gl/meson: add build for the vivante fb backend

This commit is contained in:
Matthew Waters 2017-08-23 16:36:09 +10:00
parent 78e73cd359
commit 0fa19c150f

View file

@ -221,6 +221,7 @@ if gl_winsys_s == 'auto'
need_win_cocoa = 'auto'
need_win_eagl = 'auto'
need_win_dispmanx = 'auto'
need_win_viv_fb = 'auto'
else
need_win_x11 = 'no'
need_win_wayland = 'no'
@ -228,6 +229,7 @@ else
need_win_cocoa = 'no'
need_win_eagl = 'no'
need_win_dispmanx = 'no'
need_win_viv_fb = 'no'
gl_winsys = gl_winsys_s.split(',')
foreach winsys : gl_winsys
if winsys == 'x11'
@ -242,6 +244,8 @@ else
# need_win_eagl = 'yes'
elif winsys == 'dispmanx'
need_win_dispmanx = 'yes'
elif winsys == 'viv-fb'
need_win_viv_fb = 'yes'
else
error('Unsupported GL winsys provided ' + winsys)
endif
@ -587,6 +591,21 @@ if host_machine.system() == 'darwin'
# ]
endif
if need_platform_egl != 'no' and need_win_viv_fb != 'no'
if egl_dep.found() and cc.has_function ('fbGetDisplay', dependencies : egl_dep)
if cc.has_function ('glTexDirectVIV', dependencies : gles2_dep)
enabled_gl_winsys += 'viv-fb'
glconf.set10('GST_GL_HAVE_WINDOW_VIV_FB', 1)
glconf.set10('GST_GL_HAVE_VIV_DIRECTVIV', 1)
gl_sources += [
'viv-fb/gstgldisplay_viv_fb.c',
'viv-fb/gstglwindow_viv_fb_egl.c',
]
gl_cpp_args += ['-DEGL_API_FB']
endif
endif
endif
# TODO: Add rest of gl config here.
# iOS, OS X, win32 specific support
@ -654,7 +673,7 @@ if build_gstgl
version : libversion,
soversion : soversion,
install : true,
dependencies : [gstbase_dep, gstvideo_dep, gmodule_dep,
dependencies : [gstbase_dep, gstvideo_dep, gstbadallocators_dep, gmodule_dep,
gl_lib_deps, gl_platform_deps, gl_winsys_deps, gl_misc_deps],
# Don't need vs_module_defs for gstgl because we do symbol exporting in the
# function definitions via __declspec(dllexport/import)