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gl: fix the use of always-defined macros
After 2a0f0399ae
GST_GL_* macros are always
defined to 0 or 1. Don't use #ifdef ... or #if defined() on them.
https://bugzilla.gnome.org/show_bug.cgi?id=726591
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parent
499cd75e4b
commit
12e669f388
1 changed files with 6 additions and 6 deletions
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@ -24,13 +24,13 @@
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#include <gst/gl/gl.h>
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#include "gstgtk.h"
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#if defined(GST_GL_HAVE_WINDOW_WIN32) && defined(GDK_WINDOWING_WIN32)
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#if GST_GL_HAVE_WINDOW_WIN32 && GDK_WINDOWING_WIN32
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#include <gdk/gdkwin32.h>
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#endif
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#if defined(GST_GL_HAVE_WINDOW_X11) && defined(GDK_WINDOWING_X11)
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#if GST_GL_HAVE_WINDOW_X11 && GDK_WINDOWING_X11
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#include <gdk/gdkx.h>
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#endif
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#if defined(GST_GL_HAVE_WINDOW_COCOA) && defined(GDK_WINDOWING_QUARTZ)
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#if GST_GL_HAVE_WINDOW_COCOA && GDK_WINDOWING_QUARTZ
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#include <gdk/gdkquartz.h>
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#endif
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@ -46,21 +46,21 @@ gst_video_overlay_set_gtk_window (GstVideoOverlay * videooverlay,
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window = gtk_widget_get_window (widget);
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display = gdk_window_get_display (window);
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#if defined(GST_GL_HAVE_WINDOW_WIN32) && defined(GDK_WINDOWING_WIN32)
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#if GST_GL_HAVE_WINDOW_WIN32 && GDK_WINDOWING_WIN32
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if (GDK_IS_WIN32_DISPLAY (display) && (!user_choice
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|| g_strcmp0 (user_choice, "win32") == 0)) {
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gst_video_overlay_set_window_handle (videooverlay,
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(guintptr) GDK_WINDOW_HWND (window));
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} else
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#endif
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#if defined(GST_GL_HAVE_WINDOW_COCOA) && defined(GDK_WINDOWING_QUARTZ)
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#if GST_GL_HAVE_WINDOW_COCOA && GDK_WINDOWING_QUARTZ
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if (GDK_IS_QUARTZ_DISPLAY (display) && (!user_choice
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|| g_strcmp0 (user_choice, "cocoa") == 0)) {
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gst_video_overlay_set_window_handle (videooverlay, (guintptr)
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gdk_quartz_window_get_nswindow (window));
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} else
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#endif
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#if defined(GST_GL_HAVE_WINDOW_X11) && defined(GDK_WINDOWING_X11)
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#if GST_GL_HAVE_WINDOW_X11 && GDK_WINDOWING_X11
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if (GDK_IS_X11_DISPLAY (display) && (!user_choice
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|| g_strcmp0 (user_choice, "x11") == 0)) {
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gst_video_overlay_set_window_handle (videooverlay, GDK_WINDOW_XID (window));
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