mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-24 18:51:11 +00:00
gl/colorconvert: use the texture scaling from the gl memory
The colorconvert values were not being used at all. https://bugzilla.gnome.org/show_bug.cgi?id=729896
This commit is contained in:
parent
157607989a
commit
07b6bfeaa7
2 changed files with 14 additions and 62 deletions
|
@ -349,7 +349,6 @@ struct ConvertInfo
|
|||
gint out_n_textures;
|
||||
gchar *frag_prog;
|
||||
const gchar *shader_tex_names[GST_VIDEO_MAX_PLANES];
|
||||
gfloat shader_scaling[GST_VIDEO_MAX_PLANES][2];
|
||||
gfloat *cms_offset;
|
||||
gfloat *cms_coeff1; /* r,y */
|
||||
gfloat *cms_coeff2; /* g,u */
|
||||
|
@ -543,30 +542,6 @@ gst_gl_color_convert_perform (GstGLColorConvert * convert,
|
|||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* gst_gl_color_convert_set_texture_scaling:
|
||||
* @convert: a #GstGLColorConvert
|
||||
* @scaling: array of texture scaling coefficients stored in width, height
|
||||
* order per texture being converted.
|
||||
*
|
||||
* Scales the input textures by the given amount. Useful for performing stride
|
||||
* scaling in a shader on OpenGL platforms that do not support
|
||||
* GL_PIXEL_[UN]PACK_LENGTH such as GL|ES 2.0.
|
||||
*/
|
||||
void
|
||||
gst_gl_color_convert_set_texture_scaling (GstGLColorConvert * convert,
|
||||
gfloat scaling[GST_VIDEO_MAX_PLANES][2])
|
||||
{
|
||||
guint i;
|
||||
|
||||
g_return_if_fail (convert != NULL);
|
||||
|
||||
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
|
||||
convert->priv->convert_info.shader_scaling[i][0] = scaling[i][0];
|
||||
convert->priv->convert_info.shader_scaling[i][1] = scaling[i][1];
|
||||
}
|
||||
}
|
||||
|
||||
static gboolean
|
||||
_gst_gl_color_convert_perform_unlocked (GstGLColorConvert * convert,
|
||||
GstGLMemory * in_tex[GST_VIDEO_MAX_PLANES],
|
||||
|
@ -708,8 +683,6 @@ _RGB_to_RGB (GstGLColorConvert * convert)
|
|||
info->frag_prog = g_strdup_printf (frag_REORDER, alpha, pixel_order[0],
|
||||
pixel_order[1], pixel_order[2], pixel_order[3]);
|
||||
info->shader_tex_names[0] = "tex";
|
||||
info->shader_scaling[0][0] = 1.0f;
|
||||
info->shader_scaling[0][1] = 1.0f;
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -722,13 +695,6 @@ _YUV_to_RGB (GstGLColorConvert * convert)
|
|||
|
||||
info->out_n_textures = 1;
|
||||
|
||||
info->shader_scaling[0][0] = 1.0f;
|
||||
info->shader_scaling[0][1] = 1.0f;
|
||||
info->shader_scaling[1][0] = 1.0f;
|
||||
info->shader_scaling[1][1] = 1.0f;
|
||||
info->shader_scaling[2][0] = 1.0f;
|
||||
info->shader_scaling[2][1] = 1.0f;
|
||||
|
||||
switch (GST_VIDEO_INFO_FORMAT (&convert->in_info)) {
|
||||
case GST_VIDEO_FORMAT_AYUV:
|
||||
info->frag_prog = g_strdup_printf (frag_AYUV_to_RGB, pixel_order[0],
|
||||
|
@ -830,13 +796,6 @@ _RGB_to_YUV (GstGLColorConvert * convert)
|
|||
|
||||
info->shader_tex_names[0] = "tex";
|
||||
|
||||
info->shader_scaling[0][0] = 1.0f;
|
||||
info->shader_scaling[0][1] = 1.0f;
|
||||
info->shader_scaling[1][0] = 1.0f;
|
||||
info->shader_scaling[1][1] = 1.0f;
|
||||
info->shader_scaling[2][0] = 1.0f;
|
||||
info->shader_scaling[2][1] = 1.0f;
|
||||
|
||||
switch (GST_VIDEO_INFO_FORMAT (&convert->out_info)) {
|
||||
case GST_VIDEO_FORMAT_AYUV:
|
||||
alpha = _is_RGBx (in_format) ? "1.0" : "texel.a";
|
||||
|
@ -901,12 +860,6 @@ _RGB_to_GRAY (GstGLColorConvert * convert)
|
|||
info->in_n_textures = 1;
|
||||
info->out_n_textures = 1;
|
||||
info->shader_tex_names[0] = "tex";
|
||||
info->shader_scaling[0][0] = 1.0f;
|
||||
info->shader_scaling[0][1] = 1.0f;
|
||||
info->shader_scaling[1][0] = 1.0f;
|
||||
info->shader_scaling[1][1] = 1.0f;
|
||||
info->shader_scaling[2][0] = 1.0f;
|
||||
info->shader_scaling[2][1] = 1.0f;
|
||||
|
||||
if (_is_RGBx (in_format))
|
||||
alpha = "t.a = 1.0";
|
||||
|
@ -932,12 +885,6 @@ _GRAY_to_RGB (GstGLColorConvert * convert)
|
|||
info->in_n_textures = 1;
|
||||
info->out_n_textures = 1;
|
||||
info->shader_tex_names[0] = "tex";
|
||||
info->shader_scaling[0][0] = 1.0f;
|
||||
info->shader_scaling[0][1] = 1.0f;
|
||||
info->shader_scaling[1][0] = 1.0f;
|
||||
info->shader_scaling[1][1] = 1.0f;
|
||||
info->shader_scaling[2][0] = 1.0f;
|
||||
info->shader_scaling[2][1] = 1.0f;
|
||||
|
||||
switch (GST_VIDEO_INFO_FORMAT (&convert->in_info)) {
|
||||
case GST_VIDEO_FORMAT_GRAY8:
|
||||
|
@ -1049,15 +996,9 @@ _init_convert (GstGLColorConvert * convert)
|
|||
}
|
||||
|
||||
for (i = info->in_n_textures; i >= 0; i--) {
|
||||
gchar *scale_name = g_strdup_printf ("tex_scale%u", i);
|
||||
|
||||
if (info->shader_tex_names[i])
|
||||
gst_gl_shader_set_uniform_1i (convert->shader, info->shader_tex_names[i],
|
||||
i);
|
||||
gst_gl_shader_set_uniform_2fv (convert->shader, scale_name, 1,
|
||||
info->shader_scaling[i]);
|
||||
|
||||
g_free (scale_name);
|
||||
}
|
||||
|
||||
gst_gl_shader_set_uniform_1f (convert->shader, "width",
|
||||
|
@ -1334,11 +1275,20 @@ _do_convert_draw (GstGLContext * context, GstGLColorConvert * convert)
|
|||
gl->EnableVertexAttribArray (convert->shader_attr_texture_loc);
|
||||
|
||||
if (convert->priv->scratch) {
|
||||
gchar *scale_name = g_strdup_printf ("tex_scale%u", c_info->in_n_textures);
|
||||
|
||||
gl->ActiveTexture (GL_TEXTURE0 + c_info->in_n_textures);
|
||||
gl->BindTexture (GL_TEXTURE_2D, convert->priv->scratch->tex_id);
|
||||
|
||||
gst_gl_shader_set_uniform_2fv (convert->shader, scale_name, 1,
|
||||
convert->priv->scratch->tex_scaling);
|
||||
|
||||
g_free (scale_name);
|
||||
}
|
||||
|
||||
for (i = c_info->in_n_textures - 1; i >= 0; i--) {
|
||||
gchar *scale_name = g_strdup_printf ("tex_scale%u", i);
|
||||
|
||||
gl->ActiveTexture (GL_TEXTURE0 + i);
|
||||
gl->BindTexture (GL_TEXTURE_2D, convert->in_tex[i]->tex_id);
|
||||
|
||||
|
@ -1346,6 +1296,11 @@ _do_convert_draw (GstGLContext * context, GstGLColorConvert * convert)
|
|||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
gst_gl_shader_set_uniform_2fv (convert->shader, scale_name, 1,
|
||||
convert->in_tex[i]->tex_scaling);
|
||||
|
||||
g_free (scale_name);
|
||||
}
|
||||
|
||||
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
|
||||
|
|
|
@ -105,9 +105,6 @@ void gst_gl_color_convert_set_format (GstGLColorConvert * convert,
|
|||
GstVideoInfo * in_info,
|
||||
GstVideoInfo * out_info);
|
||||
|
||||
void gst_gl_color_convert_set_texture_scaling (GstGLColorConvert * convert,
|
||||
gfloat scaling[GST_VIDEO_MAX_PLANES][2]);
|
||||
|
||||
gboolean gst_gl_color_convert_perform (GstGLColorConvert * convert,
|
||||
GstGLMemory * in_tex[GST_VIDEO_MAX_PLANES],
|
||||
GstGLMemory * out_tex[GST_VIDEO_MAX_PLANES]);
|
||||
|
|
Loading…
Reference in a new issue