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Support GSTREAMER_ROOT_ANDROID env var
If GSTREAMER_ROOT_ANDROID is set, try using that for the location of the GStreamer Android tree, but still allow it to be overridden in local gradle properties
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2 changed files with 9 additions and 2 deletions
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@ -19,7 +19,10 @@ android {
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if (project.hasProperty('gstAndroidRoot'))
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gstRoot = project.gstAndroidRoot
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else
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throw new GradleException('"gstAndroidRoot" must be defined in your gradle.properties to the top level directory of the unpacked universal GStreamer Android binaries')
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gstRoot = System.env.GSTREAMER_ROOT_ANDROID
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if (gstRoot == null)
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throw new GradleException('GSTREAMER_ROOT_ANDROID must be set, or "gstAndroidRoot" must be defined in your gradle.properties in the top level directory of the unpacked universal GStreamer Android binaries')
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arguments "NDK_APPLICATION_MK=src/main/jni/Application.mk", "GSTREAMER_JAVA_SRC_DIR=src/main/java", "GSTREAMER_ROOT_ANDROID=$gstRoot", "GSTREAMER_ASSETS_DIR=src/main/assets"
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@ -16,4 +16,8 @@
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# This option should only be used with decoupled projects. More details, visit
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# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
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# org.gradle.parallel=true
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gstAndroidRoot=/home/slomo/Projects/gstreamer/head/gst-examples/playback/player/gst-android
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# gstAndroidRoot can be set to point to the unpacked GStreamer android top-level directory
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# containing each architecture in subdirectories, or else set the GSTREAMER_ROOT_ANDROID
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# environment variable to that location
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# gstAndroidRoot=/path/to/gstreamer/android
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