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d3d11device: Remove outdated comment
We do support 4:2:2 YUV formats using compute shader now Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5709>
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@ -625,61 +625,6 @@ gst_d3d11_device_setup_format_table (GstD3D11Device * self)
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priv->format_table[format.format] = format;
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}
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/* FIXME: d3d11 sampler doesn't support packed-and-subsampled formats
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* very well (and it's really poorly documented).
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* As per observation, d3d11 samplers seems to be dropping the second
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* Y componet from "Y0-U0-Y1-V0" pair which results in bad visual quality
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* than 4:2:0 subsampled formats. We should revisit this later */
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/* TODO: The best would be using d3d11 compute shader to handle this kinds of
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* samples but comute shader is not implemented yet by us.
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*
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* Another simple approach is using d3d11 video processor,
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* but capability will be very device dependent because it depends on
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* GPU vendor's driver implementation, moreover, software fallback does
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* not support d3d11 video processor. So it's not reliable in this case */
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#if 0
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/* NOTE: packted yuv 4:2:2 YUY2, UYVY, and VYUY formats are not natively
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* supported render target view formats
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* (i.e., cannot be output format of shader pipeline) */
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priv->format_table[n_formats].format = GST_VIDEO_FORMAT_YUY2;
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if (can_support_format (self, DXGI_FORMAT_YUY2,
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D3D11_FORMAT_SUPPORT_SHADER_SAMPLE)) {
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priv->format_table[n_formats].resource_format[0] =
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DXGI_FORMAT_R8G8B8A8_UNORM;
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priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_YUY2;
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} else {
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/* If DXGI_FORMAT_YUY2 format is not supported, use this format,
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* it's analogous to YUY2 */
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priv->format_table[n_formats].resource_format[0] =
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DXGI_FORMAT_G8R8_G8B8_UNORM;
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}
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n_formats++;
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/* No native DXGI format available for UYVY */
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priv->format_table[n_formats].format = GST_VIDEO_FORMAT_UYVY;
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priv->format_table[n_formats].resource_format[0] =
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DXGI_FORMAT_R8G8_B8G8_UNORM;
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n_formats++;
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/* No native DXGI format available for VYUY */
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priv->format_table[n_formats].format = GST_VIDEO_FORMAT_VYUY;
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priv->format_table[n_formats].resource_format[0] =
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DXGI_FORMAT_R8G8_B8G8_UNORM;
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n_formats++;
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/* Y210 and Y410 formats cannot support rtv */
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priv->format_table[n_formats].format = GST_VIDEO_FORMAT_Y210;
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priv->format_table[n_formats].resource_format[0] =
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DXGI_FORMAT_R16G16B16A16_UNORM;
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if (can_support_format (self, DXGI_FORMAT_Y210,
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D3D11_FORMAT_SUPPORT_SHADER_SAMPLE))
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priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_Y210;
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else
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priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
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n_formats++;
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#endif
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}
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static void
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