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334 lines
9 KiB
C++
334 lines
9 KiB
C++
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/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12dpbstorage.h"
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#include <wrl.h>
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#include <vector>
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#include <directx/d3dx12.h>
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GST_DEBUG_CATEGORY_STATIC (gst_d3d12_dpb_storage_debug);
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#define GST_CAT_DEFAULT gst_d3d12_dpb_storage_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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struct OwnedTexture
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{
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ComPtr<ID3D12Resource> texture;
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guint subresource = 0;
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gboolean is_free = TRUE;
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};
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struct GstD3D12DpbStoragePrivate
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{
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gboolean array_of_textures;
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DXGI_FORMAT format;
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guint width;
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guint height;
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D3D12_RESOURCE_FLAGS resource_flags;
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std::vector<ID3D12Resource *> dpb;
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std::vector<guint> dpb_subresource;
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std::vector<OwnedTexture> pool;
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ComPtr<ID3D12Resource> base_texture;
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};
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/* *INDENT-ON* */
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struct _GstD3D12DpbStorage
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{
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GstObject parent;
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GstD3D12Device *device;
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GstD3D12DpbStoragePrivate *priv;
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};
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static void gst_d3d12_dpb_storage_finalize (GObject * object);
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#define gst_d3d12_dpb_storage_parent_class parent_class
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G_DEFINE_TYPE (GstD3D12DpbStorage, gst_d3d12_dpb_storage, GST_TYPE_OBJECT);
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static void
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gst_d3d12_dpb_storage_class_init (GstD3D12DpbStorageClass * klass)
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{
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auto object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = gst_d3d12_dpb_storage_finalize;
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GST_DEBUG_CATEGORY_INIT (gst_d3d12_dpb_storage_debug, "d3d12dpbstorage", 0,
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"d3d12dpbstorage");
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}
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static void
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gst_d3d12_dpb_storage_init (GstD3D12DpbStorage * self)
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{
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self->priv = new GstD3D12DpbStoragePrivate ();
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}
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static void
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gst_d3d12_dpb_storage_finalize (GObject * object)
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{
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auto self = GST_D3D12_DPB_STORAGE (object);
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delete self->priv;
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gst_clear_object (&self->device);
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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static HRESULT
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allocate_texture (ID3D12Device * device, DXGI_FORMAT format, guint width,
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guint height, D3D12_RESOURCE_FLAGS resource_flags, guint array_size,
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ID3D12Resource ** texture)
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{
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D3D12_HEAP_PROPERTIES prop =
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CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
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D3D12_RESOURCE_DESC desc = CD3DX12_RESOURCE_DESC::Tex2D (format,
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width, height, array_size, 1, 1, 0, resource_flags);
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return device->CreateCommittedResource (&prop, D3D12_HEAP_FLAG_NONE,
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&desc, D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS (texture));
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}
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gboolean
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gst_d3d12_dpb_storage_acquire_frame (GstD3D12DpbStorage * storage,
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D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE * frame)
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{
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g_return_val_if_fail (GST_IS_D3D12_DPB_STORAGE (storage), FALSE);
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g_return_val_if_fail (frame, FALSE);
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auto priv = storage->priv;
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for (size_t i = 0; i < priv->pool.size (); i++) {
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auto & it = priv->pool[i];
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if (it.is_free) {
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frame->pReconstructedPicture = it.texture.Get ();
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frame->ReconstructedPictureSubresource = it.subresource;
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it.is_free = FALSE;
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return TRUE;
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}
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}
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if (!priv->array_of_textures) {
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GST_ERROR_OBJECT (storage, "No available free texture");
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frame->pReconstructedPicture = nullptr;
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frame->ReconstructedPictureSubresource = 0;
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return FALSE;
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}
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auto device = gst_d3d12_device_get_device_handle (storage->device);
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OwnedTexture new_texture;
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new_texture.is_free = FALSE;
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HRESULT hr = allocate_texture (device, priv->format, priv->width,
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priv->height, priv->resource_flags, 1, &new_texture.texture);
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if (!gst_d3d12_result (hr, storage->device)) {
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GST_ERROR_OBJECT (storage, "Couldn't allocate texture");
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frame->pReconstructedPicture = nullptr;
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frame->ReconstructedPictureSubresource = 0;
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return FALSE;
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}
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frame->pReconstructedPicture = new_texture.texture.Get ();
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frame->ReconstructedPictureSubresource = 0;
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priv->pool.push_back (new_texture);
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return TRUE;
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}
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gboolean
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gst_d3d12_dpb_storage_add_frame (GstD3D12DpbStorage * storage,
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D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE * frame)
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{
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g_return_val_if_fail (GST_IS_D3D12_DPB_STORAGE (storage), FALSE);
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g_return_val_if_fail (frame, FALSE);
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g_return_val_if_fail (frame->pReconstructedPicture, FALSE);
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auto priv = storage->priv;
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priv->dpb.insert (priv->dpb.begin (), frame->pReconstructedPicture);
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priv->dpb_subresource.insert (priv->dpb_subresource.begin (),
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frame->ReconstructedPictureSubresource);
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return TRUE;
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}
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gboolean
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gst_d3d12_dpb_storage_get_reference_frames (GstD3D12DpbStorage * storage,
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D3D12_VIDEO_ENCODE_REFERENCE_FRAMES * ref_frames)
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{
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g_return_val_if_fail (GST_IS_D3D12_DPB_STORAGE (storage), FALSE);
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g_return_val_if_fail (ref_frames, FALSE);
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auto priv = storage->priv;
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ref_frames->NumTexture2Ds = priv->dpb.size ();
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ref_frames->ppTexture2Ds = priv->dpb.data ();
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if (priv->array_of_textures)
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ref_frames->pSubresources = nullptr;
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else
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ref_frames->pSubresources = priv->dpb_subresource.data ();
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return TRUE;
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}
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static void
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gst_d3d12_dpb_storage_release_frame (GstD3D12DpbStorage * self,
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ID3D12Resource * texture, guint subresource)
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{
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auto priv = self->priv;
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if (priv->array_of_textures) {
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for (size_t i = 0; i < priv->pool.size (); i++) {
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auto & it = priv->pool[i];
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if (texture == it.texture.Get () && it.subresource == subresource) {
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it.is_free = TRUE;
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return;
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}
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}
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g_assert_not_reached ();
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} else {
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g_return_if_fail (subresource < priv->pool.size ());
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priv->pool[subresource].is_free = TRUE;
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}
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}
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gboolean
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gst_d3d12_dpb_storage_remove_oldest_frame (GstD3D12DpbStorage * storage)
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{
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g_return_val_if_fail (GST_IS_D3D12_DPB_STORAGE (storage), FALSE);
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auto priv = storage->priv;
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if (priv->dpb.empty ()) {
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GST_WARNING_OBJECT (storage, "DPB is empty now");
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return FALSE;
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}
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gst_d3d12_dpb_storage_release_frame (storage,
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priv->dpb.back (), priv->dpb_subresource.back ());
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priv->dpb.pop_back ();
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priv->dpb_subresource.pop_back ();
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return TRUE;
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}
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void
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gst_d3d12_dpb_storage_clear_dpb (GstD3D12DpbStorage * storage)
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{
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g_return_if_fail (GST_IS_D3D12_DPB_STORAGE (storage));
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auto priv = storage->priv;
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g_assert (priv->dpb.size () == priv->dpb_subresource.size ());
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for (size_t i = 0; i < priv->dpb.size (); i++) {
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gst_d3d12_dpb_storage_release_frame (storage,
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priv->dpb[i], priv->dpb_subresource[i]);
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}
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priv->dpb.clear ();
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priv->dpb_subresource.clear ();
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}
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guint
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gst_d3d12_dpb_storage_get_dpb_size (GstD3D12DpbStorage * storage)
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{
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g_return_val_if_fail (GST_IS_D3D12_DPB_STORAGE (storage), 0);
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auto priv = storage->priv;
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return priv->dpb.size ();
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}
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guint
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gst_d3d12_dpb_storage_get_pool_size (GstD3D12DpbStorage * storage)
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{
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g_return_val_if_fail (GST_IS_D3D12_DPB_STORAGE (storage), 0);
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auto priv = storage->priv;
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return priv->pool.size ();
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}
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GstD3D12DpbStorage *
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gst_d3d12_dpb_storage_new (GstD3D12Device * device, guint dpb_size,
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gboolean use_array_of_textures, DXGI_FORMAT format, guint width,
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guint height, D3D12_RESOURCE_FLAGS resource_flags)
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{
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g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
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auto self = (GstD3D12DpbStorage *)
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g_object_new (GST_TYPE_D3D12_DPB_STORAGE, nullptr);
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gst_object_ref_sink (self);
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self->device = (GstD3D12Device *) gst_object_ref (device);
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auto priv = self->priv;
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auto device_handle = gst_d3d12_device_get_device_handle (device);
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HRESULT hr;
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if (use_array_of_textures) {
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for (guint i = 0; i < dpb_size; i++) {
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OwnedTexture texture;
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hr = allocate_texture (device_handle,
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format, width, height, resource_flags, 1, &texture.texture);
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if (!gst_d3d12_result (hr, device)) {
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GST_ERROR_OBJECT (self, "Couldn't allocate initial texture");
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gst_object_unref (self);
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return nullptr;
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}
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priv->pool.push_back (texture);
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}
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} else {
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hr = allocate_texture (device_handle,
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format, width, height, resource_flags, dpb_size, &priv->base_texture);
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if (!gst_d3d12_result (hr, device)) {
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GST_ERROR_OBJECT (self, "Couldn't allocate initial texture");
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gst_object_unref (self);
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return nullptr;
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}
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priv->pool.resize (dpb_size);
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for (guint i = 0; i < dpb_size; i++) {
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priv->pool[i].texture = priv->base_texture;
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priv->pool[i].subresource = i;
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}
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}
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priv->width = width;
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priv->height = height;
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priv->resource_flags = resource_flags;
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priv->array_of_textures = use_array_of_textures;
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priv->dpb.reserve (dpb_size);
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priv->dpb_subresource.reserve (dpb_size);
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return self;
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}
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