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scenario: make sure to not execute actions when changing state.
Conflicts: validate/gst/validate/gst-validate-scenario.c
This commit is contained in:
parent
49ab41743b
commit
1332e9fc4f
1 changed files with 34 additions and 5 deletions
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@ -87,6 +87,9 @@ struct _GstValidateScenarioPrivate
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guint wait_id;
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gboolean buffering;
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gboolean changing_state;
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GstState target_state;
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};
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typedef struct KeyFileGroupName
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@ -132,7 +135,6 @@ gst_validate_action_init (GstValidateAction * action)
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gst_mini_object_init (((GstMiniObject *) action), 0,
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_gst_validate_action_type, (GstMiniObjectCopyFunction) _action_copy, NULL,
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(GstMiniObjectFreeFunction) _action_free);
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}
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static GstValidateAction *
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@ -307,6 +309,7 @@ static gboolean
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_execute_pause (GstValidateScenario * scenario, GstValidateAction * action)
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{
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gdouble duration = 0;
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GstStateChangeReturn ret;
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gst_structure_get_double (action->structure, "duration", &duration);
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gst_validate_printf (action, "pausing for %" GST_TIME_FORMAT "\n",
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@ -315,13 +318,20 @@ _execute_pause (GstValidateScenario * scenario, GstValidateAction * action)
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GST_DEBUG ("Pausing for %" GST_TIME_FORMAT,
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GST_TIME_ARGS (duration * GST_SECOND));
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if (gst_element_set_state (scenario->pipeline, GST_STATE_PAUSED) ==
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GST_STATE_CHANGE_FAILURE) {
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scenario->priv->target_state = GST_STATE_PAUSED;
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scenario->priv->changing_state = TRUE;
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ret = gst_element_set_state (scenario->pipeline, GST_STATE_PAUSED);
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if (ret == GST_STATE_CHANGE_FAILURE) {
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GST_VALIDATE_REPORT (scenario, STATE_CHANGE_FAILURE,
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"Failed to set state to paused");
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return FALSE;
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} else if (ret == GST_STATE_CHANGE_SUCCESS) {
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scenario->priv->changing_state = FALSE;
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}
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if (duration)
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g_timeout_add (duration * 1000,
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(GSourceFunc) _pause_action_restore_playing, scenario);
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@ -332,17 +342,25 @@ _execute_pause (GstValidateScenario * scenario, GstValidateAction * action)
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static gboolean
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_execute_play (GstValidateScenario * scenario, GstValidateAction * action)
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{
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GstStateChangeReturn ret;
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gst_validate_printf (action, "Playing back\n");
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GST_DEBUG ("Playing back");
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if (gst_element_set_state (scenario->pipeline, GST_STATE_PLAYING) ==
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GST_STATE_CHANGE_FAILURE) {
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scenario->priv->target_state = GST_STATE_PLAYING;
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scenario->priv->changing_state = TRUE;
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ret = gst_element_set_state (scenario->pipeline, GST_STATE_PAUSED);
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if (ret == GST_STATE_CHANGE_FAILURE) {
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GST_VALIDATE_REPORT (scenario, STATE_CHANGE_FAILURE,
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"Failed to set state to playing");
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return FALSE;
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} else if (ret == GST_STATE_CHANGE_SUCCESS) {
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scenario->priv->changing_state = FALSE;
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}
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gst_element_get_state (scenario->pipeline, NULL, NULL, -1);
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return TRUE;
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}
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@ -624,6 +642,12 @@ get_position (GstValidateScenario * scenario)
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return TRUE;
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}
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if (priv->changing_state) {
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GST_DEBUG_OBJECT (scenario,
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"Changing state, not executing any action");
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return TRUE;
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}
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query = gst_query_new_segment (GST_FORMAT_DEFAULT);
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if (gst_element_query (GST_ELEMENT (scenario->pipeline), query))
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gst_query_parse_segment (query, &rate, NULL, NULL, NULL);
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@ -852,6 +876,11 @@ message_cb (GstBus * bus, GstMessage * message, GstValidateScenario * scenario)
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&pstate, &nstate, NULL);
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if (pstate == GST_STATE_READY && nstate == GST_STATE_PAUSED)
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_add_get_position_source (scenario);
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if (GST_MESSAGE_SRC (message) == GST_OBJECT(scenario->pipeline)) {
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if (scenario->priv->target_state == nstate)
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scenario->priv->changing_state = FALSE;
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}
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}
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break;
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}
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