2002-09-27 18:34:33 +00:00
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<!-- ############ chapter ############# -->
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2004-01-28 15:51:14 +00:00
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<chapter id="chapter-building-args" xreflabel="Adding Arguments">
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2002-09-27 18:34:33 +00:00
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<title>Adding Arguments</title>
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<para>
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2004-01-27 13:33:39 +00:00
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The primary and most important way of controlling how an element behaves,
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is through GObject properties. GObject properties are defined in the
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<function>_class_init ()</function> function. The element optionally
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implements a <function>_get_property ()</function> and a
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<function>_set_property ()</function> function. These functions will be
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notified if an application changes or requests the value of a property,
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and can then fill in the value or take action required for that property
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to change value internally.
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2002-09-27 18:34:33 +00:00
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</para>
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2005-07-01 12:43:03 +00:00
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<programlisting><!-- example-begin properties.c a --><!--
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#include "filter.h"
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GST_BOILERPLATE (GstMyFilter, gst_my_filter, GstElement, GST_TYPE_ELEMENT);
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static void
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gst_my_filter_base_init (gpointer klass)
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{
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}
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static void
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gst_my_filter_init (GstMyFilter * filter)
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{
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}
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--><!-- example-end properties.c a -->
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<!-- example-begin properties.c b -->
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2004-01-27 13:33:39 +00:00
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/* properties */
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enum {
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ARG_0,
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ARG_SILENT
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/* FILL ME */
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};
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static void gst_my_filter_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec);
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static void gst_my_filter_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec);
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static void
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gst_my_filter_class_init (GstMyFilterClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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/* define properties */
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g_object_class_install_property (object_class, ARG_SILENT,
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g_param_spec_boolean ("silent", "Silent",
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"Whether to be very verbose or not",
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FALSE, G_PARAM_READWRITE));
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/* define virtual function pointers */
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object_class->set_property = gst_my_filter_set_property;
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object_class->get_property = gst_my_filter_get_property;
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}
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2002-09-27 18:34:33 +00:00
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2004-01-27 13:33:39 +00:00
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static void
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gst_my_filter_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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GstMyFilter *filter = GST_MY_FILTER (object);
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switch (prop_id) {
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case ARG_SILENT:
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filter->silent = g_value_get_boolean (value);
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g_print ("Silent argument was changed to %s\n",
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filter->silent ? "true" : "false");
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_my_filter_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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GstMyFilter *filter = GST_MY_FILTER (object);
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switch (prop_id) {
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case ARG_SILENT:
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g_value_set_boolean (value, filter->silent);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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2005-07-01 12:43:03 +00:00
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<!-- example-end properties.c b -->
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<!-- example-begin properties.c c --><!--
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#include "register.func"
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--><!-- example-end properties.c c --></programlisting>
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2004-01-27 13:33:39 +00:00
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<para>
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The above is a very simple example of how arguments are used. Graphical
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applications - for example GStreamer Editor - will use these properties
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and will display a user-controlleable widget with which these properties
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can be changed. This means that - for the property to be as user-friendly
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as possible - you should be as exact as possible in the definition of the
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property. Not only in defining ranges in between which valid properties
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can be located (for integers, floats, etc.), but also in using very
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descriptive (better yet: internationalized) strings in the definition of
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the property, and if possible using enums and flags instead of integers.
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The GObject documentation describes these in a very complete way, but
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below, we'll give a short example of where this is useful. Note that using
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integers here would probably completely confuse the user, because they
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make no sense in this context. The example is stolen from videotestsrc.
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</para>
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<programlisting>
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typedef enum {
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GST_VIDEOTESTSRC_SMPTE,
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GST_VIDEOTESTSRC_SNOW,
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GST_VIDEOTESTSRC_BLACK
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} GstVideotestsrcPattern;
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[..]
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#define GST_TYPE_VIDEOTESTSRC_PATTERN (gst_videotestsrc_pattern_get_type ())
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static GType
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gst_videotestsrc_pattern_get_type (void)
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{
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static GType videotestsrc_pattern_type = 0;
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if (!videotestsrc_pattern_type) {
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static GEnumValue pattern_types[] = {
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{ GST_VIDEOTESTSRC_SMPTE, "smpte", "SMPTE 100% color bars" },
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{ GST_VIDEOTESTSRC_SNOW, "snow", "Random (television snow)" },
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{ GST_VIDEOTESTSRC_BLACK, "black", "0% Black" },
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{ 0, NULL, NULL },
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};
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videotestsrc_pattern_type =
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g_enum_register_static ("GstVideotestsrcPattern",
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pattern_types);
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}
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return videotestsrc_pattern_type;
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}
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[..]
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static void
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gst_videotestsrc_class_init (GstvideotestsrcClass *klass)
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{
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[..]
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g_object_class_install_property (G_OBJECT_CLASS (klass), ARG_TYPE,
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g_param_spec_enum ("pattern", "Pattern",
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"Type of test pattern to generate",
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GST_TYPE_VIDEOTESTSRC_PATTERN, 1, G_PARAM_READWRITE));
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[..]
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}
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</programlisting>
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</chapter>
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