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d3d11decoder: Enable zero-copy for Qualcomm
Qualcomm GPU works fine with current implementation now. Noticeable difference between when it was disabled and current d3d11 implementation is that we now support GstD3D11Memory pool, so there will be no more frequent re-binding decoder surface anymore. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2377>
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@ -851,11 +851,8 @@ gst_d3d11_decoder_open (GstD3D11Decoder * self)
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vendor = gst_d3d11_get_device_vendor (self->device);
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switch (vendor) {
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case GST_D3D11_DEVICE_VENDOR_XBOX:
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case GST_D3D11_DEVICE_VENDOR_QUALCOMM:
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/* FIXME: Need to figure out Xbox device's behavior
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* https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/issues/1312
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*
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* Qualcomm driver seems to be buggy in zero-copy scenario
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*/
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self->can_direct_rendering = FALSE;
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break;
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