mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-24 01:00:37 +00:00
d3d11: Add new buffer pool implementation for staging texture
staging buffer pool will allocate staging d3d11 texture for upload/download optimization. By using staging buffer, we can avoid per frame staging -> system memory copy operation. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1643>
This commit is contained in:
parent
8987532cfc
commit
06fb2d3937
5 changed files with 492 additions and 0 deletions
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@ -33,5 +33,6 @@
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#include <gst/d3d11/gstd3d11bufferpool.h>
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#include <gst/d3d11/gstd3d11utils.h>
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#include <gst/d3d11/gstd3d11format.h>
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#include <gst/d3d11/gstd3d11stagingbufferpool.h>
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#endif /* __GST_D3D11_H__ */
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@ -77,6 +77,10 @@ typedef struct _GstD3D11BufferPool GstD3D11BufferPool;
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typedef struct _GstD3D11BufferPoolClass GstD3D11BufferPoolClass;
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typedef struct _GstD3D11BufferPoolPrivate GstD3D11BufferPoolPrivate;
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typedef struct _GstD3D11StagingBufferPool GstD3D11StagingBufferPool;
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typedef struct _GstD3D11StagingBufferPoolClass GstD3D11StagingBufferPoolClass;
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typedef struct _GstD3D11StagingBufferPoolPrivate GstD3D11StagingBufferPoolPrivate;
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typedef struct _GstD3D11Format GstD3D11Format;
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G_END_DECLS
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@ -0,0 +1,423 @@
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/* GStreamer
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* Copyright (C) 2022 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11stagingbufferpool.h"
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#include "gstd3d11memory.h"
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#include "gstd3d11device.h"
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#include "gstd3d11utils.h"
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#include <string.h>
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_staging_buffer_pool_debug);
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#define GST_CAT_DEFAULT gst_d3d11_staging_buffer_pool_debug
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struct _GstD3D11StagingBufferPoolPrivate
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{
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GstVideoInfo info;
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D3D11_TEXTURE2D_DESC desc[GST_VIDEO_MAX_PLANES];
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GstD3D11Allocator *alloc[GST_VIDEO_MAX_PLANES];
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gint stride[GST_VIDEO_MAX_PLANES];
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gsize offset[GST_VIDEO_MAX_PLANES];
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};
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#define gst_d3d11_staging_buffer_pool_parent_class parent_class
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G_DEFINE_TYPE_WITH_PRIVATE (GstD3D11StagingBufferPool,
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gst_d3d11_staging_buffer_pool, GST_TYPE_BUFFER_POOL);
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static void gst_d3d11_staging_buffer_pool_dispose (GObject * object);
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static const gchar **gst_d3d11_staging_buffer_pool_get_options (GstBufferPool *
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pool);
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static gboolean gst_d3d11_staging_buffer_pool_set_config (GstBufferPool * pool,
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GstStructure * config);
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static GstFlowReturn gst_d3d11_staging_buffer_pool_alloc_buffer (GstBufferPool *
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pool, GstBuffer ** buffer, GstBufferPoolAcquireParams * params);
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static gboolean gst_d3d11_staging_buffer_pool_start (GstBufferPool * pool);
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static gboolean gst_d3d11_staging_buffer_pool_stop (GstBufferPool * pool);
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static void
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gst_d3d11_staging_buffer_pool_class_init (GstD3D11StagingBufferPoolClass *
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klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GstBufferPoolClass *bufferpool_class = GST_BUFFER_POOL_CLASS (klass);
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gobject_class->dispose = gst_d3d11_staging_buffer_pool_dispose;
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bufferpool_class->get_options = gst_d3d11_staging_buffer_pool_get_options;
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bufferpool_class->set_config = gst_d3d11_staging_buffer_pool_set_config;
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bufferpool_class->alloc_buffer = gst_d3d11_staging_buffer_pool_alloc_buffer;
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bufferpool_class->start = gst_d3d11_staging_buffer_pool_start;
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bufferpool_class->stop = gst_d3d11_staging_buffer_pool_stop;
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_staging_buffer_pool_debug,
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"d3d11stagingbufferpool", 0, "d3d11stagingbufferpool object");
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}
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static void
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gst_d3d11_staging_buffer_pool_init (GstD3D11StagingBufferPool * self)
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{
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self->priv = (GstD3D11StagingBufferPoolPrivate *)
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gst_d3d11_staging_buffer_pool_get_instance_private (self);
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}
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static void
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gst_d3d11_staging_buffer_pool_clear_allocator (GstD3D11StagingBufferPool * self)
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{
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GstD3D11StagingBufferPoolPrivate *priv = self->priv;
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for (guint i = 0; i < G_N_ELEMENTS (priv->alloc); i++) {
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if (priv->alloc[i]) {
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gst_d3d11_allocator_set_active (priv->alloc[i], FALSE);
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gst_clear_object (&priv->alloc[i]);
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}
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}
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}
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static void
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gst_d3d11_staging_buffer_pool_dispose (GObject * object)
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{
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GstD3D11StagingBufferPool *self = GST_D3D11_STAGING_BUFFER_POOL (object);
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gst_clear_object (&self->device);
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gst_d3d11_staging_buffer_pool_clear_allocator (self);
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G_OBJECT_CLASS (parent_class)->dispose (object);
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}
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static const gchar **
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gst_d3d11_staging_buffer_pool_get_options (GstBufferPool * pool)
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{
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/* NOTE: d3d11 memory does not support alignment */
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static const gchar *options[] =
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{ GST_BUFFER_POOL_OPTION_VIDEO_META, nullptr };
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return options;
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}
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static gboolean
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gst_d3d11_staging_buffer_pool_set_config (GstBufferPool * pool,
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GstStructure * config)
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{
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GstD3D11StagingBufferPool *self = GST_D3D11_STAGING_BUFFER_POOL (pool);
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GstD3D11StagingBufferPoolPrivate *priv = self->priv;
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GstVideoInfo info;
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GstCaps *caps = nullptr;
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guint min_buffers, max_buffers;
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D3D11_TEXTURE2D_DESC *desc;
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const GstD3D11Format *format;
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gsize offset = 0;
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if (!gst_buffer_pool_config_get_params (config, &caps, nullptr, &min_buffers,
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&max_buffers))
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goto wrong_config;
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if (caps == nullptr)
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goto no_caps;
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/* now parse the caps from the config */
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if (!gst_video_info_from_caps (&info, caps))
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goto wrong_caps;
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format = gst_d3d11_device_format_from_gst (self->device,
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GST_VIDEO_INFO_FORMAT (&info));
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if (!format)
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goto wrong_caps;
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GST_LOG_OBJECT (pool, "%dx%d, caps %" GST_PTR_FORMAT, info.width, info.height,
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caps);
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gst_d3d11_staging_buffer_pool_clear_allocator (self);
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memset (priv->stride, 0, sizeof (priv->stride));
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memset (priv->offset, 0, sizeof (priv->offset));
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memset (priv->desc, 0, sizeof (priv->desc));
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if (format->dxgi_format == DXGI_FORMAT_UNKNOWN) {
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for (guint i = 0; i < GST_VIDEO_INFO_N_PLANES (&info); i++) {
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desc = &priv->desc[i];
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desc->Width = GST_VIDEO_INFO_COMP_WIDTH (&info, i);
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desc->Height = GST_VIDEO_INFO_COMP_HEIGHT (&info, i);
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desc->MipLevels = 1;
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desc->ArraySize = 1;
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desc->Format = format->resource_format[i];
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desc->SampleDesc.Count = 1;
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desc->Usage = D3D11_USAGE_STAGING;
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desc->CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
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}
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} else {
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guint width, height;
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desc = &priv->desc[0];
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width = GST_VIDEO_INFO_WIDTH (&info);
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height = GST_VIDEO_INFO_WIDTH (&info);
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/* resolution of semi-planar formats must be multiple of 2 */
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switch (format->dxgi_format) {
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case DXGI_FORMAT_NV12:
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case DXGI_FORMAT_P010:
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case DXGI_FORMAT_P016:
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width = GST_ROUND_UP_2 (width);
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height = GST_ROUND_UP_2 (height);
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break;
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default:
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break;
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}
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desc->Width = width;
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desc->Height = height;
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desc->MipLevels = 1;
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desc->ArraySize = 1;
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desc->Format = format->dxgi_format;
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desc->SampleDesc.Count = 1;
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desc->Usage = D3D11_USAGE_STAGING;
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desc->CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
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}
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offset = 0;
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for (guint i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
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GstD3D11Allocator *alloc;
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GstD3D11PoolAllocator *pool_alloc;
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GstFlowReturn flow_ret;
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GstMemory *mem = nullptr;
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guint stride = 0;
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if (priv->desc[i].Format == DXGI_FORMAT_UNKNOWN)
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break;
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alloc =
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(GstD3D11Allocator *) gst_d3d11_pool_allocator_new (self->device,
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&priv->desc[i]);
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if (!gst_d3d11_allocator_set_active (alloc, TRUE)) {
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GST_ERROR_OBJECT (self, "Failed to activate allocator");
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gst_object_unref (alloc);
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return FALSE;
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}
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pool_alloc = GST_D3D11_POOL_ALLOCATOR (alloc);
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flow_ret = gst_d3d11_pool_allocator_acquire_memory (pool_alloc, &mem);
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if (flow_ret != GST_FLOW_OK) {
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GST_ERROR_OBJECT (self, "Failed to allocate initial memory");
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gst_d3d11_allocator_set_active (alloc, FALSE);
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gst_object_unref (alloc);
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return FALSE;
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}
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if (!gst_d3d11_memory_get_texture_stride (GST_D3D11_MEMORY_CAST (mem),
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&stride) || stride < priv->desc[i].Width) {
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GST_ERROR_OBJECT (self, "Failed to calculate stride");
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gst_d3d11_allocator_set_active (alloc, FALSE);
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gst_object_unref (alloc);
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gst_memory_unref (mem);
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return FALSE;
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}
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priv->stride[i] = stride;
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priv->offset[i] = offset;
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offset += mem->size;
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priv->alloc[i] = alloc;
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gst_memory_unref (mem);
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}
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/* single texture semi-planar formats */
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if (format->dxgi_format != DXGI_FORMAT_UNKNOWN &&
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GST_VIDEO_INFO_N_PLANES (&info) == 2) {
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priv->stride[1] = priv->stride[0];
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priv->offset[1] = priv->stride[0] * priv->desc[0].Height;
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}
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gst_buffer_pool_config_set_params (config,
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caps, offset, min_buffers, max_buffers);
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priv->info = info;
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return GST_BUFFER_POOL_CLASS (parent_class)->set_config (pool, config);
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/* ERRORS */
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wrong_config:
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{
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GST_WARNING_OBJECT (pool, "invalid config");
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return FALSE;
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}
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no_caps:
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{
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GST_WARNING_OBJECT (pool, "no caps in config");
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return FALSE;
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}
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wrong_caps:
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{
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GST_WARNING_OBJECT (pool,
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"failed getting geometry from caps %" GST_PTR_FORMAT, caps);
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return FALSE;
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}
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}
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static GstFlowReturn
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gst_d3d11_staging_buffer_pool_fill_buffer (GstD3D11StagingBufferPool * self,
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GstBuffer * buf)
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{
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GstD3D11StagingBufferPoolPrivate *priv = self->priv;
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GstFlowReturn ret = GST_FLOW_OK;
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for (guint i = 0; i < G_N_ELEMENTS (priv->alloc); i++) {
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GstMemory *mem = nullptr;
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GstD3D11PoolAllocator *alloc = GST_D3D11_POOL_ALLOCATOR (priv->alloc[i]);
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if (!alloc)
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break;
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ret = gst_d3d11_pool_allocator_acquire_memory (alloc, &mem);
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if (ret != GST_FLOW_OK) {
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GST_WARNING_OBJECT (self, "Failed to acquire memory, ret %s",
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gst_flow_get_name (ret));
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return ret;
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}
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gst_buffer_append_memory (buf, mem);
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}
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return GST_FLOW_OK;
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}
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static GstFlowReturn
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gst_d3d11_staging_buffer_pool_alloc_buffer (GstBufferPool * pool,
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GstBuffer ** buffer, GstBufferPoolAcquireParams * params)
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{
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GstD3D11StagingBufferPool *self = GST_D3D11_STAGING_BUFFER_POOL (pool);
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GstD3D11StagingBufferPoolPrivate *priv = self->priv;
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GstVideoInfo *info = &priv->info;
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GstBuffer *buf;
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GstFlowReturn ret = GST_FLOW_OK;
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buf = gst_buffer_new ();
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ret = gst_d3d11_staging_buffer_pool_fill_buffer (self, buf);
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if (ret != GST_FLOW_OK) {
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gst_buffer_unref (buf);
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return ret;
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}
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gst_buffer_add_video_meta_full (buf, GST_VIDEO_FRAME_FLAG_NONE,
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GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_WIDTH (info),
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GST_VIDEO_INFO_HEIGHT (info), GST_VIDEO_INFO_N_PLANES (info),
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priv->offset, priv->stride);
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*buffer = buf;
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return GST_FLOW_OK;
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}
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static gboolean
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gst_d3d11_staging_buffer_pool_start (GstBufferPool * pool)
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{
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GstD3D11StagingBufferPool *self = GST_D3D11_STAGING_BUFFER_POOL (pool);
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GstD3D11StagingBufferPoolPrivate *priv = self->priv;
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gboolean ret;
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GST_DEBUG_OBJECT (self, "Start");
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for (guint i = 0; i < G_N_ELEMENTS (priv->alloc); i++) {
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GstD3D11Allocator *alloc = priv->alloc[i];
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if (!alloc)
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break;
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if (!gst_d3d11_allocator_set_active (alloc, TRUE)) {
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GST_ERROR_OBJECT (self, "Failed to activate allocator");
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return FALSE;
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}
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}
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ret = GST_BUFFER_POOL_CLASS (parent_class)->start (pool);
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if (!ret) {
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GST_ERROR_OBJECT (self, "Failed to start");
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for (guint i = 0; i < G_N_ELEMENTS (priv->alloc); i++) {
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GstD3D11Allocator *alloc = priv->alloc[i];
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if (!alloc)
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break;
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gst_d3d11_allocator_set_active (alloc, FALSE);
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}
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return FALSE;
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}
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return TRUE;
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}
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static gboolean
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gst_d3d11_staging_buffer_pool_stop (GstBufferPool * pool)
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{
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GstD3D11StagingBufferPool *self = GST_D3D11_STAGING_BUFFER_POOL (pool);
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GstD3D11StagingBufferPoolPrivate *priv = self->priv;
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GST_DEBUG_OBJECT (self, "Stop");
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for (guint i = 0; i < G_N_ELEMENTS (priv->alloc); i++) {
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GstD3D11Allocator *alloc = priv->alloc[i];
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if (!alloc)
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break;
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if (!gst_d3d11_allocator_set_active (alloc, FALSE)) {
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GST_ERROR_OBJECT (self, "Failed to deactivate allocator");
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return FALSE;
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}
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}
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return GST_BUFFER_POOL_CLASS (parent_class)->stop (pool);
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}
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/**
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* gst_d3d11_staging_buffer_pool_new:
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* @device: a #GstD3D11Device to use
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*
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* Returns: a #GstBufferPool that allocates buffers with #GstD3D11Memory
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* which hold Direct3D11 staging texture allocated with D3D11_USAGE_STAGING
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* flag, instead of D3D11_USAGE_DEFAULT. The staging texture can be used for
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* optimized resource upload/download.
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*
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* Since: 1.22
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*/
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GstBufferPool *
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gst_d3d11_staging_buffer_pool_new (GstD3D11Device * device)
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{
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GstD3D11StagingBufferPool *pool;
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||||
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), nullptr);
|
||||
|
||||
pool = (GstD3D11StagingBufferPool *)
|
||||
g_object_new (GST_TYPE_D3D11_STAGING_BUFFER_POOL, nullptr);
|
||||
gst_object_ref_sink (pool);
|
||||
|
||||
pool->device = (GstD3D11Device *) gst_object_ref (device);
|
||||
|
||||
return GST_BUFFER_POOL_CAST (pool);
|
||||
}
|
|
@ -0,0 +1,63 @@
|
|||
/*
|
||||
* GStreamer
|
||||
* Copyright (C) 2022 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <gst/gst.h>
|
||||
#include <gst/video/video.h>
|
||||
#include <gst/d3d11/gstd3d11_fwd.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define GST_TYPE_D3D11_STAGING_BUFFER_POOL (gst_d3d11_staging_buffer_pool_get_type())
|
||||
#define GST_D3D11_STAGING_BUFFER_POOL(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_D3D11_STAGING_BUFFER_POOL, GstD3D11StagingBufferPool))
|
||||
#define GST_D3D11_STAGING_BUFFER_POOL_CLASS(klass) (G_TYPE_CHECK_CLASS((klass), GST_TYPE_D3D11_STAGING_BUFFER_POOL, GstD3D11StagingBufferPoolClass))
|
||||
#define GST_IS_D3D11_STAGING_BUFFER_POOL(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_D3D11_STAGING_BUFFER_POOL))
|
||||
#define GST_IS_D3D11_STAGING_BUFFER_POOL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D11_STAGING_BUFFER_POOL))
|
||||
#define GST_D3D11_STAGING_BUFFER_POOL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D11_STAGING_BUFFER_POOL, GstD3D11StagingBufferPoolClass))
|
||||
|
||||
struct _GstD3D11StagingBufferPool
|
||||
{
|
||||
GstBufferPool parent;
|
||||
|
||||
GstD3D11Device *device;
|
||||
|
||||
/*< private >*/
|
||||
GstD3D11StagingBufferPoolPrivate *priv;
|
||||
|
||||
gpointer _gst_reserved[GST_PADDING];
|
||||
};
|
||||
|
||||
struct _GstD3D11StagingBufferPoolClass
|
||||
{
|
||||
GstBufferPoolClass bufferpool_class;
|
||||
|
||||
/*< private >*/
|
||||
gpointer _gst_reserved[GST_PADDING];
|
||||
};
|
||||
|
||||
GST_D3D11_API
|
||||
GType gst_d3d11_staging_buffer_pool_get_type (void);
|
||||
|
||||
GST_D3D11_API
|
||||
GstBufferPool * gst_d3d11_staging_buffer_pool_new (GstD3D11Device * device);
|
||||
|
||||
G_END_DECLS
|
||||
|
|
@ -3,6 +3,7 @@ d3d11_sources = [
|
|||
'gstd3d11device.cpp',
|
||||
'gstd3d11format.cpp',
|
||||
'gstd3d11memory.cpp',
|
||||
'gstd3d11stagingbufferpool.cpp',
|
||||
'gstd3d11utils.cpp',
|
||||
]
|
||||
|
||||
|
|
Loading…
Reference in a new issue