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glmemory: add some thread safety for gl operations
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parent
d8cc4cfc47
commit
03135a2238
2 changed files with 22 additions and 0 deletions
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@ -753,6 +753,8 @@ _gl_mem_init (GstGLMemory * mem, GstAllocator * allocator, GstMemory * parent,
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mem->data_wrapped = FALSE;
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mem->texture_wrapped = FALSE;
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g_mutex_init (&mem->lock);
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_calculate_unpack_length (mem);
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GST_CAT_DEBUG (GST_CAT_GL_MEMORY, "new GL texture memory:%p format:%u "
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@ -799,6 +801,8 @@ _gl_mem_map (GstGLMemory * gl_mem, gsize maxsize, GstMapFlags flags)
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g_return_val_if_fail (maxsize == gl_mem->mem.maxsize, NULL);
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g_mutex_lock (&gl_mem->lock);
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if ((flags & GST_MAP_GL) == GST_MAP_GL) {
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if ((flags & GST_MAP_READ) == GST_MAP_READ) {
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GST_CAT_TRACE (GST_CAT_GL_MEMORY, "mapping GL texture:%u for reading",
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@ -842,19 +846,27 @@ _gl_mem_map (GstGLMemory * gl_mem, gsize maxsize, GstMapFlags flags)
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gl_mem->map_flags = flags;
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g_mutex_unlock (&gl_mem->lock);
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return data;
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}
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void
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gst_gl_memory_download_transfer (GstGLMemory * gl_mem)
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{
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g_mutex_lock (&gl_mem->lock);
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gst_gl_context_thread_add (gl_mem->context,
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(GstGLContextThreadFunc) _transfer_download, gl_mem);
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g_mutex_unlock (&gl_mem->lock);
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}
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static void
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_gl_mem_unmap (GstGLMemory * gl_mem)
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{
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g_mutex_lock (&gl_mem->lock);
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if (gl_mem->map_flags & GST_MAP_WRITE) {
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if (!(gl_mem->map_flags & GST_MAP_GL))
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gst_gl_context_thread_add (gl_mem->context,
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@ -862,6 +874,8 @@ _gl_mem_unmap (GstGLMemory * gl_mem)
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}
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gl_mem->map_flags = 0;
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g_mutex_unlock (&gl_mem->lock);
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}
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static void
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@ -1017,6 +1031,8 @@ _gl_mem_copy (GstGLMemory * src, gssize offset, gssize size)
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{
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GstGLMemory *dest;
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g_mutex_lock (&((GstGLMemory *) src)->lock);
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if (GST_GL_MEMORY_FLAG_IS_SET (src, GST_GL_MEMORY_FLAG_NEED_UPLOAD)) {
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dest = _gl_mem_new (src->mem.allocator, NULL, src->context, &src->info,
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&src->valign, src->plane, NULL, NULL);
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@ -1061,6 +1077,8 @@ _gl_mem_copy (GstGLMemory * src, gssize offset, gssize size)
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GST_GL_MEMORY_FLAG_SET (dest, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD);
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}
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g_mutex_unlock (&((GstGLMemory *) src)->lock);
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return (GstMemory *) dest;
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}
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@ -1116,6 +1134,8 @@ _gl_mem_free (GstAllocator * allocator, GstMemory * mem)
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gl_mem->data = NULL;
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}
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g_mutex_clear (&gl_mem->lock);
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gst_object_unref (gl_mem->context);
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g_slice_free (GstGLMemory, gl_mem);
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}
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@ -102,6 +102,8 @@ struct _GstGLMemory
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guint tex_width;
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guint transfer_pbo;
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GstMapFlags map_flags;
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GMutex lock;
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};
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#define GST_CAPS_FEATURE_MEMORY_GL_MEMORY "memory:GLMemory"
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