mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-23 18:21:04 +00:00
gl/cocoa: move to CGL and CAOpenGLLayer for rendering
Removes the use of NSOpenGL* variety and functions. Any Cocoa specific functions that took/returned a NSOpenGL* object now take/return the CGL equivalents.
This commit is contained in:
parent
971e9e3128
commit
0e835bc374
7 changed files with 327 additions and 105 deletions
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@ -4,7 +4,8 @@ noinst_LTLIBRARIES = libgstgl-cocoa.la
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libgstgl_cocoa_la_SOURCES = \
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gstglwindow_cocoa.m \
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gstglcontext_cocoa.m
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gstglcontext_cocoa.m \
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gstglcaopengllayer.m
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noinst_HEADERS = \
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gstglwindow_cocoa.h \
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@ -32,8 +32,9 @@ G_BEGIN_DECLS
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struct _GstGLContextCocoaPrivate
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{
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NSOpenGLContext *gl_context;
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NSOpenGLContext *external_gl_context;
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CGLContextObj gl_context;
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CGLPixelFormatObj pixel_format;
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CGLContextObj external_gl_context;
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gint source_id;
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};
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@ -44,10 +45,20 @@ struct _GstGLContextCocoaPrivate
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/* */
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/* =============================================================*/
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@interface GstGLCAOpenGLLayer : CAOpenGLLayer {
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GstGLContextCocoa *gst_gl_context;
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CGLContextObj gl_context;
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gint expected_dims[4];
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}
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- (id)initWithGstGLContext:(GstGLContextCocoa *)context;
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- (void)resize:(NSRect)bounds;
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@end
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@interface GstGLNSView: NSView {
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GstGLWindowCocoa *window_cocoa;
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GstGLCAOpenGLLayer *layer;
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}
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- (id) initWithFrame:(GstGLWindowCocoa *)window rect:(NSRect)contentRect;
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- (id) initWithFrameLayer:(GstGLWindowCocoa *)window rect:(NSRect)contentRect layer:(CALayer *)layerContent;
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@end
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gboolean gst_gl_window_cocoa_create_window (GstGLWindowCocoa *window_cocoa, NSRect rect);
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141
gst-libs/gst/gl/cocoa/gstglcaopengllayer.m
Normal file
141
gst-libs/gst/gl/cocoa/gstglcaopengllayer.m
Normal file
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@ -0,0 +1,141 @@
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/*
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* GStreamer
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* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <Cocoa/Cocoa.h>
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#include "gstgl_cocoa_private.h"
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@implementation GstGLCAOpenGLLayer
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- (void)dealloc {
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GST_TRACE ("dealloc GstGLCAOpenGLLayer %p context %p", self, self->gst_gl_context);
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[super dealloc];
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}
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- (id)initWithGstGLContext:(GstGLContextCocoa *)parent_gl_context {
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[super init];
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GST_TRACE ("init CAOpenGLLayer");
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self->gst_gl_context = parent_gl_context;
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return self;
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}
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- (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask {
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CGLPixelFormatObj fmt = NULL;
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if (self->gst_gl_context)
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fmt = gst_gl_context_cocoa_get_pixel_format (self->gst_gl_context);
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if (!fmt) {
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CGLPixelFormatAttribute attribs[] = {
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kCGLPFADoubleBuffer,
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kCGLPFAAccumSize, 32,
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0
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};
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CGLError ret;
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gint npix = 0;
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GST_DEBUG ("creating new pixel format for CAOpenGLLayer %p", self);
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ret = CGLChoosePixelFormat (attribs, &fmt, &npix);
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if (ret != kCGLNoError) {
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GST_ERROR ("CAOpenGLLayer cannot choose a pixel format: %s", CGLErrorString (ret));
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}
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}
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return fmt;
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}
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- (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat {
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CGLContextObj external_context = NULL;
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CGLError ret;
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if (self->gst_gl_context)
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external_context = (CGLContextObj) gst_gl_context_get_gl_context (GST_GL_CONTEXT (self->gst_gl_context));
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GST_INFO ("attempting to create CGLContext for CAOpenGLLayer with "
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"share context %p", external_context);
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ret = CGLCreateContext (pixelFormat, external_context, &self->gl_context);
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if (ret != kCGLNoError) {
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GST_ERROR ("failed to create CGL context in CAOpenGLLayer with share context %p: %s", external_context, CGLErrorString(ret));
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}
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return self->gl_context;
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}
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- (void)resize:(NSRect)bounds {
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const GstGLFuncs *gl = ((GstGLContext *)self->gst_gl_context)->gl_vtable;
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gl->GetIntegerv (GL_VIEWPORT, self->expected_dims);
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}
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- (void)releaseCGLContext:(CGLContextObj)glContext {
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CGLReleaseContext (glContext);
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}
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- (void)drawInCGLContext:(CGLContextObj)glContext
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pixelFormat:(CGLPixelFormatObj)pixelFormat
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forLayerTime:(CFTimeInterval)interval
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displayTime:(const CVTimeStamp *)timeStamp {
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GstGLWindow *window = gst_gl_context_get_window (GST_GL_CONTEXT (self->gst_gl_context));
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const GstGLFuncs *gl = ((GstGLContext *)self->gst_gl_context)->gl_vtable;
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gint ca_viewport[4];
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GST_LOG ("CAOpenGLLayer drawing with window %p cgl context %p", window, glContext);
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/* attempt to get the correct viewport back due to CA being too smart
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* and messing around with it so center the expected viewport into
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* the CA viewport set up on entry to this function */
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gl->GetIntegerv (GL_VIEWPORT, ca_viewport);
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GstVideoRectangle src, dst, result;
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src.x = self->expected_dims[0];
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src.y = self->expected_dims[1];
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src.w = self->expected_dims[2];
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src.h = self->expected_dims[3];
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dst.x = ca_viewport[0];
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dst.y = ca_viewport[1];
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dst.w = ca_viewport[2];
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dst.h = ca_viewport[3];
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gst_video_sink_center_rect (src, dst, &result, TRUE);
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gl->Viewport (result.x, result.y, result.w, result.h);
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if (window) {
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gst_gl_window_cocoa_draw_thread (GST_GL_WINDOW_COCOA (window), 320, 240);
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gst_object_unref (window);
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}
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/* flushes the buffer */
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[super drawInCGLContext:glContext pixelFormat:pixelFormat forLayerTime:interval displayTime:timeStamp];
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}
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@end
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@ -62,6 +62,9 @@ GType gst_gl_context_cocoa_get_type (void);
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GstGLContextCocoa * gst_gl_context_cocoa_new (void);
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guintptr gst_gl_context_cocoa_get_current_context (void);
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CGLPixelFormatObj gst_gl_context_cocoa_get_pixel_format (GstGLContextCocoa *context);
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void gst_gl_context_cocoa_dump_pixel_format (CGLPixelFormatObj fmt);
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G_END_DECLS
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@ -211,6 +211,76 @@ gst_gl_context_cocoa_new (void)
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return context;
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}
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struct pixel_attr
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{
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CGLPixelFormatAttribute attr;
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const gchar *attr_name;
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};
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static struct pixel_attr pixel_attrs[] = {
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{kCGLPFAAllRenderers, "All Renderers"},
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{kCGLPFADoubleBuffer, "Double Buffered"},
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{kCGLPFAStereo, "Stereo"},
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{kCGLPFAAuxBuffers, "Aux Buffers"},
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{kCGLPFAColorSize, "Color Size"},
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{kCGLPFAAlphaSize, "Alpha Size"},
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{kCGLPFADepthSize, "Depth Size"},
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{kCGLPFAStencilSize, "Stencil Size"},
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{kCGLPFAAccumSize, "Accum Size"},
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{kCGLPFAMinimumPolicy, "Minimum Policy"},
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{kCGLPFAMaximumPolicy, "Maximum Policy"},
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// {kCGLPFAOffScreen, "Off Screen"},
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// {kCGLPFAFullScreen, "Full Screen"},
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{kCGLPFASampleBuffers, "Sample Buffers"},
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{kCGLPFASamples, "Samples"},
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{kCGLPFAAuxDepthStencil, "Aux Depth Stencil"},
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{kCGLPFAColorFloat, "Color Float"},
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{kCGLPFAMultisample, "Multisample"},
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{kCGLPFASupersample, "Supersample"},
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{kCGLPFARendererID, "Renderer ID"},
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{kCGLPFASingleRenderer, "Single Renderer"},
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{kCGLPFANoRecovery, "No Recovery"},
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{kCGLPFAAccelerated, "Accelerated"},
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{kCGLPFAClosestPolicy, "Closest Policy"},
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// {kCGLPFARobust, "Robust"},
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{kCGLPFABackingStore, "Backing Store"},
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// {kCGLPFAMPSafe, "MP Safe"},
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{kCGLPFAWindow, "Window"},
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// {kCGLPFAMultiScreen, "Multi Screen"},
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{kCGLPFACompliant, "Compliant"},
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{kCGLPFADisplayMask, "Display Mask"},
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// {kCGLPFAPBuffer, "PBuffer"},
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{kCGLPFARemotePBuffer, "Remote PBuffer"},
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{kCGLPFAAllowOfflineRenderers, "Allow Offline Renderers"},
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{kCGLPFAAcceleratedCompute, "Accelerated Compute"},
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{kCGLPFAOpenGLProfile, "OpenGL Profile"},
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{kCGLPFAVirtualScreenCount, "Virtual Screen Count"},
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};
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void
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gst_gl_context_cocoa_dump_pixel_format (CGLPixelFormatObj fmt)
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{
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int i;
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for (i = 0; i < G_N_ELEMENTS (pixel_attrs); i++) {
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gint val;
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CGLError ret = CGLDescribePixelFormat (fmt, 0, pixel_attrs[i].attr, &val);
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if (ret != kCGLNoError) {
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GST_WARNING ("failed to get pixel format %p attribute %s", fmt, pixel_attrs[i].attr_name);
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} else {
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GST_DEBUG ("Pixel format %p attr %s = %i", fmt, pixel_attrs[i].attr_name,
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val);
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}
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}
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}
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CGLPixelFormatObj
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gst_gl_context_cocoa_get_pixel_format (GstGLContextCocoa *context)
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{
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return context->priv->pixel_format;
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}
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static gboolean
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gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api,
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GstGLContext *other_context, GError **error)
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@ -219,7 +289,7 @@ gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api,
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GstGLContextCocoaPrivate *priv = context_cocoa->priv;
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GstGLWindow *window = gst_gl_context_get_window (context);
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GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
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__block NSOpenGLContext *glContext = nil;
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const GLint swapInterval = 1;
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#ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION
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priv->source_id = g_timeout_add (200, gst_gl_window_cocoa_nsapp_iteration, NULL);
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@ -227,21 +297,25 @@ gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api,
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priv->gl_context = nil;
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if (other_context)
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priv->external_gl_context = (NSOpenGLContext *) gst_gl_context_get_gl_context (other_context);
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priv->external_gl_context = (CGLContextObj) gst_gl_context_get_gl_context (other_context);
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else
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priv->external_gl_context = NULL;
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dispatch_sync (dispatch_get_main_queue (), ^{
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NSAutoreleasePool *pool;
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NSOpenGLPixelFormat *fmt = nil;
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GstGLNSView *glView = nil;
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NSOpenGLPixelFormatAttribute attribs[] = {
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAAccumSize, 32,
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CGLPixelFormatObj fmt = NULL;
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GstGLNSView *glView = NULL;
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GstGLCAOpenGLLayer *layer;
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CGLContextObj glContext;
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CGLPixelFormatAttribute attribs[] = {
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kCGLPFADoubleBuffer,
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kCGLPFAAccumSize, 32,
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0
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};
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CGLError ret;
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NSRect rect;
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NSWindow *window_handle;
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gint npix;
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pool = [[NSAutoreleasePool alloc] init];
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@ -253,56 +327,55 @@ gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api,
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gst_gl_window_cocoa_create_window (window_cocoa, rect);
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window_handle = (NSWindow *) gst_gl_window_get_window_handle (window);
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fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
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if (priv->external_gl_context) {
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fmt = CGLGetPixelFormat (priv->external_gl_context);
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}
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if (!fmt) {
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ret = CGLChoosePixelFormat (attribs, &fmt, &npix);
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if (ret != kCGLNoError) {
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gst_object_unref (window);
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g_set_error (error, GST_GL_CONTEXT_ERROR,
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GST_GL_CONTEXT_ERROR_WRONG_CONFIG, "cannot choose a pixel format: %s", CGLErrorString (ret));
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return;
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}
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}
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gst_gl_context_cocoa_dump_pixel_format (fmt);
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ret = CGLCreateContext (fmt, priv->external_gl_context, &glContext);
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if (ret != kCGLNoError) {
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g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
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"failed to create context: %s", CGLErrorString (ret));
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gst_object_unref (window);
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GST_WARNING ("cannot create NSOpenGLPixelFormat");
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return;
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}
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glView = [[GstGLNSView alloc] initWithFrame:window_cocoa rect:rect];
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[window_handle setContentView:glView];
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glContext = [[NSOpenGLContext alloc] initWithFormat:fmt
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shareContext:context_cocoa->priv->external_gl_context];
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GST_DEBUG ("NSOpenGL context created: %"G_GUINTPTR_FORMAT, (guintptr) glContext);
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context_cocoa->priv->pixel_format = fmt;
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context_cocoa->priv->gl_context = glContext;
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[glContext setView:glView];
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layer = [[GstGLCAOpenGLLayer alloc] initWithGstGLContext:context_cocoa];
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glView = [[GstGLNSView alloc] initWithFrameLayer:window_cocoa rect:rect layer:layer];
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[window_handle setContentView:glView];
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[pool release];
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});
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if (!glContext) {
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if (!context_cocoa->priv->gl_context) {
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g_source_remove (priv->source_id);
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priv->source_id = 0;
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return FALSE;
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}
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/* OpenGL context is made current only one time threre.
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* Indeed, all OpenGL calls are made in only one thread,
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* the Application thread */
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[glContext makeCurrentContext];
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GST_INFO_OBJECT (context, "GL context created: %p", context_cocoa->priv->gl_context);
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[glContext update];
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CGLSetCurrentContext (context_cocoa->priv->gl_context);
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/* Back and front buffers are swapped only during the vertical retrace of the monitor.
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* Discarded if you configured your driver to Never-use-V-Sync.
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*/
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NS_DURING {
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if (glContext) {
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const GLint swapInterval = 1;
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[glContext setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval];
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}
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} NS_HANDLER {
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GST_DEBUG ("your back-end does not implement NSOpenglContext::setValues\n");
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}
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NS_ENDHANDLER
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GST_DEBUG ("opengl GstGLNSWindow initialized");
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CGLSetParameter (context_cocoa->priv->gl_context, kCGLCPSwapInterval, &swapInterval);
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gst_object_unref (window);
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@ -331,15 +404,10 @@ gst_gl_context_cocoa_get_gl_context (GstGLContext * context)
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static gboolean
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gst_gl_context_cocoa_activate (GstGLContext * context, gboolean activate)
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{
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GstGLContextCocoa *context_cocoa;
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GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context);
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gpointer context_handle = activate ? context_cocoa->priv->gl_context : NULL;
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context_cocoa = GST_GL_CONTEXT_COCOA (context);
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if (activate)
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[context_cocoa->priv->gl_context makeCurrentContext];
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else
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[NSOpenGLContext clearCurrentContext];
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return TRUE;
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return kCGLNoError == CGLSetCurrentContext (context_handle);
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}
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static GstGLAPI
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@ -357,5 +425,5 @@ gst_gl_context_cocoa_get_gl_platform (GstGLContext * context)
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guintptr
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gst_gl_context_cocoa_get_current_context (void)
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{
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return (guintptr) [NSOpenGLContext currentContext];
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return (guintptr) CGLGetCurrentContext ();
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}
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|
|
|
@ -60,6 +60,10 @@ GType gst_gl_window_cocoa_get_type (void);
|
|||
|
||||
GstGLWindowCocoa * gst_gl_window_cocoa_new (void);
|
||||
|
||||
void gst_gl_window_cocoa_draw_thread (GstGLWindowCocoa *window_cocoa,
|
||||
guint width, guint height);
|
||||
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __GST_GL_WINDOW_COCOA_H__ */
|
||||
|
|
|
@ -211,18 +211,9 @@ gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle)
|
|||
}
|
||||
}
|
||||
|
||||
/* Thread safe */
|
||||
struct draw
|
||||
void
|
||||
gst_gl_window_cocoa_draw_thread (GstGLWindowCocoa *window_cocoa, guint width, guint height)
|
||||
{
|
||||
GstGLWindowCocoa *window;
|
||||
guint width, height;
|
||||
};
|
||||
|
||||
static void
|
||||
draw_cb (gpointer data)
|
||||
{
|
||||
struct draw *draw_data = data;
|
||||
GstGLWindowCocoa *window_cocoa = draw_data->window;
|
||||
GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
|
||||
|
||||
/* useful when set_window_handle is called before
|
||||
|
@ -233,7 +224,6 @@ draw_cb (gpointer data)
|
|||
}
|
||||
|
||||
if (!priv->external_view && !priv->visible) {
|
||||
dispatch_sync (dispatch_get_main_queue (), ^{
|
||||
NSRect mainRect = [[NSScreen mainScreen] visibleFrame];
|
||||
NSRect windowRect = [priv->internal_win_id frame];
|
||||
gint x = 0;
|
||||
|
@ -245,8 +235,8 @@ draw_cb (gpointer data)
|
|||
|
||||
windowRect.origin.x += x;
|
||||
windowRect.origin.y += mainRect.size.height > y ? (mainRect.size.height - y) * 0.5 : y;
|
||||
windowRect.size.width = draw_data->width;
|
||||
windowRect.size.height = draw_data->height;
|
||||
windowRect.size.width = width;
|
||||
windowRect.size.height = height;
|
||||
|
||||
GST_DEBUG ("window rect: %d %d %d %d\n", (int) windowRect.origin.x,
|
||||
(int) windowRect.origin.y, (int) windowRect.size.width,
|
||||
|
@ -257,27 +247,18 @@ draw_cb (gpointer data)
|
|||
|
||||
[priv->internal_win_id setFrame:windowRect display:NO];
|
||||
GST_DEBUG ("make the window available\n");
|
||||
|
||||
[priv->internal_win_id makeMainWindow];
|
||||
|
||||
[priv->internal_win_id orderFrontRegardless];
|
||||
|
||||
[priv->internal_win_id setViewsNeedDisplay:YES];
|
||||
});
|
||||
|
||||
priv->visible = TRUE;
|
||||
}
|
||||
|
||||
if (g_main_loop_is_running (priv->loop)) {
|
||||
if (![priv->internal_win_id isClosed]) {
|
||||
GstGLContext *context = gst_gl_window_get_context (GST_GL_WINDOW (window_cocoa));
|
||||
NSOpenGLContext * glContext = (NSOpenGLContext *) gst_gl_context_get_gl_context (context);
|
||||
|
||||
/* draw opengl scene in the back buffer */
|
||||
GST_GL_WINDOW (window_cocoa)->draw (GST_GL_WINDOW (window_cocoa)->draw_data);
|
||||
|
||||
/* Copy the back buffer to the front buffer */
|
||||
[glContext flushBuffer];
|
||||
|
||||
gst_object_unref (context);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -285,13 +266,15 @@ draw_cb (gpointer data)
|
|||
static void
|
||||
gst_gl_window_cocoa_draw (GstGLWindow * window, guint width, guint height)
|
||||
{
|
||||
struct draw draw_data;
|
||||
GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
|
||||
GstGLNSView *view = (GstGLNSView *)[window_cocoa->priv->internal_win_id contentView];
|
||||
|
||||
draw_data.window = GST_GL_WINDOW_COCOA (window);
|
||||
draw_data.width = width;
|
||||
draw_data.height = height;
|
||||
|
||||
gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, &draw_data);
|
||||
/* this redraws the GstGLCAOpenGLLayer which calls
|
||||
* gst_gl_window_cocoa_draw_thread()
|
||||
*/
|
||||
dispatch_sync (dispatch_get_main_queue(), ^{
|
||||
[view setNeedsDisplay:YES];
|
||||
});
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -385,7 +368,7 @@ gst_gl_window_cocoa_send_message_async (GstGLWindow * window,
|
|||
|
||||
[self setTitle:@"OpenGL renderer"];
|
||||
|
||||
[self setBackgroundColor:[NSColor clearColor]];
|
||||
[self setBackgroundColor:[NSColor blackColor]];
|
||||
|
||||
[self orderOut:window_cocoa->priv->internal_win_id];
|
||||
|
||||
|
@ -453,13 +436,22 @@ close_window_cb (gpointer data)
|
|||
@implementation GstGLNSView
|
||||
|
||||
/* Must be called from the application main thread */
|
||||
- (id)initWithFrame:(GstGLWindowCocoa *)window rect:(NSRect)contentRect {
|
||||
- (id)initWithFrameLayer:(GstGLWindowCocoa *)window rect:(NSRect)contentRect layer:(CALayer *)layerContent {
|
||||
|
||||
self = [super initWithFrame: contentRect];
|
||||
|
||||
window_cocoa = window;
|
||||
|
||||
[self setWantsLayer:NO];
|
||||
/* The order of the next two calls matters. This creates a layer-hosted
|
||||
* NSView. Calling setWantsLayer before setLayer will create a
|
||||
* layer-backed NSView. See the apple developer documentation on the
|
||||
* difference.
|
||||
*/
|
||||
[self setLayer:layerContent];
|
||||
[self setWantsLayer:YES];
|
||||
self->layer = (GstGLCAOpenGLLayer *)layerContent;
|
||||
|
||||
[self setLayerContentsRedrawPolicy:NSViewLayerContentsRedrawOnSetNeedsDisplay];
|
||||
|
||||
/* Get notified about changes */
|
||||
[self setPostsFrameChangedNotifications:YES];
|
||||
|
@ -471,6 +463,8 @@ close_window_cb (gpointer data)
|
|||
|
||||
- (void) dealloc {
|
||||
[[NSNotificationCenter defaultCenter] removeObserver: self];
|
||||
[self->layer release];
|
||||
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
|
@ -488,12 +482,10 @@ resize_cb (gpointer data)
|
|||
GstGLWindowCocoa *window_cocoa = resize_data->window;
|
||||
GstGLWindow *window = GST_GL_WINDOW (window_cocoa);
|
||||
GstGLContext *context = gst_gl_window_get_context (window);
|
||||
NSOpenGLContext * glContext = (NSOpenGLContext *) gst_gl_context_get_gl_context (context);
|
||||
|
||||
if (g_main_loop_is_running (window_cocoa->priv->loop) && ![window_cocoa->priv->internal_win_id isClosed]) {
|
||||
const GstGLFuncs *gl;
|
||||
|
||||
[glContext update];
|
||||
GstGLCAOpenGLLayer *gl_layer;
|
||||
|
||||
gl = context->gl_vtable;
|
||||
|
||||
|
@ -506,8 +498,10 @@ resize_cb (gpointer data)
|
|||
window_cocoa->priv->viewport_dim[1] - resize_data->visibleRect.origin.y,
|
||||
window_cocoa->priv->viewport_dim[2], window_cocoa->priv->viewport_dim[3]);
|
||||
|
||||
GST_GL_WINDOW (window_cocoa)->draw (GST_GL_WINDOW (window_cocoa)->draw_data);
|
||||
[glContext flushBuffer];
|
||||
gl_layer = ((GstGLNSView *)[window_cocoa->priv->internal_win_id contentView])->layer;
|
||||
[gl_layer resize:resize_data->bounds];
|
||||
|
||||
gst_gl_window_draw (window, resize_data->bounds.size.width, resize_data->bounds.size.height);
|
||||
}
|
||||
gst_object_unref (context);
|
||||
[pool release];
|
||||
|
|
Loading…
Reference in a new issue