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glcolorconvert: add support for the NV16 and NV61 formats
NV16/NV61 is basically the same as NV12/NV21 with a higher chroma resolution. Since only the size of the UV plane/texture is different, the same shaders are used as for NV12/NV21.
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7ef84fb757
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0b362e5a4b
4 changed files with 42 additions and 21 deletions
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@ -310,22 +310,23 @@ static const struct shader_templ templ_SEMI_PLANAR_to_RGB =
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GST_GL_TEXTURE_TARGET_2D
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};
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/* RGB to NV12/NV21 conversion */
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/* NV12: u, v
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NV21: v, u */
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static const gchar templ_RGB_to_NV12_NV21_BODY[] =
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/* RGB to NV12/NV21/NV16/NV61 conversion */
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/* NV12/NV16: u, v
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NV21/NV61: v, u */
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static const gchar templ_RGB_to_SEMI_PLANAR_YUV_BODY[] =
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"vec4 texel, uv_texel;\n"
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"vec3 yuv;\n"
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"texel = texture2D(tex, texcoord).%c%c%c%c;\n"
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"uv_texel = texture2D(tex, texcoord * tex_scale0 * 2.0).%c%c%c%c;\n"
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"uv_texel = texture2D(tex, texcoord * tex_scale0 * chroma_sampling).%c%c%c%c;\n"
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"yuv.x = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3).x;\n"
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"yuv.yz = rgb_to_yuv (uv_texel.rgb, offset, coeff1, coeff2, coeff3).yz;\n"
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"gl_FragData[0] = vec4(yuv.x, 0.0, 0.0, 1.0);\n"
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"gl_FragData[1] = vec4(yuv.%c, yuv.%c, 0.0, 1.0);\n";
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static const struct shader_templ templ_RGB_to_NV12_NV21 =
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static const struct shader_templ templ_RGB_to_SEMI_PLANAR_YUV =
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{ NULL,
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DEFAULT_UNIFORMS RGB_TO_YUV_COEFFICIENTS "uniform sampler2D tex;\n",
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DEFAULT_UNIFORMS RGB_TO_YUV_COEFFICIENTS "uniform sampler2D tex;\n"
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"uniform vec2 chroma_sampling;\n",
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{ glsl_func_rgb_to_yuv, NULL, },
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GST_GL_TEXTURE_TARGET_2D
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};
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@ -912,7 +913,7 @@ _init_supported_formats (GstGLContext * context, gboolean output,
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/* Always supported input formats or output with multiple draw buffers */
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if (!output || (!context || context->gl_vtable->DrawBuffers))
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_append_value_string_list (supported_formats, "Y444", "I420", "YV12",
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"Y42B", "Y41B", "NV12", "NV21", NULL);
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"Y42B", "Y41B", "NV12", "NV21", "NV16", "NV61", NULL);
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/* Requires reading from a RG/LA framebuffer... */
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if (!context || (USING_GLES3 (context) || USING_OPENGL (context)))
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@ -1532,6 +1533,8 @@ _get_n_textures (GstVideoFormat v_format)
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return 1;
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case GST_VIDEO_FORMAT_NV12:
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case GST_VIDEO_FORMAT_NV21:
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case GST_VIDEO_FORMAT_NV16:
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case GST_VIDEO_FORMAT_NV61:
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case GST_VIDEO_FORMAT_P010_10LE:
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case GST_VIDEO_FORMAT_P010_10BE:
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case GST_VIDEO_FORMAT_P016_LE:
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@ -1679,6 +1682,7 @@ _YUV_to_RGB (GstGLColorConvert * convert)
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break;
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}
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case GST_VIDEO_FORMAT_NV12:
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case GST_VIDEO_FORMAT_NV16:
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{
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char val2 = convert->priv->in_tex_formats[1] == GST_GL_RG ? 'g' : 'a';
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info->templ = &templ_SEMI_PLANAR_to_RGB;
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@ -1690,6 +1694,7 @@ _YUV_to_RGB (GstGLColorConvert * convert)
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break;
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}
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case GST_VIDEO_FORMAT_NV21:
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case GST_VIDEO_FORMAT_NV61:
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{
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char val2 = convert->priv->in_tex_formats[1] == GST_GL_RG ? 'g' : 'a';
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info->templ = &templ_SEMI_PLANAR_to_RGB;
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@ -1810,20 +1815,34 @@ _RGB_to_YUV (GstGLColorConvert * convert)
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info->out_n_textures = 1;
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break;
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case GST_VIDEO_FORMAT_NV12:
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info->templ = &templ_RGB_to_NV12_NV21,
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info->frag_body = g_strdup_printf (templ_RGB_to_NV12_NV21_BODY,
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case GST_VIDEO_FORMAT_NV16:
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info->templ = &templ_RGB_to_SEMI_PLANAR_YUV,
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info->frag_body = g_strdup_printf (templ_RGB_to_SEMI_PLANAR_YUV_BODY,
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pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
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pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
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'y', 'z');
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info->out_n_textures = 2;
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if (out_format == GST_VIDEO_FORMAT_NV16) {
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info->chroma_sampling[0] = 2.0f;
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info->chroma_sampling[1] = 1.0f;
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} else {
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info->chroma_sampling[0] = info->chroma_sampling[1] = 2.0f;
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}
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break;
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case GST_VIDEO_FORMAT_NV21:
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info->templ = &templ_RGB_to_NV12_NV21,
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info->frag_body = g_strdup_printf (templ_RGB_to_NV12_NV21_BODY,
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case GST_VIDEO_FORMAT_NV61:
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info->templ = &templ_RGB_to_SEMI_PLANAR_YUV,
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info->frag_body = g_strdup_printf (templ_RGB_to_SEMI_PLANAR_YUV_BODY,
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pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
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pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
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'z', 'y');
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info->out_n_textures = 2;
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if (out_format == GST_VIDEO_FORMAT_NV61) {
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info->chroma_sampling[0] = 2.0f;
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info->chroma_sampling[1] = 1.0f;
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} else {
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info->chroma_sampling[0] = info->chroma_sampling[1] = 2.0f;
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}
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break;
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default:
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break;
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@ -95,9 +95,9 @@ struct _GstGLColorConvertClass
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#define GST_GL_COLOR_CONVERT_FORMATS "{ RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, " \
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"xBGR, ARGB, ABGR, Y444, I420, YV12, Y42B, " \
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"Y41B, NV12, NV21, YUY2, UYVY, AYUV, VUYA, Y410, " \
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"GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16, ARGB64 " \
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COLOR_CONVERT_EXT_FORMATS "}"
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"Y41B, NV12, NV21, NV16, NV61, YUY2, UYVY, AYUV, " \
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"VUYA, Y410, GRAY8, GRAY16_LE, GRAY16_BE, " \
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"RGB16, BGR16, ARGB64 " COLOR_CONVERT_EXT_FORMATS "}"
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/**
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* GST_GL_COLOR_CONVERT_VIDEO_CAPS:
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@ -190,6 +190,8 @@ gst_gl_format_from_video_info (GstGLContext * context, GstVideoInfo * vinfo,
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break;
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case GST_VIDEO_FORMAT_NV12:
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case GST_VIDEO_FORMAT_NV21:
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case GST_VIDEO_FORMAT_NV16:
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case GST_VIDEO_FORMAT_NV61:
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n_plane_components = plane == 0 ? 1 : 2;
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break;
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case GST_VIDEO_FORMAT_GRAY8:
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@ -58,8 +58,8 @@ GType gst_gl_memory_allocator_get_type(void);
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#define GST_GL_MEMORY_VIDEO_FORMATS_STR \
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"{ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, " \
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"AYUV, VUYA, Y410, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, " \
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"GRAY8, GRAY16_LE, GRAY16_BE, ARGB64" MEMORY_VIDEO_EXT_FORMATS "}"
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"AYUV, VUYA, Y410, I420, YV12, NV12, NV21, NV16, NV61, YUY2, UYVY, Y41B, " \
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"Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64" MEMORY_VIDEO_EXT_FORMATS "}"
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/**
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* GstGLMemory:
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