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[599/906] GL|ES2: fix typos from recent changes and make downloading RGB formats work again
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parent
86cdbad63c
commit
11508f6f7a
3 changed files with 39 additions and 26 deletions
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@ -541,7 +541,9 @@ _init_download (GstGLDisplay * display, GstGLDownload * download)
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_BGR:
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/* color space conversion is not needed */
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#ifndef OPENGL_ES2
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break;
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#endif
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case GST_VIDEO_FORMAT_YUY2:
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case GST_VIDEO_FORMAT_UYVY:
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case GST_VIDEO_FORMAT_I420:
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@ -699,7 +701,7 @@ _init_download_shader (GstGLDisplay * display, GstGLDownload * download)
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gst_gl_shader_compile (download->shader, &error);
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if (error) {
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gst_gl_display_set_error (download, "%s", error->message);
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gst_gl_display_set_error (display, "%s", error->message);
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g_error_free (error);
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error = NULL;
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gst_gl_shader_use (NULL);
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@ -723,8 +725,11 @@ _init_download_shader (GstGLDisplay * display, GstGLDownload * download)
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case GST_VIDEO_FORMAT_AYUV:
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/* color space conversion is needed */
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{
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#ifdef OPENGL_ES2
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GError *error = NULL;
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#endif
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/* check if fragment shader is available, then load them
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* GLSL is a requirement for donwload
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* GLSL is a requirement for download
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*/
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if (!GLEW_ARB_fragment_shader) {
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/* colorspace conversion is not possible */
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@ -732,9 +737,6 @@ _init_download_shader (GstGLDisplay * display, GstGLDownload * download)
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"Context, ARB_fragment_shader supported: no");
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return;
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}
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#ifdef OPENGL_ES2
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GError *error = NULL;
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#endif
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switch (v_format) {
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case GST_VIDEO_FORMAT_YUY2:
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@ -941,9 +943,6 @@ _do_download_draw_rgb (GstGLDisplay * display, GstGLDownload * download)
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#else
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guint out_width, out_height;
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out_width = GST_VIDEO_INFO_WIDTH (&download->info);
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out_height = GST_VIDEO_INFO_HEIGHT (&download->info);
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const GLfloat vVertices[] = { 1.0f, -1.0f, 0.0f,
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1.0f, 0.0f,
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-1.0f, -1.0f, 0.0f,
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@ -956,6 +955,11 @@ _do_download_draw_rgb (GstGLDisplay * display, GstGLDownload * download)
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GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
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out_width = GST_VIDEO_INFO_WIDTH (&download->info);
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out_height = GST_VIDEO_INFO_HEIGHT (&download->info);
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glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, download->fbo);
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glViewport (0, 0, out_width, out_height);
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glClearColor (0.0, 0.0, 0.0, 0.0);
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@ -1005,7 +1009,7 @@ _do_download_draw_rgb (GstGLDisplay * display, GstGLDownload * download)
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#endif /* G_BYTE_ORDER */
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#else /* OPENGL_ES2 */
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#if G_BYTE_ORDER == G_LITTLE_ENDIAN
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glReadPixels (0, 0, out_width, out_eight, GL_BGRA,
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glReadPixels (0, 0, out_width, out_height, GL_BGRA,
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GL_UNSIGNED_INT_8_8_8_8, download->data[0]);
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#else
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glReadPixels (0, 0, out_width, out_eight, GL_BGRA,
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@ -1068,13 +1072,13 @@ _do_download_draw_yuv (GstGLDisplay * display, GstGLDownload * download)
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GstVideoFormat v_format;
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guint out_width, out_height;
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#ifndef OPENGL_ES2
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GLenum multipleRT[] = {
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GL_COLOR_ATTACHMENT0_EXT,
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GL_COLOR_ATTACHMENT1_EXT,
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GL_COLOR_ATTACHMENT2_EXT
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};
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#ifdef OPENGL_ES2
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#else
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GLint viewport_dim[4];
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const GLfloat vVertices[] = { 1.0f, -1.0f, 0.0f,
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@ -565,7 +565,7 @@ _init_upload (GstGLDisplay * display, GstGLUpload * upload)
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error = NULL;
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gst_gl_shader_use (NULL);
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g_object_unref (G_OBJECT (upload->shader));
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display->shader = NULL;
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upload->shader = NULL;
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} else {
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upload->shader_attr_position_loc =
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gst_gl_shader_get_attribute_location
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@ -609,13 +609,13 @@ _init_upload (GstGLDisplay * display, GstGLUpload * upload)
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g_error_free (error);
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error = NULL;
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gst_gl_shader_use (NULL);
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g_object_unref (G_OBJECT (display->shader));
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display->shader = NULL;
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g_object_unref (G_OBJECT (upload->shader));
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upload->shader = NULL;
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} else {
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display->shader_attr_position_loc =
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upload->shader_attr_position_loc =
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gst_gl_shader_get_attribute_location
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(upload->shader, "a_position");
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display->shader_upload_attr_texture_loc =
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upload->shader_attr_texture_loc =
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gst_gl_shader_get_attribute_location
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(upload->shader, "a_texCoord");
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}
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@ -642,7 +642,8 @@ _init_upload (GstGLDisplay * display, GstGLUpload * upload)
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#ifndef OPENGL_ES2
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if (!gst_gl_shader_compile_and_check
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(upload->shader, text_shader, GST_GL_SHADER_FRAGMENT_SOURCE)) {
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(upload->shader, text_shader_I420_YV12,
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GST_GL_SHADER_FRAGMENT_SOURCE)) {
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gst_gl_display_set_error (display,
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"Failed to initialize shader for uploading I420 or YV12");
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g_object_unref (G_OBJECT (upload->shader));
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@ -651,7 +652,8 @@ _init_upload (GstGLDisplay * display, GstGLUpload * upload)
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#else
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gst_gl_shader_set_vertex_source (upload->shader,
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text_vertex_shader);
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gst_gl_shader_set_fragment_source (upload->shader, text_shader);
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gst_gl_shader_set_fragment_source (upload->shader,
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text_shader_I420_YV12);
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gst_gl_shader_compile (upload->shader, &error);
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if (error) {
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@ -660,12 +662,12 @@ _init_upload (GstGLDisplay * display, GstGLUpload * upload)
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error = NULL;
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gst_gl_shader_use (NULL);
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g_object_unref (G_OBJECT (upload->shader));
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display->shader = NULL;
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upload->shader = NULL;
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} else {
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display->shader_attr_position_loc =
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upload->shader_attr_position_loc =
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gst_gl_shader_get_attribute_location
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(upload->shader, "a_position");
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display->shader_attr_texture_loc =
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upload->shader_attr_texture_loc =
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gst_gl_shader_get_attribute_location
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(upload->shader, "a_texCoord");
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}
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@ -702,7 +704,7 @@ _init_upload (GstGLDisplay * display, GstGLUpload * upload)
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upload->shader_attr_position_loc =
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gst_gl_shader_get_attribute_location
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(upload->shader, "a_position");
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upload->shader_upload_attr_texture_loc =
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upload->shader_attr_texture_loc =
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gst_gl_shader_get_attribute_location
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(upload->shader, "a_texCoord");
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}
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@ -1214,9 +1216,11 @@ void
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_do_upload_draw (GstGLDisplay * display, GstGLUpload * upload)
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{
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GstVideoFormat v_format;
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guint in_width, in_height, out_width, out_height;
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guint out_width, out_height;
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#ifdef OPENGL_ES2
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#ifndef OPENGL_ES2
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guint in_width, in_height;
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#else
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GLint viewport_dim[4];
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const GLfloat vVertices[] = { 1.0f, -1.0f, 0.0f,
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@ -1232,8 +1236,6 @@ _do_upload_draw (GstGLDisplay * display, GstGLUpload * upload)
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GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
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#endif
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in_width = upload->in_width;
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in_height = upload->in_height;
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out_width = GST_VIDEO_INFO_WIDTH (&upload->info);
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out_height = GST_VIDEO_INFO_HEIGHT (&upload->info);
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v_format = GST_VIDEO_INFO_FORMAT (&upload->info);
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@ -1242,6 +1244,9 @@ _do_upload_draw (GstGLDisplay * display, GstGLUpload * upload)
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/* setup a texture to render to */
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#ifndef OPENGL_ES2
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in_width = upload->in_width;
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in_height = upload->in_height;
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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#endif
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->out_texture);
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@ -19,6 +19,10 @@
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/check/gstcheck.h>
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#ifndef GST_DISABLE_PARSE
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