format_str = "RGB15";
|
||||
x_unit = 8;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_BGR15:
|
||||
srv_format = DXGI_FORMAT_R16_UINT;
|
||||
in_format_str = "BGR15";
|
||||
x_unit = 8;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_r210:
|
||||
srv_format = DXGI_FORMAT_R32_UINT;
|
||||
in_format_str = "r210";
|
||||
x_unit = 8;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_AYUV:
|
||||
srv_format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
in_format_str = "AYUV";
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_AYUV64:
|
||||
srv_format = DXGI_FORMAT_R16G16B16A16_UNORM;
|
||||
in_format_str = "AYUV";
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_RGBA:
|
||||
srv_format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
in_format_str = "RGBA";
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_RGB10A2_LE:
|
||||
srv_format = DXGI_FORMAT_R10G10B10A2_UNORM;
|
||||
in_format_str = "RGBA";
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_RGBA64_LE:
|
||||
srv_format = DXGI_FORMAT_R16G16B16A16_UNORM;
|
||||
in_format_str = "RGBA";
|
||||
break;
|
||||
default:
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
switch (out_format) {
|
||||
case GST_VIDEO_FORMAT_YUY2:
|
||||
uav_format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
out_format_str = "YUY2";
|
||||
x_unit = 16;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_UYVY:
|
||||
uav_format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
out_format_str = "UYVY";
|
||||
x_unit = 16;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_VYUY:
|
||||
uav_format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
out_format_str = "VYUY";
|
||||
x_unit = 16;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_YVYU:
|
||||
uav_format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
out_format_str = "YVYU";
|
||||
x_unit = 16;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_Y210:
|
||||
case GST_VIDEO_FORMAT_Y212_LE:
|
||||
uav_format = DXGI_FORMAT_R16G16B16A16_UNORM;
|
||||
out_format_str = "YUY2";
|
||||
x_unit = 16;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_v210:
|
||||
uav_format = DXGI_FORMAT_R10G10B10A2_UNORM;
|
||||
out_format_str = "v210";
|
||||
x_unit = 48;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_v216:
|
||||
uav_format = DXGI_FORMAT_R16G16B16A16_UNORM;
|
||||
out_format_str = "UYVY";
|
||||
x_unit = 16;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_v308:
|
||||
uav_format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
out_format_str = "v308";
|
||||
x_unit = 32;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_IYU2:
|
||||
uav_format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
out_format_str = "IYU2";
|
||||
x_unit = 32;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_Y410:
|
||||
uav_format = DXGI_FORMAT_R10G10B10A2_UNORM;
|
||||
out_format_str = "Y410";
|
||||
x_unit = 8;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_Y412_LE:
|
||||
uav_format = DXGI_FORMAT_R16G16B16A16_UNORM;
|
||||
out_format_str = "Y410";
|
||||
x_unit = 8;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_RGB:
|
||||
uav_format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
out_format_str = "RGB";
|
||||
x_unit = 32;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_BGR:
|
||||
uav_format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
out_format_str = "BGR";
|
||||
x_unit = 32;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_RGB16:
|
||||
uav_format = DXGI_FORMAT_R16_UINT;
|
||||
out_format_str = "RGB16";
|
||||
x_unit = 8;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_BGR16:
|
||||
uav_format = DXGI_FORMAT_R16_UINT;
|
||||
out_format_str = "BGR16";
|
||||
x_unit = 8;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_RGB15:
|
||||
uav_format = DXGI_FORMAT_R16_UINT;
|
||||
out_format_str = "RGB15";
|
||||
x_unit = 8;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_BGR15:
|
||||
uav_format = DXGI_FORMAT_R16_UINT;
|
||||
out_format_str = "BGR15";
|
||||
x_unit = 8;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_r210:
|
||||
uav_format = DXGI_FORMAT_R32_UINT;
|
||||
out_format_str = "r210";
|
||||
x_unit = 8;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_BGRA64_LE:
|
||||
uav_format = DXGI_FORMAT_R16G16B16A16_UNORM;
|
||||
out_format_str = "BGRA";
|
||||
x_unit = 8;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_BGR10A2_LE:
|
||||
uav_format = DXGI_FORMAT_R10G10B10A2_UNORM;
|
||||
out_format_str = "BGRA";
|
||||
x_unit = 8;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_AYUV:
|
||||
uav_format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
out_format_str = "AYUV";
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_AYUV64:
|
||||
uav_format = DXGI_FORMAT_R16G16B16A16_UNORM;
|
||||
out_format_str = "AYUV";
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_RGBA:
|
||||
uav_format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
out_format_str = "RGBA";
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_RGB10A2_LE:
|
||||
uav_format = DXGI_FORMAT_R10G10B10A2_UNORM;
|
||||
out_format_str = "RGBA";
|
||||
break;
|
||||
default:
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
byte_code->x_unit = x_unit;
|
||||
byte_code->y_unit = y_unit;
|
||||
byte_code->srv_format = srv_format;
|
||||
byte_code->uav_format = uav_format;
|
||||
|
||||
auto shader_def = "CSMain_" + in_format_str + "_to_" + out_format_str;
|
||||
auto shader_name = shader_def + "_" + std::string (g_sm_map[shader_model]);
|
||||
|
||||
std::lock_guard <std::mutex> lk (cache_lock);
|
||||
auto it = g_converter_cs_table.find (shader_name);
|
||||
if (it != g_converter_cs_table.end ()) {
|
||||
byte_code->byte_code.byte_code = it->second.first;
|
||||
byte_code->byte_code.byte_code_len = it->second.second;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
auto target = std::string ("cs_") + g_sm_map[shader_model];
|
||||
std::vector<std::pair<std::string,std::string>> macro_str_pairs;
|
||||
std::vector<D3D_SHADER_MACRO> macros;
|
||||
|
||||
macro_str_pairs.push_back ({"BUILDING_" + shader_def, "1"});
|
||||
|
||||
for (const auto & def : macro_str_pairs)
|
||||
macros.push_back({def.first.c_str (), def.second.c_str ()});
|
||||
|
||||
macros.push_back({nullptr, nullptr});
|
||||
|
||||
ID3DBlob *blob = nullptr;
|
||||
ComPtr<ID3DBlob> error_msg;
|
||||
|
||||
auto hr = gst_d3d_compile (str_CSMain_converter,
|
||||
sizeof (str_CSMain_converter),
|
||||
nullptr, macros.data (), nullptr, "ENTRY_POINT", target.c_str (), 0, 0,
|
||||
&blob, &error_msg);
|
||||
if (FAILED (hr)) {
|
||||
const gchar *err = nullptr;
|
||||
if (error_msg)
|
||||
err = (const gchar *) error_msg->GetBufferPointer ();
|
||||
|
||||
GST_ERROR ("Couldn't compile code, hr: 0x%x, error detail: %s, "
|
||||
"source code: \n%s", (guint) hr, GST_STR_NULL (err),
|
||||
str_VSMain_converter);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
byte_code->byte_code.byte_code = blob->GetBufferPointer ();
|
||||
byte_code->byte_code.byte_code_len = blob->GetBufferSize ();
|
||||
|
||||
g_converter_cs_table[shader_name] = {(const BYTE *) blob->GetBufferPointer (),
|
||||
blob->GetBufferSize ()};
|
||||
|
||||
std::lock_guard <std::mutex> blk (g_blob_lock);
|
||||
g_compiled_blobs.push_back ({ shader_name, blob });
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
enum class PS_OUTPUT
|
||||
{
|
||||
PACKED,
|
||||
LUMA,
|
||||
CHROMA,
|
||||
CHROMA_PLANAR,
|
||||
PLANAR,
|
||||
PLANAR_FULL,
|
||||
};
|
||||
|
||||
static const std::string
|
||||
ps_output_to_string (PS_OUTPUT output)
|
||||
{
|
||||
switch (output) {
|
||||
case PS_OUTPUT::PACKED:
|
||||
return "PS_OUTPUT_PACKED";
|
||||
case PS_OUTPUT::LUMA:
|
||||
return "PS_OUTPUT_LUMA";
|
||||
case PS_OUTPUT::CHROMA:
|
||||
return "PS_OUTPUT_CHROMA";
|
||||
case PS_OUTPUT::CHROMA_PLANAR:
|
||||
return "PS_OUTPUT_CHROMA_PLANAR";
|
||||
case PS_OUTPUT::PLANAR:
|
||||
return "PS_OUTPUT_PLANAR";
|
||||
case PS_OUTPUT::PLANAR_FULL:
|
||||
return "PS_OUTPUT_PLANAR_FULL";
|
||||
default:
|
||||
g_assert_not_reached ();
|
||||
break;
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
static guint
|
||||
ps_output_get_num_rtv (PS_OUTPUT output)
|
||||
{
|
||||
switch (output) {
|
||||
case PS_OUTPUT::PACKED:
|
||||
case PS_OUTPUT::LUMA:
|
||||
case PS_OUTPUT::CHROMA:
|
||||
return 1;
|
||||
case PS_OUTPUT::CHROMA_PLANAR:
|
||||
return 2;
|
||||
case PS_OUTPUT::PLANAR:
|
||||
return 3;
|
||||
case PS_OUTPUT::PLANAR_FULL:
|
||||
return 4;
|
||||
default:
|
||||
g_assert_not_reached ();
|
||||
break;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static std::string
|
||||
conv_ps_make_input (GstVideoFormat format, gboolean premul)
|
||||
{
|
||||
switch (format) {
|
||||
case GST_VIDEO_FORMAT_RGBA:
|
||||
case GST_VIDEO_FORMAT_RGBA64_LE:
|
||||
case GST_VIDEO_FORMAT_RGB10A2_LE:
|
||||
case GST_VIDEO_FORMAT_BGRA:
|
||||
if (premul)
|
||||
return "RGBAPremul";
|
||||
return "RGBA";
|
||||
case GST_VIDEO_FORMAT_RGBx:
|
||||
case GST_VIDEO_FORMAT_BGRx:
|
||||
return "RGBx";
|
||||
case GST_VIDEO_FORMAT_ARGB:
|
||||
if (premul)
|
||||
return "ARGBPremul";
|
||||
return "ARGB";
|
||||
case GST_VIDEO_FORMAT_xRGB:
|
||||
return "xRGB";
|
||||
case GST_VIDEO_FORMAT_ABGR:
|
||||
if (premul)
|
||||
return "ABGRPremul";
|
||||
return "ABGR";
|
||||
case GST_VIDEO_FORMAT_xBGR:
|
||||
return "xBGR";
|
||||
case GST_VIDEO_FORMAT_VUYA:
|
||||
if (premul)
|
||||
return "VUYAPremul";
|
||||
return "VUYA";
|
||||
case GST_VIDEO_FORMAT_AYUV:
|
||||
case GST_VIDEO_FORMAT_AYUV64:
|
||||
return "AYUV";
|
||||
case GST_VIDEO_FORMAT_NV12:
|
||||
case GST_VIDEO_FORMAT_P010_10LE:
|
||||
case GST_VIDEO_FORMAT_P012_LE:
|
||||
case GST_VIDEO_FORMAT_P016_LE:
|
||||
return "NV12";
|
||||
case GST_VIDEO_FORMAT_NV21:
|
||||
return "NV21";
|
||||
case GST_VIDEO_FORMAT_I420:
|
||||
case GST_VIDEO_FORMAT_Y42B:
|
||||
case GST_VIDEO_FORMAT_Y444:
|
||||
case GST_VIDEO_FORMAT_Y444_16LE:
|
||||
return "I420";
|
||||
case GST_VIDEO_FORMAT_YV12:
|
||||
return "YV12";
|
||||
case GST_VIDEO_FORMAT_I420_10LE:
|
||||
case GST_VIDEO_FORMAT_I422_10LE:
|
||||
case GST_VIDEO_FORMAT_Y444_10LE:
|
||||
return "I420_10";
|
||||
case GST_VIDEO_FORMAT_I420_12LE:
|
||||
case GST_VIDEO_FORMAT_I422_12LE:
|
||||
case GST_VIDEO_FORMAT_Y444_12LE:
|
||||
return "I420_12";
|
||||
case GST_VIDEO_FORMAT_Y410:
|
||||
return "Y410";
|
||||
case GST_VIDEO_FORMAT_GRAY8:
|
||||
case GST_VIDEO_FORMAT_GRAY16_LE:
|
||||
return "GRAY";
|
||||
case GST_VIDEO_FORMAT_RGBP:
|
||||
return "RGBP";
|
||||
case GST_VIDEO_FORMAT_BGRP:
|
||||
return "BGRP";
|
||||
case GST_VIDEO_FORMAT_GBR:
|
||||
case GST_VIDEO_FORMAT_GBR_16LE:
|
||||
return "GBR";
|
||||
case GST_VIDEO_FORMAT_GBR_10LE:
|
||||
return "GBR_10";
|
||||
case GST_VIDEO_FORMAT_GBR_12LE:
|
||||
return "GBR_12";
|
||||
case GST_VIDEO_FORMAT_GBRA:
|
||||
if (premul)
|
||||
return "GBRAPremul";
|
||||
return "GBRA";
|
||||
case GST_VIDEO_FORMAT_GBRA_10LE:
|
||||
if (premul)
|
||||
return "GBRAPremul_10";
|
||||
return "GBRA_10";
|
||||
case GST_VIDEO_FORMAT_GBRA_12LE:
|
||||
if (premul)
|
||||
return "GBRAPremul_12";
|
||||
return "GBRA_12";
|
||||
case GST_VIDEO_FORMAT_Y412_LE:
|
||||
if (premul)
|
||||
return "Y412Premul";
|
||||
return "Y412";
|
||||
case GST_VIDEO_FORMAT_BGR10A2_LE:
|
||||
return "BGR10A2";
|
||||
case GST_VIDEO_FORMAT_BGRA64_LE:
|
||||
if (premul)
|
||||
return "BGRA64Premul";
|
||||
return "BGRA64";
|
||||
case GST_VIDEO_FORMAT_RBGA:
|
||||
if (premul)
|
||||
return "RBGAPremul";
|
||||
return "RBGA";
|
||||
default:
|
||||
g_assert_not_reached ();
|
||||
break;
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
static std::vector<std::pair<PS_OUTPUT, std::string>>
|
||||
conv_ps_make_output (GstVideoFormat format, gboolean premul)
|
||||
{
|
||||
std::vector<std::pair<PS_OUTPUT, std::string>> ret;
|
||||
|
||||
switch (format) {
|
||||
case GST_VIDEO_FORMAT_RGBA:
|
||||
case GST_VIDEO_FORMAT_RGBA64_LE:
|
||||
case GST_VIDEO_FORMAT_RGB10A2_LE:
|
||||
case GST_VIDEO_FORMAT_BGRA:
|
||||
if (premul)
|
||||
ret.push_back({PS_OUTPUT::PACKED, "RGBAPremul"});
|
||||
else
|
||||
ret.push_back({PS_OUTPUT::PACKED, "RGBA"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_RGBx:
|
||||
case GST_VIDEO_FORMAT_BGRx:
|
||||
ret.push_back({PS_OUTPUT::PACKED, "RGBx"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_ARGB:
|
||||
if (premul)
|
||||
ret.push_back({PS_OUTPUT::PACKED, "ARGBPremul"});
|
||||
else
|
||||
ret.push_back({PS_OUTPUT::PACKED, "ARGB"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_xRGB:
|
||||
ret.push_back({PS_OUTPUT::PACKED, "xRGB"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_ABGR:
|
||||
if (premul)
|
||||
ret.push_back({PS_OUTPUT::PACKED, "ABGRPremul"});
|
||||
else
|
||||
ret.push_back({PS_OUTPUT::PACKED, "ABGR"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_xBGR:
|
||||
ret.push_back({PS_OUTPUT::PACKED, "xBGR"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_VUYA:
|
||||
if (premul)
|
||||
ret.push_back({PS_OUTPUT::PACKED, "VUYAPremul"});
|
||||
else
|
||||
ret.push_back({PS_OUTPUT::PACKED, "VUYA"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_AYUV:
|
||||
case GST_VIDEO_FORMAT_AYUV64:
|
||||
ret.push_back({PS_OUTPUT::PACKED, "AYUV"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_NV12:
|
||||
case GST_VIDEO_FORMAT_P010_10LE:
|
||||
case GST_VIDEO_FORMAT_P012_LE:
|
||||
case GST_VIDEO_FORMAT_P016_LE:
|
||||
ret.push_back({PS_OUTPUT::LUMA, "Luma"});
|
||||
ret.push_back({PS_OUTPUT::CHROMA, "ChromaNV12"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_NV21:
|
||||
ret.push_back({PS_OUTPUT::LUMA, "Luma"});
|
||||
ret.push_back({PS_OUTPUT::CHROMA, "ChromaNV21"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_I420:
|
||||
case GST_VIDEO_FORMAT_Y42B:
|
||||
ret.push_back({PS_OUTPUT::LUMA, "Luma"});
|
||||
ret.push_back({PS_OUTPUT::CHROMA_PLANAR, "ChromaI420"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_Y444:
|
||||
case GST_VIDEO_FORMAT_Y444_16LE:
|
||||
ret.push_back({PS_OUTPUT::PLANAR, "Y444"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_YV12:
|
||||
ret.push_back({PS_OUTPUT::LUMA, "Luma"});
|
||||
ret.push_back({PS_OUTPUT::CHROMA_PLANAR, "ChromaYV12"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_I420_10LE:
|
||||
case GST_VIDEO_FORMAT_I422_10LE:
|
||||
ret.push_back({PS_OUTPUT::LUMA, "Luma_10"});
|
||||
ret.push_back({PS_OUTPUT::CHROMA_PLANAR, "ChromaI420_10"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_Y444_10LE:
|
||||
ret.push_back({PS_OUTPUT::PLANAR, "Y444_10"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_I420_12LE:
|
||||
case GST_VIDEO_FORMAT_I422_12LE:
|
||||
ret.push_back({PS_OUTPUT::LUMA, "Luma_12"});
|
||||
ret.push_back({PS_OUTPUT::CHROMA_PLANAR, "ChromaI420_12"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_Y444_12LE:
|
||||
ret.push_back({PS_OUTPUT::PLANAR, "Y444_12"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_GRAY8:
|
||||
case GST_VIDEO_FORMAT_GRAY16_LE:
|
||||
ret.push_back({PS_OUTPUT::LUMA, "Luma"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_RGBP:
|
||||
ret.push_back({PS_OUTPUT::PLANAR, "RGBP"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_BGRP:
|
||||
ret.push_back({PS_OUTPUT::PLANAR, "BGRP"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_GBR:
|
||||
case GST_VIDEO_FORMAT_GBR_16LE:
|
||||
ret.push_back({PS_OUTPUT::PLANAR, "GBR"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_GBR_10LE:
|
||||
ret.push_back({PS_OUTPUT::PLANAR, "GBR_10"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_GBR_12LE:
|
||||
ret.push_back({PS_OUTPUT::PLANAR, "GBR_12"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_GBRA:
|
||||
if (premul)
|
||||
ret.push_back({PS_OUTPUT::PLANAR_FULL, "GBRAPremul"});
|
||||
else
|
||||
ret.push_back({PS_OUTPUT::PLANAR_FULL, "GBRA"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_GBRA_10LE:
|
||||
if (premul)
|
||||
ret.push_back({PS_OUTPUT::PLANAR_FULL, "GBRAPremul_10"});
|
||||
else
|
||||
ret.push_back({PS_OUTPUT::PLANAR_FULL, "GBRA_10"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_GBRA_12LE:
|
||||
if (premul)
|
||||
ret.push_back({PS_OUTPUT::PLANAR_FULL, "GBRAPremul_12"});
|
||||
else
|
||||
ret.push_back({PS_OUTPUT::PLANAR_FULL, "GBRA_12"});
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_RBGA:
|
||||
if (premul)
|
||||
ret.push_back({PS_OUTPUT::PACKED, "RBGAPremul"});
|
||||
else
|
||||
ret.push_back({PS_OUTPUT::PACKED, "RBGA"});
|
||||
break;
|
||||
default:
|
||||
g_assert_not_reached ();
|
||||
break;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
guint
|
||||
gst_d3d_converter_shader_get_ps_blob (GstVideoFormat in_format,
|
||||
GstVideoFormat out_format, gboolean in_premul, gboolean out_premul,
|
||||
GstD3DConverterType conv_type, GstD3DShaderModel shader_model,
|
||||
GstD3DConverterPSByteCode byte_code[4])
|
||||
{
|
||||
static std::mutex cache_lock;
|
||||
|
||||
auto input = conv_ps_make_input (in_format, in_premul);
|
||||
auto output = conv_ps_make_output (out_format, out_premul);
|
||||
std::string conv_type_str;
|
||||
std::string sm_target;
|
||||
guint ret = 0;
|
||||
|
||||
switch (conv_type) {
|
||||
case GST_D3D_CONVERTER_IDENTITY:
|
||||
conv_type_str = "Identity";
|
||||
break;
|
||||
case GST_D3D_CONVERTER_SIMPLE:
|
||||
conv_type_str = "Simple";
|
||||
break;
|
||||
case GST_D3D_CONVERTER_RANGE:
|
||||
conv_type_str = "Range";
|
||||
break;
|
||||
case GST_D3D_CONVERTER_GAMMA:
|
||||
conv_type_str = "Gamma";
|
||||
break;
|
||||
case GST_D3D_CONVERTER_PRIMARY:
|
||||
conv_type_str = "Primary";
|
||||
break;
|
||||
default:
|
||||
g_assert_not_reached ();
|
||||
return 0;
|
||||
}
|
||||
|
||||
sm_target = std::string ("ps_") + g_sm_map[shader_model];
|
||||
|
||||
std::lock_guard <std::mutex> lk (cache_lock);
|
||||
for (const auto & it : output) {
|
||||
auto output_builder = it.second;
|
||||
std::string shader_name = "PSMain_" + input + "_" + conv_type_str + "_" +
|
||||
output_builder + "_" + g_sm_map[shader_model];
|
||||
GstD3DConverterPSByteCode *ps_blob = &byte_code[ret];
|
||||
ps_blob->num_rtv = ps_output_get_num_rtv (it.first);
|
||||
|
||||
auto cached = g_converter_ps_table.find (shader_name);
|
||||
if (cached != g_converter_ps_table.end ()) {
|
||||
ps_blob->byte_code.byte_code = cached->second.first;
|
||||
ps_blob->byte_code.byte_code_len = cached->second.second;
|
||||
} else {
|
||||
std::vector<std::pair<std::string,std::string>> macro_str_pairs;
|
||||
std::vector<D3D_SHADER_MACRO> macros;
|
||||
auto output_type = ps_output_to_string (it.first);
|
||||
|
||||
macro_str_pairs.push_back ({"ENTRY_POINT", shader_name});
|
||||
macro_str_pairs.push_back ({"SAMPLER", "Sampler" + input});
|
||||
macro_str_pairs.push_back ({"CONVERTER", "Converter" + conv_type_str});
|
||||
macro_str_pairs.push_back ({"OUTPUT_TYPE", output_type });
|
||||
macro_str_pairs.push_back ({"OUTPUT_BUILDER", "Output" + output_builder});
|
||||
|
||||
for (const auto & def : macro_str_pairs)
|
||||
macros.push_back({def.first.c_str (), def.second.c_str ()});
|
||||
|
||||
macros.push_back({nullptr, nullptr});
|
||||
|
||||
ID3DBlob *blob = nullptr;
|
||||
ComPtr<ID3DBlob> error_msg;
|
||||
|
||||
auto hr = gst_d3d_compile (str_PSMain_converter,
|
||||
sizeof (str_PSMain_converter), nullptr, macros.data (), nullptr,
|
||||
shader_name.c_str (), sm_target.c_str (), 0, 0, &blob, &error_msg);
|
||||
if (FAILED (hr)) {
|
||||
const gchar *err = nullptr;
|
||||
if (error_msg)
|
||||
err = (const gchar *) error_msg->GetBufferPointer ();
|
||||
|
||||
GST_ERROR ("Couldn't compile code, hr: 0x%x, error detail: %s",
|
||||
(guint) hr, GST_STR_NULL (err));
|
||||
return 0;
|
||||
}
|
||||
|
||||
ps_blob->byte_code.byte_code = blob->GetBufferPointer ();
|
||||
ps_blob->byte_code.byte_code_len = blob->GetBufferSize ();
|
||||
|
||||
g_converter_ps_table[shader_name] = {
|
||||
(const BYTE *) blob->GetBufferPointer (),
|
||||
blob->GetBufferSize () };
|
||||
|
||||
std::lock_guard <std::mutex> blk (g_blob_lock);
|
||||
g_compiled_blobs.push_back ({ shader_name, blob });
|
||||
}
|
||||
|
||||
ret++;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
|
@ -0,0 +1,121 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <gst/gst.h>
|
||||
#include <gst/d3dshader/d3dshader-prelude.h>
|
||||
#include <gst/video/video.h>
|
||||
#include <dxgi.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GST_D3D_PLUGIN_PS_CHECKER_LUMA,
|
||||
GST_D3D_PLUGIN_PS_CHECKER_RGB,
|
||||
GST_D3D_PLUGIN_PS_CHECKER_VUYA,
|
||||
GST_D3D_PLUGIN_PS_CHECKER,
|
||||
GST_D3D_PLUGIN_PS_COLOR,
|
||||
GST_D3D_PLUGIN_PS_SAMPLE_PREMULT,
|
||||
GST_D3D_PLUGIN_PS_SAMPLE,
|
||||
GST_D3D_PLUGIN_PS_SNOW,
|
||||
|
||||
GST_D3D_PLUGIN_PS_LAST
|
||||
} GstD3DPluginPS;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GST_D3D_PLUGIN_VS_COLOR,
|
||||
GST_D3D_PLUGIN_VS_COORD,
|
||||
GST_D3D_PLUGIN_VS_POS,
|
||||
|
||||
GST_D3D_PLUGIN_VS_LAST,
|
||||
} GstD3DPluginVS;
|
||||
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GST_D3D_SM_4_0,
|
||||
GST_D3D_SM_5_0,
|
||||
GST_D3D_SM_5_1,
|
||||
|
||||
GST_D3D_SM_LAST
|
||||
} GstD3DShaderModel;
|
||||
|
||||
typedef struct _GstD3DShaderByteCode
|
||||
{
|
||||
gconstpointer byte_code;
|
||||
gsize byte_code_len;
|
||||
} GstD3DShaderByteCode;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GST_D3D_CONVERTER_IDENTITY,
|
||||
GST_D3D_CONVERTER_SIMPLE,
|
||||
GST_D3D_CONVERTER_RANGE,
|
||||
GST_D3D_CONVERTER_GAMMA,
|
||||
GST_D3D_CONVERTER_PRIMARY,
|
||||
} GstD3DConverterType;
|
||||
|
||||
typedef struct _GstD3DConverterCSByteCode
|
||||
{
|
||||
GstD3DShaderByteCode byte_code;
|
||||
guint x_unit;
|
||||
guint y_unit;
|
||||
DXGI_FORMAT srv_format;
|
||||
DXGI_FORMAT uav_format;
|
||||
} GstD3DConverterCSByteCode;
|
||||
|
||||
typedef struct _GstD3DConverterPSByteCode
|
||||
{
|
||||
GstD3DShaderByteCode byte_code;
|
||||
guint num_rtv;
|
||||
} GstD3DConverterPSByteCode;
|
||||
|
||||
GST_D3D_SHADER_API
|
||||
gboolean gst_d3d_plugin_shader_get_vs_blob (GstD3DPluginVS type,
|
||||
GstD3DShaderModel shader_model,
|
||||
GstD3DShaderByteCode * byte_code);
|
||||
|
||||
GST_D3D_SHADER_API
|
||||
gboolean gst_d3d_plugin_shader_get_ps_blob (GstD3DPluginPS type,
|
||||
GstD3DShaderModel shader_model,
|
||||
GstD3DShaderByteCode * byte_code);
|
||||
|
||||
GST_D3D_SHADER_API
|
||||
gboolean gst_d3d_converter_shader_get_vs_blob (GstD3DShaderModel shader_model,
|
||||
GstD3DShaderByteCode * byte_code);
|
||||
|
||||
GST_D3D_SHADER_API
|
||||
gboolean gst_d3d_converter_shader_get_cs_blob (GstVideoFormat in_format,
|
||||
GstVideoFormat out_format,
|
||||
GstD3DShaderModel shader_model,
|
||||
GstD3DConverterCSByteCode * byte_code);
|
||||
|
||||
GST_D3D_SHADER_API
|
||||
guint gst_d3d_converter_shader_get_ps_blob (GstVideoFormat in_format,
|
||||
GstVideoFormat out_format,
|
||||
gboolean in_premul,
|
||||
gboolean out_premul,
|
||||
GstD3DConverterType conv_type,
|
||||
GstD3DShaderModel shader_model,
|
||||
GstD3DConverterPSByteCode byte_code[4]);
|
||||
|
||||
G_END_DECLS
|
|
@ -0,0 +1,68 @@
|
|||
d3dshader_sources = [
|
||||
'gstd3dcompile.cpp',
|
||||
'gstd3dshadercache.cpp',
|
||||
]
|
||||
|
||||
gst_d3dshader_dep = dependency('', required : false)
|
||||
|
||||
if host_system != 'windows'
|
||||
subdir_done()
|
||||
endif
|
||||
|
||||
extra_args = [
|
||||
'-DGST_USE_UNSTABLE_API',
|
||||
'-DBUILDING_GST_D3D_SHADER',
|
||||
'-DG_LOG_DOMAIN="GStreamer-D3DShader"',
|
||||
]
|
||||
|
||||
sdk_headers = [
|
||||
'wrl.h',
|
||||
'd3dcompiler.h',
|
||||
'dxgi.h',
|
||||
]
|
||||
|
||||
foreach h : sdk_headers
|
||||
if not cc.has_header(h)
|
||||
subdir_done()
|
||||
endif
|
||||
endforeach
|
||||
|
||||
# MinGW 32bits compiler seems to be complaining about redundant-decls
|
||||
# when ComPtr is in use. Let's just disable the warning
|
||||
if cc.get_id() != 'msvc'
|
||||
extra_args += cc.get_supported_arguments([
|
||||
'-Wno-redundant-decls',
|
||||
])
|
||||
endif
|
||||
|
||||
hlsl_precompile_opt = get_option('d3d-hlsl-precompile')
|
||||
|
||||
hlsl_precompiled = []
|
||||
fxc = find_program ('fxc', required : hlsl_precompile_opt)
|
||||
if not hlsl_precompile_opt.disabled() and cc.get_id() == 'msvc' and fxc.found()
|
||||
subdir('converter-hlsl')
|
||||
subdir('plugin-hlsl')
|
||||
extra_args += ['-DHLSL_PRECOMPILED']
|
||||
endif
|
||||
|
||||
pkg_name = 'gstreamer-d3dshader-' + api_version
|
||||
gstd3dshader = library('gstd3dshader-' + api_version,
|
||||
d3dshader_sources + hlsl_precompiled,
|
||||
c_args : gst_plugins_bad_args + extra_args,
|
||||
cpp_args : gst_plugins_bad_args + extra_args,
|
||||
include_directories : [configinc, libsinc],
|
||||
version : libversion,
|
||||
soversion : soversion,
|
||||
install : true,
|
||||
dependencies : [gstvideo_dep, gmodule_dep]
|
||||
)
|
||||
|
||||
library_def = {'lib': gstd3dshader}
|
||||
gst_libraries += [[pkg_name, library_def]]
|
||||
|
||||
gstd3dshader_dep = declare_dependency(link_with : gstd3dshader,
|
||||
include_directories : [libsinc],
|
||||
dependencies : [gstvideo_dep],
|
||||
sources : gen_sources)
|
||||
|
||||
meson.override_dependency(pkg_name, gstd3dshader_dep)
|
|
@ -0,0 +1,73 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifdef BUILDING_HLSL
|
||||
cbuffer CheckerConstBuffer : register(b0)
|
||||
{
|
||||
float width;
|
||||
float height;
|
||||
float checker_size;
|
||||
float alpha;
|
||||
};
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 Position: SV_POSITION;
|
||||
float2 Texture: TEXCOORD;
|
||||
};
|
||||
|
||||
float4 ENTRY_POINT (PS_INPUT input) : SV_Target
|
||||
{
|
||||
float4 output;
|
||||
float2 xy_mod = floor (0.5 * input.Texture * float2 (width, height) / checker_size);
|
||||
float result = fmod (xy_mod.x + xy_mod.y, 2.0);
|
||||
output.r = step (result, 0.5);
|
||||
output.g = 1.0 - output.r;
|
||||
output.b = 0;
|
||||
output.a = alpha;
|
||||
return output;
|
||||
}
|
||||
#else
|
||||
static const char str_PSMain_checker[] =
|
||||
"cbuffer CheckerConstBuffer : register(b0)\n"
|
||||
"{\n"
|
||||
" float width;\n"
|
||||
" float height;\n"
|
||||
" float checker_size;\n"
|
||||
" float alpha;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct PS_INPUT\n"
|
||||
"{\n"
|
||||
" float4 Position: SV_POSITION;\n"
|
||||
" float2 Texture: TEXCOORD;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"float4 ENTRY_POINT (PS_INPUT input) : SV_Target\n"
|
||||
"{\n"
|
||||
" float4 output;\n"
|
||||
" float2 xy_mod = floor (0.5 * input.Texture * float2 (width, height) / checker_size);\n"
|
||||
" float result = fmod (xy_mod.x + xy_mod.y, 2.0);\n"
|
||||
" output.r = step (result, 0.5);\n"
|
||||
" output.g = 1.0 - output.r;\n"
|
||||
" output.b = 0;\n"
|
||||
" output.a = alpha;\n"
|
||||
" return output;\n"
|
||||
"}\n";
|
||||
#endif
|
|
@ -0,0 +1,83 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifdef BUILDING_HLSL
|
||||
static const float blocksize = 8.0;
|
||||
static const float4 high = float4 (0.667, 0.0, 0.0, 1.0);
|
||||
static const float4 low = float4 (0.333, 0.0, 0.0, 1.0);
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
};
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Plane : SV_TARGET;
|
||||
};
|
||||
|
||||
PS_OUTPUT ENTRY_POINT (PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
if ((input.Position.x % (blocksize * 2.0)) >= blocksize) {
|
||||
if ((input.Position.y % (blocksize * 2.0)) >= blocksize)
|
||||
output.Plane = low;
|
||||
else
|
||||
output.Plane = high;
|
||||
} else {
|
||||
if ((input.Position.y % (blocksize * 2.0)) < blocksize)
|
||||
output.Plane = low;
|
||||
else
|
||||
output.Plane = high;
|
||||
}
|
||||
return output;
|
||||
}
|
||||
#else
|
||||
static const char str_PSMain_checker_luma[] =
|
||||
"static const float blocksize = 8.0;\n"
|
||||
"static const float4 high = float4 (0.667, 0.0, 0.0, 1.0);\n"
|
||||
"static const float4 low = float4 (0.333, 0.0, 0.0, 1.0);\n"
|
||||
"\n"
|
||||
"struct PS_INPUT\n"
|
||||
"{\n"
|
||||
" float4 Position : SV_POSITION;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct PS_OUTPUT\n"
|
||||
"{\n"
|
||||
" float4 Plane : SV_TARGET;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"PS_OUTPUT ENTRY_POINT (PS_INPUT input)\n"
|
||||
"{\n"
|
||||
" PS_OUTPUT output;\n"
|
||||
" if ((input.Position.x % (blocksize * 2.0)) >= blocksize) {\n"
|
||||
" if ((input.Position.y % (blocksize * 2.0)) >= blocksize)\n"
|
||||
" output.Plane = low;\n"
|
||||
" else\n"
|
||||
" output.Plane = high;\n"
|
||||
" } else {\n"
|
||||
" if ((input.Position.y % (blocksize * 2.0)) < blocksize)\n"
|
||||
" output.Plane = low;\n"
|
||||
" else\n"
|
||||
" output.Plane = high;\n"
|
||||
" }\n"
|
||||
" return output;\n"
|
||||
"}\n";
|
||||
#endif
|
|
@ -0,0 +1,83 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifdef BUILDING_HLSL
|
||||
static const float blocksize = 8.0;
|
||||
static const float4 high = float4 (0.667, 0.667, 0.667, 1.0);
|
||||
static const float4 low = float4 (0.333, 0.333, 0.333, 1.0);
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
};
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Plane : SV_TARGET;
|
||||
};
|
||||
|
||||
PS_OUTPUT ENTRY_POINT (PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
if ((input.Position.x % (blocksize * 2.0)) >= blocksize) {
|
||||
if ((input.Position.y % (blocksize * 2.0)) >= blocksize)
|
||||
output.Plane = low;
|
||||
else
|
||||
output.Plane = high;
|
||||
} else {
|
||||
if ((input.Position.y % (blocksize * 2.0)) < blocksize)
|
||||
output.Plane = low;
|
||||
else
|
||||
output.Plane = high;
|
||||
}
|
||||
return output;
|
||||
}
|
||||
#else
|
||||
static const char str_PSMain_checker_rgb[] =
|
||||
"static const float blocksize = 8.0;\n"
|
||||
"static const float4 high = float4 (0.667, 0.667, 0.667, 1.0);\n"
|
||||
"static const float4 low = float4 (0.333, 0.333, 0.333, 1.0);\n"
|
||||
"\n"
|
||||
"struct PS_INPUT\n"
|
||||
"{\n"
|
||||
" float4 Position : SV_POSITION;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct PS_OUTPUT\n"
|
||||
"{\n"
|
||||
" float4 Plane : SV_TARGET;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"PS_OUTPUT ENTRY_POINT (PS_INPUT input)\n"
|
||||
"{\n"
|
||||
" PS_OUTPUT output;\n"
|
||||
" if ((input.Position.x % (blocksize * 2.0)) >= blocksize) {\n"
|
||||
" if ((input.Position.y % (blocksize * 2.0)) >= blocksize)\n"
|
||||
" output.Plane = low;\n"
|
||||
" else\n"
|
||||
" output.Plane = high;\n"
|
||||
" } else {\n"
|
||||
" if ((input.Position.y % (blocksize * 2.0)) < blocksize)\n"
|
||||
" output.Plane = low;\n"
|
||||
" else\n"
|
||||
" output.Plane = high;\n"
|
||||
" }\n"
|
||||
" return output;\n"
|
||||
"}\n";
|
||||
#endif
|
|
@ -0,0 +1,83 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifdef BUILDING_HLSL
|
||||
static const float blocksize = 8.0;
|
||||
static const float4 high = float4 (0.5, 0.5, 0.667, 1.0);
|
||||
static const float4 low = float4 (0.5, 0.5, 0.333, 1.0);
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
};
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Plane : SV_TARGET;
|
||||
};
|
||||
|
||||
PS_OUTPUT ENTRY_POINT (PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
if ((input.Position.x % (blocksize * 2.0)) >= blocksize) {
|
||||
if ((input.Position.y % (blocksize * 2.0)) >= blocksize)
|
||||
output.Plane = low;
|
||||
else
|
||||
output.Plane = high;
|
||||
} else {
|
||||
if ((input.Position.y % (blocksize * 2.0)) < blocksize)
|
||||
output.Plane = low;
|
||||
else
|
||||
output.Plane = high;
|
||||
}
|
||||
return output;
|
||||
}
|
||||
#else
|
||||
static const char str_PSMain_checker_vuya[] =
|
||||
"static const float blocksize = 8.0;\n"
|
||||
"static const float4 high = float4 (0.5, 0.5, 0.667, 1.0);\n"
|
||||
"static const float4 low = float4 (0.5, 0.5, 0.333, 1.0);\n"
|
||||
"\n"
|
||||
"struct PS_INPUT\n"
|
||||
"{\n"
|
||||
" float4 Position : SV_POSITION;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct PS_OUTPUT\n"
|
||||
"{\n"
|
||||
" float4 Plane : SV_TARGET;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"PS_OUTPUT ENTRY_POINT (PS_INPUT input)\n"
|
||||
"{\n"
|
||||
" PS_OUTPUT output;\n"
|
||||
" if ((input.Position.x % (blocksize * 2.0)) >= blocksize) {\n"
|
||||
" if ((input.Position.y % (blocksize * 2.0)) >= blocksize)\n"
|
||||
" output.Plane = low;\n"
|
||||
" else\n"
|
||||
" output.Plane = high;\n"
|
||||
" } else {\n"
|
||||
" if ((input.Position.y % (blocksize * 2.0)) < blocksize)\n"
|
||||
" output.Plane = low;\n"
|
||||
" else\n"
|
||||
" output.Plane = high;\n"
|
||||
" }\n"
|
||||
" return output;\n"
|
||||
"}\n";
|
||||
#endif
|
|
@ -0,0 +1,43 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifdef BUILDING_HLSL
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 Position: SV_POSITION;
|
||||
float4 Color: COLOR;
|
||||
};
|
||||
|
||||
float4 ENTRY_POINT (PS_INPUT input) : SV_TARGET
|
||||
{
|
||||
return input.Color;
|
||||
}
|
||||
#else
|
||||
static const char str_PSMain_color[] =
|
||||
"struct PS_INPUT\n"
|
||||
"{\n"
|
||||
" float4 Position: SV_POSITION;\n"
|
||||
" float4 Color: COLOR;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"float4 ENTRY_POINT (PS_INPUT input) : SV_TARGET\n"
|
||||
"{\n"
|
||||
" return input.Color;\n"
|
||||
"}\n";
|
||||
#endif
|
|
@ -0,0 +1,49 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifdef BUILDING_HLSL
|
||||
Texture2D shaderTexture;
|
||||
SamplerState samplerState;
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
float2 Texture : TEXCOORD;
|
||||
};
|
||||
|
||||
float4 ENTRY_POINT (PS_INPUT input): SV_TARGET
|
||||
{
|
||||
return shaderTexture.Sample (samplerState, input.Texture);
|
||||
}
|
||||
#else
|
||||
static const char str_PSMain_sample[] =
|
||||
"Texture2D shaderTexture;\n"
|
||||
"SamplerState samplerState;\n"
|
||||
"\n"
|
||||
"struct PS_INPUT\n"
|
||||
"{\n"
|
||||
" float4 Position: SV_POSITION;\n"
|
||||
" float2 Texture: TEXCOORD;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"float4 ENTRY_POINT (PS_INPUT input): SV_TARGET\n"
|
||||
"{\n"
|
||||
" return shaderTexture.Sample (samplerState, input.Texture);\n"
|
||||
"}\n";
|
||||
#endif
|
|
@ -0,0 +1,61 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifdef BUILDING_HLSL
|
||||
Texture2D shaderTexture;
|
||||
SamplerState samplerState;
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
float2 Texture : TEXCOORD;
|
||||
};
|
||||
|
||||
float4 ENTRY_POINT (PS_INPUT input): SV_TARGET
|
||||
{
|
||||
float4 sample = shaderTexture.Sample (samplerState, input.Texture);
|
||||
float4 premul_sample;
|
||||
premul_sample.r = saturate (sample.r * sample.a);
|
||||
premul_sample.g = saturate (sample.g * sample.a);
|
||||
premul_sample.b = saturate (sample.b * sample.a);
|
||||
premul_sample.a = sample.a;
|
||||
return premul_sample;
|
||||
}
|
||||
#else
|
||||
static const char str_PSMain_sample_premul[] =
|
||||
"Texture2D shaderTexture;\n"
|
||||
"SamplerState samplerState;\n"
|
||||
"\n"
|
||||
"struct PS_INPUT\n"
|
||||
"{\n"
|
||||
" float4 Position : SV_POSITION;\n"
|
||||
" float2 Texture : TEXCOORD;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"float4 ENTRY_POINT (PS_INPUT input): SV_TARGET\n"
|
||||
"{\n"
|
||||
" float4 sample = shaderTexture.Sample (samplerState, input.Texture);\n"
|
||||
" float4 premul_sample;\n"
|
||||
" premul_sample.r = saturate (sample.r * sample.a);\n"
|
||||
" premul_sample.g = saturate (sample.g * sample.a);\n"
|
||||
" premul_sample.b = saturate (sample.b * sample.a);\n"
|
||||
" premul_sample.a = sample.a;\n"
|
||||
" return premul_sample;\n"
|
||||
"}\n";
|
||||
#endif
|
|
@ -0,0 +1,75 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifdef BUILDING_HLSL
|
||||
cbuffer SnowConstBuffer : register(b0)
|
||||
{
|
||||
float time;
|
||||
float alpha;
|
||||
float2 padding;
|
||||
};
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
float2 Texture : TEXCOORD;
|
||||
};
|
||||
|
||||
float get_rand (float2 uv)
|
||||
{
|
||||
return frac (sin (dot (uv, float2 (12.9898,78.233))) * 43758.5453);
|
||||
}
|
||||
|
||||
float4 ENTRY_POINT (PS_INPUT input) : SV_Target
|
||||
{
|
||||
float4 output;
|
||||
float val = get_rand (time * input.Texture);
|
||||
output.rgb = float3(val, val, val);
|
||||
output.a = alpha;
|
||||
return output;
|
||||
}
|
||||
#else
|
||||
static const char str_PSMain_snow[] =
|
||||
"cbuffer TimeConstBuffer : register(b0)\n"
|
||||
"{\n"
|
||||
" float time;\n"
|
||||
" float alpha;\n"
|
||||
" float2 padding;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct PS_INPUT\n"
|
||||
"{\n"
|
||||
" float4 Position : SV_POSITION;\n"
|
||||
" float2 Texture : TEXCOORD;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"float get_rand(float2 uv)\n"
|
||||
"{\n"
|
||||
" return frac (sin (dot (uv, float2 (12.9898,78.233))) * 43758.5453);\n"
|
||||
"}\n"
|
||||
"\n"
|
||||
"float4 ENTRY_POINT (PS_INPUT input) : SV_Target\n"
|
||||
"{\n"
|
||||
" float4 output;\n"
|
||||
" float val = get_rand (time * input.Texture);\n"
|
||||
" output.rgb = float3(val, val, val);\n"
|
||||
" output.a = alpha;\n"
|
||||
" return output;\n"
|
||||
"}\n";
|
||||
#endif
|
|
@ -0,0 +1,55 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifdef BUILDING_HLSL
|
||||
struct VS_INPUT
|
||||
{
|
||||
float4 Position : POSITION;
|
||||
float4 Color : COLOR;
|
||||
};
|
||||
|
||||
struct VS_OUTPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
float4 Color : COLOR;
|
||||
};
|
||||
|
||||
VS_OUTPUT ENTRY_POINT (VS_INPUT input)
|
||||
{
|
||||
return input;
|
||||
}
|
||||
#else
|
||||
static const char str_VSMain_color[] =
|
||||
"struct VS_INPUT\n"
|
||||
"{\n"
|
||||
" float4 Position : POSITION;\n"
|
||||
" float4 Color : COLOR;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct VS_OUTPUT\n"
|
||||
"{\n"
|
||||
" float4 Position : SV_POSITION;\n"
|
||||
" float4 Color : COLOR;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"VS_OUTPUT ENTRY_POINT (VS_INPUT input)\n"
|
||||
"{\n"
|
||||
" return input;\n"
|
||||
"}\n";
|
||||
#endif
|
|
@ -0,0 +1,55 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifdef BUILDING_HLSL
|
||||
struct VS_INPUT
|
||||
{
|
||||
float4 Position : POSITION;
|
||||
float2 Texture : TEXCOORD;
|
||||
};
|
||||
|
||||
struct VS_OUTPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
float2 Texture : TEXCOORD;
|
||||
};
|
||||
|
||||
VS_OUTPUT ENTRY_POINT (VS_INPUT input)
|
||||
{
|
||||
return input;
|
||||
}
|
||||
#else
|
||||
static const char str_VSMain_coord[] =
|
||||
"struct VS_INPUT\n"
|
||||
"{\n"
|
||||
" float4 Position : POSITION;\n"
|
||||
" float2 Texture : TEXCOORD;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct VS_OUTPUT\n"
|
||||
"{\n"
|
||||
" float4 Position : SV_POSITION;\n"
|
||||
" float2 Texture : TEXCOORD;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"VS_OUTPUT ENTRY_POINT (VS_INPUT input)\n"
|
||||
"{\n"
|
||||
" return input;\n"
|
||||
"}\n";
|
||||
#endif
|
|
@ -0,0 +1,51 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifdef BUILDING_HLSL
|
||||
struct VS_INPUT
|
||||
{
|
||||
float4 Position : POSITION;
|
||||
};
|
||||
|
||||
struct VS_OUTPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
};
|
||||
|
||||
VS_OUTPUT ENTRY_POINT (VS_INPUT input)
|
||||
{
|
||||
return input;
|
||||
}
|
||||
#else
|
||||
static const char str_VSMain_pos[] =
|
||||
"struct VS_INPUT\n"
|
||||
"{\n"
|
||||
" float4 Position : POSITION;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct VS_OUTPUT\n"
|
||||
"{\n"
|
||||
" float4 Position : SV_POSITION;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"VS_OUTPUT ENTRY_POINT (VS_INPUT input)\n"
|
||||
"{\n"
|
||||
" return input;\n"
|
||||
"}\n";
|
||||
#endif
|
|
@ -0,0 +1,67 @@
|
|||
#!/usr/bin/env python3
|
||||
# GStreamer
|
||||
# Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
#
|
||||
# This library is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU Library General Public
|
||||
# License as published by the Free Software Foundation; either
|
||||
# version 2 of the License, or (at your option) any later version.
|
||||
#
|
||||
# This library is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
# Library General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Library General Public
|
||||
# License along with this library; if not, write to the
|
||||
# Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
# Boston, MA 02110-1301, USA.
|
||||
|
||||
import sys
|
||||
import os
|
||||
import argparse
|
||||
|
||||
start_header = """/*
|
||||
* This file is autogenerated by collect_hlsl_header.py
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
"""
|
||||
|
||||
start_map = """
|
||||
#define MAKE_BYTECODE(name) { G_STRINGIFY (name), { g_##name, sizeof (g_##name)} }
|
||||
static std::unordered_map<std::string, std::pair<const BYTE *, SIZE_T>>
|
||||
"""
|
||||
|
||||
end_map = """};
|
||||
#undef MAKE_BYTECODE
|
||||
"""
|
||||
|
||||
def main(args):
|
||||
parser = argparse.ArgumentParser(description='Read precompiled HLSL headers from directory and make single header')
|
||||
parser.add_argument("--input", help="the precompiled HLSL header directory")
|
||||
parser.add_argument("--output", help="output header file location")
|
||||
parser.add_argument("--prefix", help="HLSL header filename prefix")
|
||||
parser.add_argument("--name", help="Hash map variable name")
|
||||
args = parser.parse_args(args)
|
||||
|
||||
# Scan precompiled PSMain_*.h headers in build directory
|
||||
# and generate single header
|
||||
hlsl_headers = [os.path.basename(file) for file in os.listdir(args.input) if file.startswith(args.prefix) and file.endswith(".h") ]
|
||||
|
||||
with open(args.output, 'w', newline='\n', encoding='utf8') as f:
|
||||
f.write(start_header)
|
||||
for file in hlsl_headers:
|
||||
f.write("#include \"")
|
||||
f.write(file)
|
||||
f.write("\"\n")
|
||||
f.write(start_map)
|
||||
f.write(args.name)
|
||||
f.write(" = {\n")
|
||||
for file in hlsl_headers:
|
||||
f.write(" MAKE_BYTECODE ({}),\n".format(os.path.splitext(file)[0]))
|
||||
f.write(end_map)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main(sys.argv[1:]))
|
|
@ -0,0 +1,32 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "PSMain_checker_luma.hlsl"
|
||||
#include "PSMain_checker_rgb.hlsl"
|
||||
#include "PSMain_checker_vuya.hlsl"
|
||||
#include "PSMain_checker.hlsl"
|
||||
#include "PSMain_color.hlsl"
|
||||
#include "PSMain_sample_premul.hlsl"
|
||||
#include "PSMain_sample.hlsl"
|
||||
#include "PSMain_snow.hlsl"
|
||||
#include "VSMain_color.hlsl"
|
||||
#include "VSMain_coord.hlsl"
|
||||
#include "VSMain_pos.hlsl"
|
|
@ -0,0 +1,65 @@
|
|||
hlsl_sources = [
|
||||
['PSMain_checker_luma', 'ps'],
|
||||
['PSMain_checker_rgb', 'ps'],
|
||||
['PSMain_checker_vuya', 'ps'],
|
||||
['PSMain_checker', 'ps'],
|
||||
['PSMain_color', 'ps'],
|
||||
['PSMain_sample_premul', 'ps'],
|
||||
['PSMain_sample', 'ps'],
|
||||
['PSMain_snow', 'ps'],
|
||||
['VSMain_color', 'vs'],
|
||||
['VSMain_coord', 'vs'],
|
||||
['VSMain_pos', 'vs'],
|
||||
]
|
||||
|
||||
shader_model = '5_0'
|
||||
|
||||
plugin_hlsl_precompiled = []
|
||||
|
||||
foreach shader : hlsl_sources
|
||||
entry_point_prefix = shader.get(0)
|
||||
target_prefix = shader.get(1)
|
||||
source = files('@0@.hlsl'.format(entry_point_prefix))
|
||||
entry_point = '@0@_@1@'.format(entry_point_prefix, shader_model)
|
||||
header = '@0@.h'.format(entry_point)
|
||||
sm_target = '@0@_@1@'.format(target_prefix, shader_model)
|
||||
compiled_shader = custom_target(header,
|
||||
input : source,
|
||||
output : header,
|
||||
command : [fxc, '/Fh', '@OUTPUT@',
|
||||
'/E', entry_point,
|
||||
'/T', sm_target,
|
||||
'/D', 'BUILDING_HLSL=1',
|
||||
'/D', 'ENTRY_POINT=@0@'.format(entry_point),
|
||||
'/nologo',
|
||||
'@INPUT@'])
|
||||
plugin_hlsl_precompiled += [compiled_shader]
|
||||
endforeach
|
||||
|
||||
header_collector = find_program('collect_hlsl_headers.py')
|
||||
|
||||
plugin_ps_collection = custom_target('plugin_hlsl_ps',
|
||||
input : plugin_hlsl_precompiled,
|
||||
output : 'plugin_hlsl_ps.h',
|
||||
command : [header_collector,
|
||||
'--input', meson.current_build_dir(),
|
||||
'--prefix', 'PSMain_',
|
||||
'--name', 'g_plugin_ps_table',
|
||||
'--output', '@OUTPUT@'
|
||||
])
|
||||
|
||||
plugin_vs_collection = custom_target('plugin_hlsl_vs',
|
||||
input : plugin_hlsl_precompiled,
|
||||
output : 'plugin_hlsl_vs.h',
|
||||
command : [header_collector,
|
||||
'--input', meson.current_build_dir(),
|
||||
'--prefix', 'VSMain_',
|
||||
'--name', 'g_plugin_vs_table',
|
||||
'--output', '@OUTPUT@'
|
||||
])
|
||||
|
||||
hlsl_precompiled += [
|
||||
plugin_hlsl_precompiled,
|
||||
plugin_ps_collection,
|
||||
plugin_vs_collection,
|
||||
]
|
|
@ -5,6 +5,7 @@ subdir('audio')
|
|||
subdir('basecamerabinsrc')
|
||||
subdir('codecparsers')
|
||||
subdir('codecs')
|
||||
subdir('d3dshader')
|
||||
subdir('d3d11')
|
||||
# cuda can depend on d3d11
|
||||
subdir('cuda')
|
||||
|
|
|
@ -210,6 +210,9 @@ option('isac', type : 'feature', value : 'auto', description : 'iSAC plugin')
|
|||
option('aja-sdk-dir', type : 'string', value : '',
|
||||
description : 'Directory with AJA SDK, e.g. ntv2sdklinux_16.0.0.4')
|
||||
|
||||
# D3D11/D3D12 HLSL library options
|
||||
option('d3d-hlsl-precompile', type : 'feature', value : 'auto', description : 'Enable buildtime HLSL compile for d3d11/d3d12 library/plugin')
|
||||
|
||||
# D3D11 plugin options
|
||||
option('d3d11-math', type : 'feature', value : 'auto', description : 'Enable DirectX SIMD Math support')
|
||||
option('d3d11-hlsl-precompile', type : 'feature', value : 'auto', description : 'Enable buildtime HLSL compile for d3d11 library/plugin')
|
||||
|
|
Loading…
Reference in a new issue