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[713/906] shader: make it possible to create the object in a non-GL thread
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4801abb13a
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09496fc8a1
1 changed files with 8 additions and 10 deletions
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@ -350,13 +350,6 @@ gst_gl_shader_new (GstGLDisplay * display)
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shader = g_object_new (GST_GL_TYPE_SHADER, NULL);
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shader->display = gst_object_ref (display);
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if (!_fill_vtable (shader, display))
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return NULL;
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shader->priv->program_handle = shader->priv->vtable.CreateProgram ();
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GST_TRACE ("shader initialized %u", shader->priv->program_handle);
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return shader;
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}
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@ -386,6 +379,13 @@ gst_gl_shader_compile (GstGLShader * shader, GError ** error)
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if (priv->compiled)
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return priv->compiled;
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if (!_fill_vtable (shader, shader->display))
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return FALSE;
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shader->priv->program_handle = shader->priv->vtable.CreateProgram ();
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GST_TRACE ("shader created %u", shader->priv->program_handle);
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g_return_val_if_fail (priv->program_handle, FALSE);
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if (priv->vertex_src) {
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@ -480,9 +480,7 @@ gst_gl_shader_release (GstGLShader * shader)
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priv = shader->priv;
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g_return_if_fail (priv->program_handle);
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if (!priv->compiled)
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if (!priv->compiled || !priv->program_handle)
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return;
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if (priv->vertex_handle) { /* not needed but nvidia doesn't care to respect the spec */
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