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eagl: Don't dispatch_sync() to the main thread if we are on the main thread
This will otherwise deadlock. https://bugzilla.gnome.org/show_bug.cgi?id=751101
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1 changed files with 31 additions and 10 deletions
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@ -168,7 +168,7 @@ gst_gl_context_eagl_update_layer (GstGLContext * context)
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if (priv->eagl_layer)
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if (priv->eagl_layer)
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gst_gl_context_eagl_release_layer (context);
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gst_gl_context_eagl_release_layer (context);
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dispatch_sync (dispatch_get_main_queue (), ^{
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void (^create_block) (void) = ^{
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eagl_layer = (CAEAGLLayer *)[window_handle layer];
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eagl_layer = (CAEAGLLayer *)[window_handle layer];
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[EAGLContext setCurrentContext:priv->eagl_context];
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[EAGLContext setCurrentContext:priv->eagl_context];
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@ -194,7 +194,13 @@ gst_gl_context_eagl_update_layer (GstGLContext * context)
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glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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GL_RENDERBUFFER, depth_renderbuffer);
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GL_RENDERBUFFER, depth_renderbuffer);
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[EAGLContext setCurrentContext:nil];
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[EAGLContext setCurrentContext:nil];
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});
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};
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if ([NSThread isMainThread]) {
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create_block ();
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} else {
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dispatch_sync (dispatch_get_main_queue (), create_block);
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}
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[EAGLContext setCurrentContext:priv->eagl_context];
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[EAGLContext setCurrentContext:priv->eagl_context];
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@ -224,7 +230,7 @@ gst_gl_context_eagl_create_context (GstGLContext * context, GstGLAPI gl_api,
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GstGLContextEagl *context_eagl = GST_GL_CONTEXT_EAGL (context);
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GstGLContextEagl *context_eagl = GST_GL_CONTEXT_EAGL (context);
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GstGLContextEaglPrivate *priv = context_eagl->priv;
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GstGLContextEaglPrivate *priv = context_eagl->priv;
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dispatch_sync (dispatch_get_main_queue (), ^{
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void (^create_block) (void) = ^{
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if (other_context) {
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if (other_context) {
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EAGLContext *external_gl_context = (EAGLContext *)
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EAGLContext *external_gl_context = (EAGLContext *)
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gst_gl_context_get_gl_context (other_context);
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gst_gl_context_get_gl_context (other_context);
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@ -235,8 +241,14 @@ gst_gl_context_eagl_create_context (GstGLContext * context, GstGLAPI gl_api,
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} else {
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} else {
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priv->eagl_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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priv->eagl_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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}
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}
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});
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};
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if ([NSThread isMainThread]) {
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create_block ();
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} else {
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dispatch_sync (dispatch_get_main_queue (), create_block);
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}
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priv->eagl_layer = NULL;
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priv->eagl_layer = NULL;
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priv->framebuffer = 0;
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priv->framebuffer = 0;
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priv->color_renderbuffer = 0;
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priv->color_renderbuffer = 0;
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@ -284,17 +296,26 @@ gst_gl_context_eagl_choose_format (GstGLContext * context, GError ** error)
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gst_object_unref (window);
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gst_object_unref (window);
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return TRUE;
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return TRUE;
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}
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}
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dispatch_sync (dispatch_get_main_queue (), ^{
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void (^create_block) (void) = ^{
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CAEAGLLayer *eagl_layer;
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CAEAGLLayer *eagl_layer;
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NSDictionary * dict =[NSDictionary dictionaryWithObjectsAndKeys:
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NSDictionary * dict =[NSDictionary dictionaryWithObjectsAndKeys:
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[NSNumber numberWithBool:NO], kEAGLDrawablePropertyRetainedBacking,
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[NSNumber numberWithBool:NO],
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kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil];
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kEAGLDrawablePropertyRetainedBacking,
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kEAGLColorFormatRGBA8,
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kEAGLDrawablePropertyColorFormat,
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nil];
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eagl_layer = (CAEAGLLayer *)[window_handle layer];
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eagl_layer = (CAEAGLLayer *)[window_handle layer];
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[eagl_layer setOpaque:YES];
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[eagl_layer setOpaque:YES];
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[eagl_layer setDrawableProperties:dict];
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[eagl_layer setDrawableProperties:dict];
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});
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};
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if ([NSThread isMainThread]) {
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create_block ();
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} else {
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dispatch_sync (dispatch_get_main_queue (), create_block);
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}
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gst_object_unref (window);
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gst_object_unref (window);
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