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42 lines
649 B
C++
42 lines
649 B
C++
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#ifndef __AUNIT_H__
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#define __AUNIT_H__
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#include <config.h>
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#include "mjpeg_types.h"
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#include "bits.hh"
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typedef int64_t clockticks; // This value *must* be signed
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// because we frequently compute *offsets*
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class Aunit
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{
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public:
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Aunit ():length (0), PTS (0), DTS (0)
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{
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}
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void markempty ()
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{
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length = 0;
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}
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bitcount_t start;
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unsigned int length;
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clockticks PTS;
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int dorder;
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// Used only for video AU's but otherwise
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// you have to go crazy on templates.
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clockticks DTS;
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int porder;
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unsigned int type;
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bool seq_header;
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bool end_seq;
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};
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typedef Aunit VAunit;
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typedef Aunit AAunit;
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#endif // __AUNIT_H__
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