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waylandsink: prevent frame callback being released twice
For those using context from the application which would be the embedded video case, if the frame callback is entering at the same time as window is finalizing, a wayland proxy object would be destroyed twice, leading the refcout less than zero in the second time, it can throw an abort() in wayland. For those top window case, which as a directly connection to the compositor, they can stop the message queue then the frame callback won't happen at the same time as the window is finalizing. It doesn't think it would bother them about this. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1883>
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4ac9f91921
commit
0d746d1022
4 changed files with 18 additions and 14 deletions
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@ -406,6 +406,14 @@ gst_wayland_sink_change_state (GstElement * element, GstStateChange transition)
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gst_wl_window_render (sink->window, NULL, NULL);
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}
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}
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g_mutex_lock (&sink->render_lock);
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if (sink->callback) {
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wl_callback_destroy (sink->callback);
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sink->callback = NULL;
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}
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sink->redraw_pending = FALSE;
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g_mutex_unlock (&sink->render_lock);
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break;
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case GST_STATE_CHANGE_READY_TO_NULL:
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g_mutex_lock (&sink->display_lock);
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@ -419,12 +427,9 @@ gst_wayland_sink_change_state (GstElement * element, GstStateChange transition)
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* to avoid requesting them again from the application if/when we are
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* restarted (GstVideoOverlay behaves like that in other sinks)
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*/
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if (sink->display && !sink->window) { /* -> the window was toplevel */
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if (sink->display && !sink->window) /* -> the window was toplevel */
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g_clear_object (&sink->display);
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g_mutex_lock (&sink->render_lock);
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sink->redraw_pending = FALSE;
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g_mutex_unlock (&sink->render_lock);
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}
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g_mutex_unlock (&sink->display_lock);
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g_clear_object (&sink->pool);
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break;
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@ -639,10 +644,12 @@ frame_redraw_callback (void *data, struct wl_callback *callback, uint32_t time)
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g_mutex_lock (&sink->render_lock);
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sink->redraw_pending = FALSE;
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sink->window->callback = NULL;
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g_mutex_unlock (&sink->render_lock);
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wl_callback_destroy (callback);
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if (sink->callback) {
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wl_callback_destroy (callback);
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sink->callback = NULL;
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}
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g_mutex_unlock (&sink->render_lock);
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}
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static const struct wl_callback_listener frame_callback_listener = {
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@ -663,7 +670,7 @@ render_last_buffer (GstWaylandSink * sink, gboolean redraw)
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sink->redraw_pending = TRUE;
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callback = wl_surface_frame (surface);
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sink->window->callback = callback;
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sink->callback = callback;
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wl_callback_add_listener (callback, &frame_callback_listener, sink);
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if (G_UNLIKELY (sink->video_info_changed && !redraw)) {
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@ -67,6 +67,8 @@ struct _GstWaylandSink
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gboolean redraw_pending;
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GMutex render_lock;
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GstBuffer *last_buffer;
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struct wl_callback *callback;
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};
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struct _GstWaylandSinkClass
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@ -157,9 +157,6 @@ gst_wl_window_finalize (GObject * gobject)
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{
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GstWlWindow *self = GST_WL_WINDOW (gobject);
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if (self->callback)
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wl_callback_destroy (self->callback);
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if (self->wl_shell_surface)
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wl_shell_surface_destroy (self->wl_shell_surface);
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@ -200,7 +197,6 @@ gst_wl_window_new_internal (GstWlDisplay * display, GMutex * render_lock)
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window->render_lock = render_lock;
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g_cond_init (&window->configure_cond);
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window->callback = NULL;
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window->area_surface = wl_compositor_create_surface (display->compositor);
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window->video_surface = wl_compositor_create_surface (display->compositor);
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@ -55,7 +55,6 @@ struct _GstWlWindow
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struct wl_shell_surface *wl_shell_surface;
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struct xdg_surface *xdg_surface;
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struct xdg_toplevel *xdg_toplevel;
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struct wl_callback *callback;
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gboolean configured;
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GCond configure_cond;
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GMutex configure_mutex;
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