glupload: provide the output buffer that is rendered into

Allows callers to properly reference count the buffers used for
rendering.

Fixes a redraw race in glimagesink where the previous buffer
(the one used for redraw operations) is freed as soon as the next
buffer is uploaded.

1. glimagesink uploads in _prepare() to texture n
1.1 glupload holds buffer n
2. glimagesink _render()s texture n
3. glimagesink uploads texture n+1
3.1 glupload free previous buffer which deletes texture n
3.2 glupload holds buffer n+1
4. glwindow resize/expose
5. glimagesink redraws with texture n

The race is that the buffer n (the one used for redrawing) is freed as soon as
the buffer n+1 arrives.  There could be any amount of time and number of
redraws between this event and when buffer n+1 is actually rendered and thus
replaces buffer n as the redraw source.

https://bugzilla.gnome.org/show_bug.cgi?id=736740
This commit is contained in:
Matthew Waters 2014-09-21 21:36:49 +10:00
parent a45a5f0101
commit 03c21f78b6

View file

@ -882,7 +882,7 @@ gst_gl_mixer_process_textures (GstGLMixer * mix, GstBuffer * outbuf)
}
if (!gst_gl_upload_perform_with_buffer (pad->upload,
vaggpad->buffer, &in_tex)) {
vaggpad->buffer, &in_tex, NULL)) {
++array_index;
pad->mapped = FALSE;
continue;