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d3dvideosink: check ref count and device before resetting display
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1 changed files with 4 additions and 2 deletions
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@ -2698,6 +2698,8 @@ d3d_class_reset_display_device (GstD3DVideoSinkClass * klass)
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g_return_if_fail (klass != NULL);
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LOCK_CLASS (NULL, klass);
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CHECK_REF_COUNT (klass, NULL, end);
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CHECK_D3D_DEVICE (klass, NULL, end)
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hr = IDirect3DDevice9_Reset (klass->d3d.device.d3d_device,
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&klass->d3d.device.present_params);
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ERROR_CHECK_HR (hr) {
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@ -2715,7 +2717,7 @@ d3d_class_reset_display_device (GstD3DVideoSinkClass * klass)
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KillTimer (klass->d3d.hidden_window, IDT_DEVICE_RESET_TIMER);
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g_list_foreach (klass->d3d.sink_list, (GFunc) d3d_notify_device_reset, NULL);
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end:;
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end:
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UNLOCK_CLASS (NULL, klass);
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}
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