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d3d11videosink: Add support for crop meta
... when upstream element is d3d11. Note that, if upstream element is not d3d11, crop meta is almost pointless since d3d11videosink will upload video frame to GPU memory in any case. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/933>
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0fa5a06ed9
commit
052983014e
2 changed files with 55 additions and 6 deletions
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@ -905,6 +905,12 @@ gst_d3d11_video_sink_propose_allocation (GstBaseSink * sink, GstQuery * query)
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gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr,
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nullptr);
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gst_structure_free (config);
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/* In case of system memory, we will upload video frame to GPU memory,
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* (which is copy in any case), so crop meta support for system memory
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* is almost pointless */
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gst_query_add_allocation_meta (query,
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GST_VIDEO_CROP_META_API_TYPE, nullptr);
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}
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}
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@ -1068,6 +1074,7 @@ gst_d3d11_video_sink_get_fallback_buffer (GstD3D11VideoSink * self,
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GstBuffer *outbuf = NULL;
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ID3D11ShaderResourceView *view[GST_VIDEO_MAX_PLANES];
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GstVideoOverlayCompositionMeta *compo_meta;
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GstVideoCropMeta *crop_meta;
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if (!self->fallback_pool ||
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!gst_buffer_pool_set_active (self->fallback_pool, TRUE) ||
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@ -1098,6 +1105,17 @@ gst_d3d11_video_sink_get_fallback_buffer (GstD3D11VideoSink * self,
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if (compo_meta)
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gst_buffer_add_video_overlay_composition_meta (outbuf, compo_meta->overlay);
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/* And copy crop meta as well */
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crop_meta = gst_buffer_get_video_crop_meta (inbuf);
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if (crop_meta) {
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GstVideoCropMeta *new_crop_meta = gst_buffer_add_video_crop_meta (outbuf);
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new_crop_meta->x = crop_meta->x;
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new_crop_meta->y = crop_meta->y;
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new_crop_meta->width = crop_meta->width;
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new_crop_meta->height = crop_meta->height;
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}
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*fallback_buf = outbuf;
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return TRUE;
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@ -828,12 +828,13 @@ gst_d3d11_window_buffer_ensure_processor_input (GstD3D11Window * self,
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static gboolean
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gst_d3d11_window_do_processor (GstD3D11Window * self,
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ID3D11VideoProcessorInputView * piv, ID3D11VideoProcessorOutputView * pov)
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ID3D11VideoProcessorInputView * piv, ID3D11VideoProcessorOutputView * pov,
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RECT * input_rect)
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{
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gboolean ret;
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ret = gst_d3d11_video_processor_render_unlocked (self->processor,
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&self->input_rect, piv, &self->render_rect, pov);
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input_rect, piv, &self->render_rect, pov);
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if (!ret) {
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GST_ERROR_OBJECT (self, "Couldn't render to backbuffer using processor");
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} else {
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@ -847,8 +848,13 @@ gst_d3d11_window_do_processor (GstD3D11Window * self,
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static gboolean
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gst_d3d11_window_do_convert (GstD3D11Window * self,
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ID3D11ShaderResourceView * srv[GST_VIDEO_MAX_PLANES],
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ID3D11RenderTargetView * rtv)
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ID3D11RenderTargetView * rtv, RECT * input_rect)
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{
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if (!gst_d3d11_converter_update_src_rect (self->converter, input_rect)) {
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GST_ERROR_OBJECT (self, "Failed to update src rect");
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return FALSE;
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}
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if (!gst_d3d11_converter_convert_unlocked (self->converter,
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srv, &rtv, NULL, NULL)) {
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GST_ERROR_OBJECT (self, "Couldn't render to backbuffer using converter");
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@ -880,6 +886,8 @@ gst_d3d111_window_present (GstD3D11Window * self, GstBuffer * buffer,
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gboolean can_convert = FALSE;
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gboolean can_process = FALSE;
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gboolean convert_ret = FALSE;
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RECT input_rect = self->input_rect;
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GstVideoCropMeta *crop_meta;
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/* Map memory in any case so that we can upload pending stage texture */
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if (!gst_d3d11_buffer_map (buffer, device_handle, infos, GST_MAP_READ)) {
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@ -898,6 +906,29 @@ gst_d3d111_window_present (GstD3D11Window * self, GstBuffer * buffer,
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return GST_FLOW_ERROR;
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}
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crop_meta = gst_buffer_get_video_crop_meta (buffer);
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/* Do minimal validate */
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if (crop_meta) {
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ID3D11Texture2D *texture = (ID3D11Texture2D *) infos[0].data;
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D3D11_TEXTURE2D_DESC desc = { 0, };
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texture->GetDesc (&desc);
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if (desc.Width < crop_meta->x + crop_meta->width ||
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desc.Height < crop_meta->y + crop_meta->height) {
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GST_WARNING_OBJECT (self, "Invalid crop meta, ignore");
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crop_meta = nullptr;
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}
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}
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if (crop_meta) {
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input_rect.left = crop_meta->x;
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input_rect.right = crop_meta->x + crop_meta->width;
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input_rect.top = crop_meta->y;
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input_rect.bottom = crop_meta->y + crop_meta->height;
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}
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if (self->first_present) {
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D3D11_VIEWPORT viewport;
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@ -919,11 +950,11 @@ gst_d3d111_window_present (GstD3D11Window * self, GstBuffer * buffer,
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* 3) otherwise, use processor
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*/
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if (can_process && self->processor_in_use) {
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convert_ret = gst_d3d11_window_do_processor (self, piv, pov);
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convert_ret = gst_d3d11_window_do_processor (self, piv, pov, &input_rect);
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} else if (can_convert) {
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convert_ret = gst_d3d11_window_do_convert (self, srv, rtv);
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convert_ret = gst_d3d11_window_do_convert (self, srv, rtv, &input_rect);
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} else if (can_process) {
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convert_ret = gst_d3d11_window_do_processor (self, piv, pov);
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convert_ret = gst_d3d11_window_do_processor (self, piv, pov, &input_rect);
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} else {
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g_assert_not_reached ();
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ret = GST_FLOW_ERROR;
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