gstreamer/subprojects/gst-plugins-bad/sys/dwrite/gstdwritebaseoverlay.cpp

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/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <gst/d3d11/gstd3d11-private.h>
#include "gstdwritebaseoverlay.h"
#include "gstdwritebitmappool.h"
#include "gstdwrite-renderer.h"
#include "gstdwrite-effect.h"
#include <wrl.h>
#include <mutex>
#include <condition_variable>
GST_DEBUG_CATEGORY_STATIC (dwrite_base_overlay_debug);
#define GST_CAT_DEFAULT dwrite_base_overlay_debug
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
/* *INDENT-ON* */
static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_DWRITE_CAPS)
);
static GstStaticPadTemplate src_template = GST_STATIC_PAD_TEMPLATE ("src",
GST_PAD_SRC,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_DWRITE_CAPS)
);
enum
{
PROP_0,
PROP_VISIBLE,
PROP_FONT_FAMILY,
PROP_FONT_SIZE,
PROP_REFERENCE_FRAME_SIZE,
PROP_AUTO_RESIZE,
PROP_FONT_WEIGHT,
PROP_FONT_STYLE,
PROP_FONT_STRETCH,
PROP_TEXT,
PROP_COLOR,
PROP_OUTLINE_COLOR,
PROP_UNDERLINE_COLOR,
PROP_UNDERLINE_OUTLINE_COLOR,
PROP_STRIKETHROUGH_COLOR,
PROP_STRIKETHROUGH_OUTLINE_COLOR,
PROP_SHADOW_COLOR,
PROP_BACKGROUND_COLOR,
PROP_LAYOUT_X,
PROP_LAYOUT_Y,
PROP_LAYOUT_WIDTH,
PROP_LAYOUT_HEIGHT,
PROP_TEXT_ALIGNMENT,
PROP_PARAGRAPH_ALIGNMENT,
PROP_ENABLE_COLOR_FONT,
};
/* *INDENT-OFF* */
static std::vector <GParamSpec *> _pspec;
/* *INDENT-ON* */
enum class GstDWriteBaseOverlayBlendMode
{
UNKNOWN,
/* attach meta with d3d11 texture buffer. */
ATTACH_TEXTURE,
/* attach meta with bitmap buffer */
ATTACH_BITMAP,
/* software blending */
SW_BLEND,
/* 1) renders text on BGRA
* 2) blends */
BLEND,
/* 1) convert texture to BGRA
* 2) render text on another BGRA texture
* 3) blends two textures
* 3) converts back to original format */
CONVERT,
/* 1) converts texture to RGBA64_LE
* 2) renders text on BGRA texture
* 3) blends two textures
* 3) converts back original format */
CONVERT_64,
};
#define DEFAULT_VISIBLE TRUE
#define DEFAULT_FONT_FAMILY "MS Reference Sans Serif"
#define DEFAULT_FONT_SIZE 24
#define DEFAULT_REFERENCE_FRAME_SIZE 640
#define DEFAULT_AUTO_RESIZE TRUE
#define DEFAULT_FONT_WEIGHT DWRITE_FONT_WEIGHT_NORMAL
#define DEFAULT_FONT_STYLE DWRITE_FONT_STYLE_NORMAL
#define DEFAULT_FONT_STRETCH DWRITE_FONT_STRETCH_NORMAL
#define DEFAULT_COLOR 0xffffffff
#define DEFAULT_OUTLINE_COLOR 0xff000000
#define DEFAULT_UNDERLINE_COLOR 0x0
#define DEFAULT_UNDERLINE_OUTLINE_COLOR 0x0
#define DEFAULT_STRIKETHROUGH_COLOR 0x0
#define DEFAULT_STRIKETHROUGH_OUTLINE_COLOR 0x0
#define DEFAULT_SHADOW_COLOR 0x80000000
#define DEFAULT_BACKGROUND_COLOR 0x0
#define DEFAULT_LAYOUT_XY 0.03f
#define DEFAULT_LAYOUT_WH 0.92f
#define DEFAULT_TEXT_ALIGNMENT DWRITE_TEXT_ALIGNMENT_LEADING
#define DEFAULT_PARAGRAPH_ALIGNMENT DWRITE_PARAGRAPH_ALIGNMENT_NEAR
#define DEFAULT_COLOR_FONT TRUE
/* *INDENT-OFF* */
struct _GstDWriteBaseOverlayPrivate
{
GstD3D11Device *device = nullptr;
GstVideoInfo bgra_info;
GstSegment text_segment;
std::mutex prop_lock;
std::condition_variable cond;
std::recursive_mutex context_lock;
ComPtr<IDWriteFactory> dwrite_factory;
ComPtr<IDWriteFontCollection> font_collection;
ComPtr<IDWriteTextFormat> text_format;
ComPtr<IDWriteTextLayout> layout;
ComPtr<ID2D1Factory> d2d_factory;
ComPtr<IGstDWriteTextRenderer> renderer;
GstD3D11Converter *pre_conv = nullptr;
GstD3D11Converter *blend_conv = nullptr;
GstD3D11Converter *post_conv = nullptr;
GstDWriteBaseOverlayBlendMode blend_mode =
GstDWriteBaseOverlayBlendMode::UNKNOWN;
gboolean attach_meta = FALSE;
gboolean is_d3d11 = FALSE;
guint downstream_min_buffers = 0;
GstBufferPool *bitmap_pool = nullptr;
GstBufferPool *text_pool = nullptr;
GstBufferPool *blend_pool = nullptr;
GstBuffer *text_buf = nullptr;
GstVideoOverlayRectangle *overlay_rect = nullptr;
D2D_POINT_2F layout_origin;
D2D_POINT_2F layout_size;
D2D1_RECT_F background_padding;
std::wstring prev_text;
std::wstring cur_text;
/* properties */
gboolean visible = DEFAULT_VISIBLE;
std::string font_family = DEFAULT_FONT_FAMILY;
gfloat font_size = DEFAULT_FONT_SIZE;
guint reference_frame_size = DEFAULT_REFERENCE_FRAME_SIZE;
gboolean auto_resize = DEFAULT_AUTO_RESIZE;
DWRITE_FONT_WEIGHT font_weight = DEFAULT_FONT_WEIGHT;
DWRITE_FONT_STYLE font_style = DEFAULT_FONT_STYLE;
DWRITE_FONT_STRETCH font_stretch = DEFAULT_FONT_STRETCH;
std::wstring default_text;
guint text_color = DEFAULT_COLOR;
guint outline_color = DEFAULT_OUTLINE_COLOR;
guint underline_color = DEFAULT_UNDERLINE_COLOR;
guint underline_outline_color = DEFAULT_UNDERLINE_OUTLINE_COLOR;
guint strikethrough_color = DEFAULT_STRIKETHROUGH_COLOR;
guint strikethrough_outline_color = DEFAULT_STRIKETHROUGH_OUTLINE_COLOR;
guint shadow_color = DEFAULT_SHADOW_COLOR;
guint background_color = DEFAULT_BACKGROUND_COLOR;
gdouble layout_x = DEFAULT_LAYOUT_XY;
gdouble layout_y = DEFAULT_LAYOUT_XY;
gdouble layout_width = DEFAULT_LAYOUT_WH;
gdouble layout_height = DEFAULT_LAYOUT_WH;
DWRITE_TEXT_ALIGNMENT text_align = DEFAULT_TEXT_ALIGNMENT;
DWRITE_PARAGRAPH_ALIGNMENT paragraph_align = DEFAULT_PARAGRAPH_ALIGNMENT;
gboolean color_font = FALSE;
};
/* *INDENT-ON* */
static void gst_dwrite_base_overlay_finalize (GObject * object);
static void gst_dwrite_base_overlay_set_property (GObject * object,
guint prop_id, const GValue * value, GParamSpec * pspec);
static void gst_dwrite_base_overlay_get_property (GObject * object,
guint prop_id, GValue * value, GParamSpec * pspec);
static void gst_dwrite_base_overlay_set_context (GstElement * elem,
GstContext * context);
static gboolean gst_dwrite_base_overlay_start (GstBaseTransform * trans);
static gboolean gst_dwrite_base_overlay_stop (GstBaseTransform * trans);
static gboolean gst_dwrite_base_overlay_query (GstBaseTransform * trans,
GstPadDirection direction, GstQuery * query);
static gboolean gst_dwrite_base_overlay_set_caps (GstBaseTransform * trans,
GstCaps * incaps, GstCaps * outcaps);
static gboolean
gst_dwrite_base_overlay_decide_allocation (GstBaseTransform * trans,
GstQuery * query);
static gboolean
gst_dwrite_base_overlay_propose_allocation (GstBaseTransform * trans,
GstQuery * decide_query, GstQuery * query);
static GstCaps *gst_dwrite_base_overlay_transform_caps (GstBaseTransform *
trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter);
static void gst_dwrite_base_overlay_before_transform (GstBaseTransform * trans,
GstBuffer * buf);
static GstFlowReturn
gst_dwrite_base_overlay_prepare_output_buffer (GstBaseTransform * trans,
GstBuffer * inbuf, GstBuffer ** outbuf);
static GstFlowReturn gst_dwrite_base_overlay_transform (GstBaseTransform *
trans, GstBuffer * inbuf, GstBuffer * outbuf);
#define gst_dwrite_base_overlay_parent_class parent_class
G_DEFINE_TYPE (GstDWriteBaseOverlay, gst_dwrite_base_overlay,
GST_TYPE_BASE_TRANSFORM);
static void
gst_dwrite_base_overlay_class_init (GstDWriteBaseOverlayClass * klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass);
object_class->finalize = gst_dwrite_base_overlay_finalize;
object_class->set_property = gst_dwrite_base_overlay_set_property;
object_class->get_property = gst_dwrite_base_overlay_get_property;
gst_dwrite_base_overlay_build_param_specs (_pspec);
for (guint i = 0; i < (guint) _pspec.size (); i++)
g_object_class_install_property (object_class, i + 1, _pspec[i]);
gst_element_class_add_static_pad_template (element_class, &sink_template);
gst_element_class_add_static_pad_template (element_class, &src_template);
element_class->set_context =
GST_DEBUG_FUNCPTR (gst_dwrite_base_overlay_set_context);
trans_class->start = GST_DEBUG_FUNCPTR (gst_dwrite_base_overlay_start);
trans_class->stop = GST_DEBUG_FUNCPTR (gst_dwrite_base_overlay_stop);
trans_class->query = GST_DEBUG_FUNCPTR (gst_dwrite_base_overlay_query);
trans_class->set_caps = GST_DEBUG_FUNCPTR (gst_dwrite_base_overlay_set_caps);
trans_class->decide_allocation =
GST_DEBUG_FUNCPTR (gst_dwrite_base_overlay_decide_allocation);
trans_class->propose_allocation =
GST_DEBUG_FUNCPTR (gst_dwrite_base_overlay_propose_allocation);
trans_class->transform_caps =
GST_DEBUG_FUNCPTR (gst_dwrite_base_overlay_transform_caps);
trans_class->before_transform =
GST_DEBUG_FUNCPTR (gst_dwrite_base_overlay_before_transform);
trans_class->prepare_output_buffer =
GST_DEBUG_FUNCPTR (gst_dwrite_base_overlay_prepare_output_buffer);
trans_class->transform =
GST_DEBUG_FUNCPTR (gst_dwrite_base_overlay_transform);
GST_DEBUG_CATEGORY_INIT (dwrite_base_overlay_debug,
"dwritebaseoverlay", 0, "dwritebaseoverlay");
gst_type_mark_as_plugin_api (GST_TYPE_DWRITE_BASE_OVERLAY,
(GstPluginAPIFlags) 0);
}
static void
gst_dwrite_base_overlay_init (GstDWriteBaseOverlay * self)
{
GstDWriteBaseOverlayPrivate *priv = self->priv;
self->priv = priv = new GstDWriteBaseOverlayPrivate ();
if (gst_dwrite_is_windows_10_or_greater ())
priv->color_font = DEFAULT_COLOR_FONT;
}
static void
gst_dwrite_base_overlay_finalize (GObject * object)
{
GstDWriteBaseOverlay *self = GST_DWRITE_BASE_OVERLAY (object);
delete self->priv;
G_OBJECT_CLASS (parent_class)->finalize (object);
}
static void
gst_dwrite_base_overlay_clear_layout (GstDWriteBaseOverlay * self)
{
GstDWriteBaseOverlayPrivate *priv = self->priv;
priv->layout = nullptr;
gst_clear_buffer (&priv->text_buf);
g_clear_pointer (&priv->overlay_rect, gst_video_overlay_rectangle_unref);
}
static void
update_uint (GstDWriteBaseOverlay * self, guint * prev, const GValue * value)
{
guint val = g_value_get_uint (value);
if (val != *prev) {
*prev = val;
gst_dwrite_base_overlay_clear_layout (self);
}
}
static void
update_double (GstDWriteBaseOverlay * self, gdouble * prev,
const GValue * value)
{
gdouble val = g_value_get_double (value);
if (val != *prev) {
*prev = val;
gst_dwrite_base_overlay_clear_layout (self);
}
}
static void
update_enum (GstDWriteBaseOverlay * self, gint * prev, const GValue * value)
{
gint val = g_value_get_enum (value);
if (val != *prev) {
*prev = val;
gst_dwrite_base_overlay_clear_layout (self);
}
}
static void
gst_dwrite_base_overlay_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstDWriteBaseOverlay *self = GST_DWRITE_BASE_OVERLAY (object);
GstDWriteBaseOverlayPrivate *priv = self->priv;
std::lock_guard < std::mutex > lk (priv->prop_lock);
switch (prop_id) {
case PROP_VISIBLE:
priv->visible = g_value_get_boolean (value);
break;
case PROP_FONT_FAMILY:{
const gchar *font_family = g_value_get_string (value);
std::string font;
if (font_family)
font = font_family;
else
font = DEFAULT_FONT_FAMILY;
if (font != priv->font_family) {
priv->font_family = font;
priv->text_format = nullptr;
gst_dwrite_base_overlay_clear_layout (self);
}
break;
}
case PROP_FONT_SIZE:
{
gfloat font_size = g_value_get_float (value);
if (font_size != priv->font_size) {
priv->font_size = font_size;
priv->text_format = nullptr;
gst_dwrite_base_overlay_clear_layout (self);
}
break;
}
case PROP_REFERENCE_FRAME_SIZE:
{
guint size = g_value_get_uint (value);
if (size != priv->reference_frame_size) {
priv->reference_frame_size = size;
priv->text_format = nullptr;
gst_dwrite_base_overlay_clear_layout (self);
}
break;
}
case PROP_AUTO_RESIZE:
{
gboolean auto_resize = g_value_get_uint (value);
if (auto_resize != priv->auto_resize) {
priv->auto_resize = auto_resize;
priv->text_format = nullptr;
gst_dwrite_base_overlay_clear_layout (self);
}
break;
}
case PROP_FONT_WEIGHT:
{
DWRITE_FONT_WEIGHT weight = (DWRITE_FONT_WEIGHT) g_value_get_enum (value);
if (weight != priv->font_weight) {
priv->font_weight = weight;
priv->text_format = nullptr;
gst_dwrite_base_overlay_clear_layout (self);
}
break;
}
case PROP_FONT_STYLE:
{
DWRITE_FONT_STYLE style = (DWRITE_FONT_STYLE) g_value_get_enum (value);
if (style != priv->font_style) {
priv->font_style = style;
priv->text_format = nullptr;
gst_dwrite_base_overlay_clear_layout (self);
}
break;
}
case PROP_FONT_STRETCH:
{
DWRITE_FONT_STRETCH stretch =
(DWRITE_FONT_STRETCH) g_value_get_enum (value);
if (stretch != priv->font_stretch) {
priv->font_stretch = stretch;
priv->text_format = nullptr;
gst_dwrite_base_overlay_clear_layout (self);
}
break;
}
case PROP_TEXT:
{
const gchar *new_text = g_value_get_string (value);
std::wstring new_string;
if (new_text)
new_string = gst_dwrite_string_to_wstring (new_text);
if (priv->default_text != new_string) {
priv->default_text = new_string;
gst_dwrite_base_overlay_clear_layout (self);
}
break;
}
case PROP_COLOR:
update_uint (self, &priv->text_color, value);
break;
case PROP_OUTLINE_COLOR:
update_uint (self, &priv->outline_color, value);
break;
case PROP_UNDERLINE_COLOR:
update_uint (self, &priv->underline_color, value);
break;
case PROP_UNDERLINE_OUTLINE_COLOR:
update_uint (self, &priv->underline_outline_color, value);
break;
case PROP_STRIKETHROUGH_COLOR:
update_uint (self, &priv->strikethrough_color, value);
break;
case PROP_STRIKETHROUGH_OUTLINE_COLOR:
update_uint (self, &priv->strikethrough_outline_color, value);
break;
case PROP_SHADOW_COLOR:
update_uint (self, &priv->shadow_color, value);
break;
case PROP_BACKGROUND_COLOR:
update_uint (self, &priv->background_color, value);
break;
case PROP_LAYOUT_X:
update_double (self, &priv->layout_x, value);
break;
case PROP_LAYOUT_Y:
update_double (self, &priv->layout_y, value);
break;
case PROP_LAYOUT_WIDTH:
update_double (self, &priv->layout_width, value);
break;
case PROP_LAYOUT_HEIGHT:
update_double (self, &priv->layout_height, value);
break;
case PROP_TEXT_ALIGNMENT:
update_enum (self, (gint *) & priv->text_align, value);
break;
case PROP_PARAGRAPH_ALIGNMENT:
update_enum (self, (gint *) & priv->paragraph_align, value);
break;
case PROP_ENABLE_COLOR_FONT:
priv->color_font = g_value_get_boolean (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_dwrite_base_overlay_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstDWriteBaseOverlay *self = GST_DWRITE_BASE_OVERLAY (object);
GstDWriteBaseOverlayPrivate *priv = self->priv;
std::lock_guard < std::mutex > lk (priv->prop_lock);
switch (prop_id) {
case PROP_VISIBLE:
g_value_set_boolean (value, priv->visible);
break;
case PROP_FONT_FAMILY:
g_value_set_string (value, priv->font_family.c_str ());
break;
case PROP_FONT_SIZE:
g_value_set_float (value, priv->font_size);
break;
case PROP_REFERENCE_FRAME_SIZE:
g_value_set_uint (value, priv->reference_frame_size);
break;
case PROP_AUTO_RESIZE:
g_value_set_boolean (value, priv->auto_resize);
break;
case PROP_FONT_WEIGHT:
g_value_set_enum (value, priv->font_weight);
break;
case PROP_FONT_STYLE:
g_value_set_enum (value, priv->font_style);
break;
case PROP_FONT_STRETCH:
g_value_set_enum (value, priv->font_stretch);
break;
case PROP_TEXT:
if (priv->default_text.empty ()) {
g_value_set_string (value, "");
} else {
std::string str = gst_dwrite_wstring_to_string (priv->default_text);
g_value_set_string (value, str.c_str ());
}
break;
case PROP_COLOR:
g_value_set_uint (value, priv->text_color);
break;
case PROP_OUTLINE_COLOR:
g_value_set_uint (value, priv->outline_color);
break;
case PROP_UNDERLINE_COLOR:
g_value_set_uint (value, priv->underline_color);
break;
case PROP_UNDERLINE_OUTLINE_COLOR:
g_value_set_uint (value, priv->underline_outline_color);
break;
case PROP_STRIKETHROUGH_COLOR:
g_value_set_uint (value, priv->strikethrough_color);
break;
case PROP_STRIKETHROUGH_OUTLINE_COLOR:
g_value_set_uint (value, priv->strikethrough_outline_color);
break;
case PROP_SHADOW_COLOR:
g_value_set_uint (value, priv->shadow_color);
break;
case PROP_BACKGROUND_COLOR:
g_value_set_uint (value, priv->background_color);
break;
case PROP_LAYOUT_X:
g_value_set_double (value, priv->layout_x);
break;
case PROP_LAYOUT_Y:
g_value_set_double (value, priv->layout_y);
break;
case PROP_LAYOUT_WIDTH:
g_value_set_double (value, priv->layout_width);
break;
case PROP_LAYOUT_HEIGHT:
g_value_set_double (value, priv->layout_height);
break;
case PROP_TEXT_ALIGNMENT:
g_value_set_enum (value, priv->text_align);
break;
case PROP_PARAGRAPH_ALIGNMENT:
g_value_set_enum (value, priv->paragraph_align);
break;
case PROP_ENABLE_COLOR_FONT:
g_value_set_boolean (value, priv->color_font);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_dwrite_base_overlay_set_context (GstElement * elem, GstContext * context)
{
GstDWriteBaseOverlay *self = GST_DWRITE_BASE_OVERLAY (elem);
GstDWriteBaseOverlayPrivate *priv = self->priv;
priv->context_lock.lock ();
gst_d3d11_handle_set_context (elem, context, -1, &priv->device);
priv->context_lock.unlock ();
GST_ELEMENT_CLASS (parent_class)->set_context (elem, context);
}
static gboolean
gst_dwrite_base_overlay_start (GstBaseTransform * trans)
{
GstDWriteBaseOverlay *self = GST_DWRITE_BASE_OVERLAY (trans);
GstDWriteBaseOverlayPrivate *priv = self->priv;
HRESULT hr;
hr = DWriteCreateFactory (DWRITE_FACTORY_TYPE_SHARED,
__uuidof (IDWriteFactory), (IUnknown **) (&priv->dwrite_factory));
if (FAILED (hr)) {
GST_ERROR_OBJECT (self, "Couldn't create dwrite factory");
goto error;
}
hr = D2D1CreateFactory (D2D1_FACTORY_TYPE_MULTI_THREADED,
IID_PPV_ARGS (&priv->d2d_factory));
if (FAILED (hr)) {
GST_ERROR_OBJECT (self, "Couldn't create d2d factory");
goto error;
}
hr = IGstDWriteTextRenderer::CreateInstance (priv->dwrite_factory.Get (),
&priv->renderer);
if (FAILED (hr)) {
GST_ERROR_OBJECT (self, "Couldn't create renderer");
goto error;
}
gst_video_info_init (&self->info);
priv->blend_mode = GstDWriteBaseOverlayBlendMode::UNKNOWN;
return TRUE;
error:
priv->renderer = nullptr;
priv->dwrite_factory = nullptr;
priv->d2d_factory = nullptr;
return FALSE;
}
static void
gst_dwrite_base_overlay_clear_resource (GstDWriteBaseOverlay * self)
{
GstDWriteBaseOverlayPrivate *priv = self->priv;
gst_dwrite_base_overlay_clear_layout (self);
if (priv->text_pool) {
gst_buffer_pool_set_active (priv->text_pool, FALSE);
gst_clear_object (&priv->text_pool);
}
if (priv->blend_pool) {
gst_buffer_pool_set_active (priv->blend_pool, FALSE);
gst_clear_object (&priv->blend_pool);
}
if (priv->bitmap_pool) {
gst_buffer_pool_set_active (priv->bitmap_pool, FALSE);
gst_clear_object (&priv->bitmap_pool);
}
gst_clear_object (&priv->pre_conv);
gst_clear_object (&priv->blend_conv);
gst_clear_object (&priv->post_conv);
}
static gboolean
gst_dwrite_base_overlay_stop (GstBaseTransform * trans)
{
GstDWriteBaseOverlay *self = GST_DWRITE_BASE_OVERLAY (trans);
GstDWriteBaseOverlayPrivate *priv = self->priv;
gst_dwrite_base_overlay_clear_resource (self);
priv->renderer = nullptr;
priv->dwrite_factory = nullptr;
priv->d2d_factory = nullptr;
gst_clear_object (&priv->device);
return TRUE;
}
static gboolean
gst_dwrite_base_overlay_query (GstBaseTransform * trans,
GstPadDirection direction, GstQuery * query)
{
GstDWriteBaseOverlay *self = GST_DWRITE_BASE_OVERLAY (trans);
GstDWriteBaseOverlayPrivate *priv = self->priv;
switch (GST_QUERY_TYPE (query)) {
case GST_QUERY_CONTEXT:
{
std::lock_guard < std::recursive_mutex > lk (priv->context_lock);
if (gst_d3d11_handle_context_query (GST_ELEMENT (self),
query, priv->device)) {
return TRUE;
}
break;
}
default:
break;
}
return GST_BASE_TRANSFORM_CLASS (parent_class)->query (trans,
direction, query);
}
static gboolean
gst_dwrite_base_overlay_decide_allocation (GstBaseTransform * trans,
GstQuery * query)
{
GstDWriteBaseOverlay *self = GST_DWRITE_BASE_OVERLAY (trans);
GstDWriteBaseOverlayPrivate *priv = self->priv;
guint min, max, size;
gboolean update_pool;
gboolean is_d3d11 = FALSE;
GstCaps *caps = nullptr;
GstVideoInfo info;
GstBufferPool *pool = nullptr;
GstCapsFeatures *features;
GstStructure *config;
GST_DEBUG_OBJECT (self, "Decide allocation");
gst_query_parse_allocation (query, &caps, nullptr);
if (!caps) {
GST_WARNING_OBJECT (self, "Query without caps");
return FALSE;
}
if (!gst_video_info_from_caps (&info, caps)) {
GST_ERROR_OBJECT (self, "Invalid caps %" GST_PTR_FORMAT, caps);
return FALSE;
}
features = gst_caps_get_features (caps, 0);
if (features && gst_caps_features_contains (features,
GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) {
is_d3d11 = TRUE;
}
if (gst_query_get_n_allocation_pools (query) > 0) {
gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
update_pool = TRUE;
} else {
min = max = 0;
size = info.size;
}
if (pool && is_d3d11) {
std::lock_guard < std::recursive_mutex > lk (priv->context_lock);
if (!gst_d3d11_ensure_element_data (GST_ELEMENT_CAST (self), -1,
&priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't create deice");
return FALSE;
}
if (!GST_IS_D3D11_BUFFER_POOL (pool)) {
gst_clear_object (&pool);
} else {
GstD3D11BufferPool *dpool = GST_D3D11_BUFFER_POOL (pool);
if (dpool->device != priv->device)
gst_clear_object (&pool);
}
}
if (!pool) {
if (is_d3d11)
pool = gst_d3d11_buffer_pool_new (priv->device);
else
pool = gst_video_buffer_pool_new ();
}
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
gst_buffer_pool_config_set_params (config, caps, size, min, max);
if (is_d3d11) {
GstD3D11AllocationParams *params;
guint bind_flags = 0;
GstD3D11Format d3d11_format;
gst_d3d11_device_get_format (priv->device, GST_VIDEO_INFO_FORMAT (&info),
&d3d11_format);
if ((d3d11_format.format_support[0] &
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) != 0) {
bind_flags |= D3D11_BIND_SHADER_RESOURCE;
}
if ((d3d11_format.format_support[0] &
D3D11_FORMAT_SUPPORT_RENDER_TARGET) != 0) {
bind_flags |= D3D11_BIND_RENDER_TARGET;
}
params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
if (!params) {
params = gst_d3d11_allocation_params_new (priv->device, &info,
GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags, 0);
} else {
for (guint i = 0; i < GST_VIDEO_INFO_N_PLANES (&info); i++)
params->desc[i].BindFlags |= bind_flags;
}
gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
gst_d3d11_allocation_params_free (params);
}
if (!gst_buffer_pool_set_config (pool, config)) {
GST_ERROR_OBJECT (self, "Couldn't set config");
gst_object_unref (pool);
return FALSE;
}
/* Get updated size in case of d3d11 */
if (is_d3d11) {
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr,
nullptr);
gst_structure_free (config);
}
if (update_pool)
gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
else
gst_query_add_allocation_pool (query, pool, size, min, max);
GST_DEBUG_OBJECT (self, "Downstream min buffer: %d", min);
priv->downstream_min_buffers = min;
gst_object_unref (pool);
return GST_BASE_TRANSFORM_CLASS (parent_class)->decide_allocation (trans,
query);
}
static gboolean
gst_dwrite_base_overlay_propose_allocation (GstBaseTransform * trans,
GstQuery * decide_query, GstQuery * query)
{
GstDWriteBaseOverlay *self = GST_DWRITE_BASE_OVERLAY (trans);
GstDWriteBaseOverlayPrivate *priv = self->priv;
GstCaps *caps = nullptr;
GstVideoInfo info;
GstCapsFeatures *features;
gboolean is_d3d11 = FALSE;
gboolean has_meta = FALSE;
GST_DEBUG_OBJECT (self, "Propose allocation");
if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans,
decide_query, query))
return FALSE;
if (!decide_query)
return TRUE;
gst_query_parse_allocation (query, &caps, nullptr);
if (!caps) {
GST_WARNING_OBJECT (self, "Query without caps");
return FALSE;
}
if (!gst_video_info_from_caps (&info, caps)) {
GST_ERROR_OBJECT (self, "Invalid caps %" GST_PTR_FORMAT, caps);
return FALSE;
}
features = gst_caps_get_features (caps, 0);
if (features) {
if (gst_caps_features_contains (features,
GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) {
is_d3d11 = TRUE;
}
if (gst_caps_features_contains (features,
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION)) {
has_meta = TRUE;
}
}
if (gst_query_get_n_allocation_pools (query) == 0) {
GstBufferPool *pool;
GstStructure *config;
guint size;
if (is_d3d11) {
std::lock_guard < std::recursive_mutex > lk (priv->context_lock);
if (!gst_d3d11_ensure_element_data (GST_ELEMENT_CAST (self), -1,
&priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't create deice");
return FALSE;
}
pool = gst_d3d11_buffer_pool_new (priv->device);
} else {
pool = gst_video_buffer_pool_new ();
}
GST_DEBUG_OBJECT (self, "Creating new pool with caps %" GST_PTR_FORMAT,
caps);
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_add_option (config,
GST_BUFFER_POOL_OPTION_VIDEO_META);
if (!is_d3d11) {
gst_buffer_pool_config_add_option (config,
GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT);
}
size = info.size;
if (is_d3d11) {
GstD3D11AllocationParams *params;
guint bind_flags = 0;
GstD3D11Format d3d11_format;
gst_d3d11_device_get_format (priv->device, GST_VIDEO_INFO_FORMAT (&info),
&d3d11_format);
if ((d3d11_format.format_support[0] &
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) != 0) {
bind_flags |= D3D11_BIND_SHADER_RESOURCE;
}
if ((d3d11_format.format_support[0] &
D3D11_FORMAT_SUPPORT_RENDER_TARGET) != 0) {
bind_flags |= D3D11_BIND_RENDER_TARGET;
}
params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
if (!params) {
params = gst_d3d11_allocation_params_new (priv->device, &info,
GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags, 0);
} else {
for (guint i = 0; i < GST_VIDEO_INFO_N_PLANES (&info); i++)
params->desc[i].BindFlags |= bind_flags;
}
gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
gst_d3d11_allocation_params_free (params);
}
gst_buffer_pool_config_set_params (config,
caps, size, priv->downstream_min_buffers, 0);
if (!gst_buffer_pool_set_config (pool, config)) {
GST_ERROR_OBJECT (self, "Couldn't set config");
gst_object_unref (pool);
return FALSE;
}
/* Get updated size in case of d3d11 */
if (is_d3d11) {
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr,
nullptr);
gst_structure_free (config);
}
gst_query_add_allocation_pool (query,
pool, size, priv->downstream_min_buffers, 0);
gst_object_unref (pool);
}
gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, nullptr);
if (has_meta && !gst_query_find_allocation_meta (query,
GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, nullptr)) {
gst_query_add_allocation_meta (query,
GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, nullptr);
}
return TRUE;
}
static GstCaps *
gst_dwrite_base_overlay_add_feature (GstCaps * caps)
{
GstCaps *new_caps = gst_caps_new_empty ();
guint caps_size = gst_caps_get_size (caps);
for (guint i = 0; i < caps_size; i++) {
GstStructure *s = gst_caps_get_structure (caps, i);
GstCapsFeatures *f =
gst_caps_features_copy (gst_caps_get_features (caps, i));
GstCaps *c = gst_caps_new_full (gst_structure_copy (s), nullptr);
if (!gst_caps_features_contains (f,
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION)) {
gst_caps_features_add (f,
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION);
}
gst_caps_set_features (c, 0, f);
gst_caps_append (new_caps, c);
}
return new_caps;
}
static GstCaps *
gst_dwrite_overlay_remove_feature (GstCaps * caps)
{
GstCaps *new_caps = gst_caps_new_empty ();
guint caps_size = gst_caps_get_size (caps);
for (guint i = 0; i < caps_size; i++) {
GstStructure *s = gst_caps_get_structure (caps, i);
GstCapsFeatures *f =
gst_caps_features_copy (gst_caps_get_features (caps, i));
GstCaps *c = gst_caps_new_full (gst_structure_copy (s), nullptr);
gst_caps_features_remove (f,
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION);
gst_caps_set_features (c, 0, f);
gst_caps_append (new_caps, c);
}
return new_caps;
}
static GstCaps *
gst_dwrite_base_overlay_transform_caps (GstBaseTransform * trans,
GstPadDirection direction, GstCaps * caps, GstCaps * filter)
{
GstCaps *result, *tmp;
GST_DEBUG_OBJECT (trans,
"Transforming caps %" GST_PTR_FORMAT " in direction %s", caps,
(direction == GST_PAD_SINK) ? "sink" : "src");
if (direction == GST_PAD_SINK) {
tmp = gst_dwrite_base_overlay_add_feature (caps);
tmp = gst_caps_merge (tmp, gst_caps_ref (caps));
} else {
tmp = gst_dwrite_overlay_remove_feature (caps);
tmp = gst_caps_merge (gst_caps_ref (caps), tmp);
}
if (filter) {
result = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST);
gst_caps_unref (tmp);
} else {
result = tmp;
}
GST_DEBUG_OBJECT (trans, "returning caps: %" GST_PTR_FORMAT, result);
return result;
}
static gboolean
is_subsampled_yuv (const GstVideoInfo * info)
{
if (!GST_VIDEO_INFO_IS_YUV (info))
return FALSE;
for (guint i = 0; i < GST_VIDEO_MAX_COMPONENTS; i++) {
if (info->finfo->w_sub[i] != 0 || info->finfo->h_sub[i] != 0)
return TRUE;
}
return FALSE;
}
static GstD3D11Converter *
gst_dwrite_base_overlay_create_converter (GstDWriteBaseOverlay * self,
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
{
GstDWriteBaseOverlayPrivate *priv = self->priv;
GstStructure *config;
D3D11_FILTER filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
if (is_subsampled_yuv (in_info) || is_subsampled_yuv (out_info))
filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
config = gst_structure_new ("convert-config",
GST_D3D11_CONVERTER_OPT_BACKEND, GST_TYPE_D3D11_CONVERTER_BACKEND,
GST_D3D11_CONVERTER_BACKEND_SHADER,
GST_D3D11_CONVERTER_OPT_SAMPLER_FILTER,
GST_TYPE_D3D11_CONVERTER_SAMPLER_FILTER, filter, nullptr);
return gst_d3d11_converter_new (priv->device, in_info, out_info, config);
}
static GstBufferPool *
gst_dwrite_base_overlay_create_d3d11_pool (GstDWriteBaseOverlay * self,
const GstVideoInfo * info)
{
GstDWriteBaseOverlayPrivate *priv = self->priv;
GstCaps *caps = nullptr;
GstStructure *config;
GstD3D11AllocationParams *params;
GstBufferPool *pool = nullptr;
caps = gst_video_info_to_caps (info);
if (!caps) {
GST_ERROR_OBJECT (self, "Couldn't create caps");
return nullptr;
}
pool = gst_d3d11_buffer_pool_new (priv->device);
config = gst_buffer_pool_get_config (pool);
params = gst_d3d11_allocation_params_new (priv->device, info,
GST_D3D11_ALLOCATION_FLAG_DEFAULT,
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET, 0);
gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
gst_d3d11_allocation_params_free (params);
gst_buffer_pool_config_set_params (config, caps, info->size, 0, 0);
if (!gst_buffer_pool_set_config (pool, config)) {
GST_ERROR_OBJECT (self, "Couldn't set pool config");
goto error;
}
if (!gst_buffer_pool_set_active (pool, TRUE)) {
GST_ERROR_OBJECT (self, "Couldn't activate pool");
goto error;
}
return pool;
error:
gst_clear_caps (&caps);
gst_clear_object (&pool);
return nullptr;
}
static gboolean
gst_dwrite_base_overlay_setup_bitmap_pool (GstDWriteBaseOverlay * self,
const GstVideoInfo * info)
{
GstDWriteBaseOverlayPrivate *priv = self->priv;
GstStructure *config;
GstCaps *caps;
if (priv->bitmap_pool) {
gst_buffer_pool_set_active (priv->bitmap_pool, FALSE);
gst_clear_object (&priv->bitmap_pool);
}
caps = gst_video_info_to_caps (info);
priv->bitmap_pool = gst_dwrite_bitmap_pool_new ();
config = gst_buffer_pool_get_config (priv->bitmap_pool);
gst_buffer_pool_config_set_params (config, caps, info->size, 0, 0);
gst_caps_unref (caps);
if (!gst_buffer_pool_set_config (priv->bitmap_pool, config)) {
GST_ERROR_OBJECT (self, "Couldn't set config");
gst_clear_object (&priv->bitmap_pool);
return FALSE;
}
if (!gst_buffer_pool_set_active (priv->bitmap_pool, TRUE)) {
GST_ERROR_OBJECT (self, "Couldn't set active");
gst_clear_object (&priv->bitmap_pool);
return FALSE;
}
return TRUE;
}
static gboolean
gst_dwrite_base_overlay_prepare_resource (GstDWriteBaseOverlay * self)
{
GstDWriteBaseOverlayPrivate *priv = self->priv;
gst_dwrite_base_overlay_clear_resource (self);
switch (priv->blend_mode) {
case GstDWriteBaseOverlayBlendMode::ATTACH_TEXTURE:
priv->text_pool = gst_dwrite_base_overlay_create_d3d11_pool (self,
&priv->bgra_info);
if (!priv->text_pool)
goto error;
break;
case GstDWriteBaseOverlayBlendMode::ATTACH_BITMAP:
case GstDWriteBaseOverlayBlendMode::SW_BLEND:
if (!gst_dwrite_base_overlay_setup_bitmap_pool (self, &priv->bgra_info))
goto error;
break;
case GstDWriteBaseOverlayBlendMode::BLEND:
priv->text_pool = gst_dwrite_base_overlay_create_d3d11_pool (self,
&priv->bgra_info);
if (!priv->text_pool)
goto error;
priv->blend_conv = gst_dwrite_base_overlay_create_converter (self,
&priv->bgra_info, &self->info);
if (!priv->blend_conv) {
GST_ERROR_OBJECT (self, "Couldn't create blend converter");
goto error;
}
break;
case GstDWriteBaseOverlayBlendMode::CONVERT:
priv->text_pool = gst_dwrite_base_overlay_create_d3d11_pool (self,
&priv->bgra_info);
if (!priv->text_pool)
goto error;
priv->pre_conv = gst_dwrite_base_overlay_create_converter (self,
&self->info, &priv->bgra_info);
if (!priv->pre_conv)
goto error;
priv->blend_conv = gst_dwrite_base_overlay_create_converter (self,
&priv->bgra_info, &priv->bgra_info);
if (!priv->blend_conv) {
GST_ERROR_OBJECT (self, "Couldn't create blend converter");
goto error;
}
priv->post_conv = gst_dwrite_base_overlay_create_converter (self,
&priv->bgra_info, &self->info);
if (!priv->post_conv)
goto error;
break;
case GstDWriteBaseOverlayBlendMode::CONVERT_64:
{
GstVideoInfo blend_info;
gst_video_info_set_format (&blend_info, GST_VIDEO_FORMAT_RGBA64_LE,
self->info.width, self->info.height);
priv->blend_pool = gst_dwrite_base_overlay_create_d3d11_pool (self,
&blend_info);
if (!priv->blend_pool)
goto error;
priv->text_pool = gst_dwrite_base_overlay_create_d3d11_pool (self,
&priv->bgra_info);
if (!priv->text_pool)
goto error;
priv->pre_conv = gst_dwrite_base_overlay_create_converter (self,
&self->info, &blend_info);
if (!priv->pre_conv)
goto error;
priv->blend_conv = gst_dwrite_base_overlay_create_converter (self,
&priv->bgra_info, &blend_info);
if (!priv->blend_conv)
goto error;
priv->post_conv = gst_dwrite_base_overlay_create_converter (self,
&blend_info, &self->info);
if (!priv->post_conv)
goto error;
break;
}
default:
g_assert_not_reached ();
return FALSE;
}
if (priv->blend_conv) {
D3D11_BLEND_DESC desc = { 0, };
ComPtr < ID3D11BlendState > blend;
ID3D11Device *device = gst_d3d11_device_get_device_handle (priv->device);
HRESULT hr;
desc.AlphaToCoverageEnable = FALSE;
desc.IndependentBlendEnable = FALSE;
desc.RenderTarget[0].BlendEnable = TRUE;
desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
hr = device->CreateBlendState (&desc, &blend);
if (!gst_d3d11_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't create blend state");
goto error;
}
g_object_set (priv->blend_conv, "blend-state", blend.Get (),
"src-alpha-mode", GST_D3D11_CONVERTER_ALPHA_MODE_PREMULTIPLIED,
nullptr);
}
return TRUE;
error:
gst_dwrite_base_overlay_clear_resource (self);
return FALSE;
}
static const gchar *
blend_mode_to_string (GstDWriteBaseOverlayBlendMode mode)
{
switch (mode) {
case GstDWriteBaseOverlayBlendMode::ATTACH_TEXTURE:
return "attach-texture";
case GstDWriteBaseOverlayBlendMode::ATTACH_BITMAP:
return "attach-bitmap";
case GstDWriteBaseOverlayBlendMode::SW_BLEND:
return "software-blend";
case GstDWriteBaseOverlayBlendMode::BLEND:
return "blend";
case GstDWriteBaseOverlayBlendMode::CONVERT:
return "convert";
case GstDWriteBaseOverlayBlendMode::CONVERT_64:
return "convert-64";
default:
return "unknown";
}
}
static void
gst_dwrite_base_overlay_decide_blend_mode (GstDWriteBaseOverlay * self)
{
GstDWriteBaseOverlayPrivate *priv = self->priv;
priv->blend_mode = GstDWriteBaseOverlayBlendMode::UNKNOWN;
if (priv->attach_meta) {
if (priv->is_d3d11)
priv->blend_mode = GstDWriteBaseOverlayBlendMode::ATTACH_TEXTURE;
else
priv->blend_mode = GstDWriteBaseOverlayBlendMode::ATTACH_BITMAP;
return;
}
if (!priv->is_d3d11) {
priv->blend_mode = GstDWriteBaseOverlayBlendMode::SW_BLEND;
return;
}
/* Decide best blend mode to use based on format */
switch (GST_VIDEO_INFO_FORMAT (&self->info)) {
case GST_VIDEO_FORMAT_BGRA:
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_VUYA:
case GST_VIDEO_FORMAT_RGBA64_LE:
case GST_VIDEO_FORMAT_RGB10A2_LE:
/* Alpha aware formats */
priv->blend_mode = GstDWriteBaseOverlayBlendMode::BLEND;
break;
case GST_VIDEO_FORMAT_NV12:
case GST_VIDEO_FORMAT_NV21:
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
case GST_VIDEO_FORMAT_Y42B:
case GST_VIDEO_FORMAT_Y444:
case GST_VIDEO_FORMAT_GRAY8:
case GST_VIDEO_FORMAT_AYUV:
case GST_VIDEO_FORMAT_RGBP:
case GST_VIDEO_FORMAT_BGRP:
case GST_VIDEO_FORMAT_GBR:
case GST_VIDEO_FORMAT_GBRA:
/* 8bits formats */
priv->blend_mode = GstDWriteBaseOverlayBlendMode::CONVERT;
break;
case GST_VIDEO_FORMAT_P010_10LE:
case GST_VIDEO_FORMAT_P012_LE:
case GST_VIDEO_FORMAT_P016_LE:
case GST_VIDEO_FORMAT_I420_10LE:
case GST_VIDEO_FORMAT_I420_12LE:
case GST_VIDEO_FORMAT_I422_10LE:
case GST_VIDEO_FORMAT_I422_12LE:
case GST_VIDEO_FORMAT_Y444_10LE:
case GST_VIDEO_FORMAT_Y444_12LE:
case GST_VIDEO_FORMAT_Y444_16LE:
case GST_VIDEO_FORMAT_GRAY16_LE:
case GST_VIDEO_FORMAT_AYUV64:
case GST_VIDEO_FORMAT_GBR_10LE:
case GST_VIDEO_FORMAT_GBR_12LE:
case GST_VIDEO_FORMAT_GBRA_10LE:
case GST_VIDEO_FORMAT_GBRA_12LE:
/* high bitdept formats */
priv->blend_mode = GstDWriteBaseOverlayBlendMode::CONVERT_64;
break;
default:
/* d3d11 blending is not supported, fallback to software blending */
priv->blend_mode = GstDWriteBaseOverlayBlendMode::SW_BLEND;
break;
}
}
static gboolean
gst_dwrite_base_overlay_set_caps (GstBaseTransform * trans, GstCaps * incaps,
GstCaps * outcaps)
{
GstDWriteBaseOverlay *self = GST_DWRITE_BASE_OVERLAY (trans);
GstDWriteBaseOverlayPrivate *priv = self->priv;
GstCapsFeatures *features;
GST_DEBUG_OBJECT (self, "Set caps, in caps %" GST_PTR_FORMAT
", out caps %" GST_PTR_FORMAT, incaps, outcaps);
gst_dwrite_base_overlay_clear_resource (self);
priv->blend_mode = GstDWriteBaseOverlayBlendMode::UNKNOWN;
priv->is_d3d11 = FALSE;
priv->attach_meta = FALSE;
if (!gst_video_info_from_caps (&self->info, incaps)) {
GST_WARNING_OBJECT (self, "Invalid caps %" GST_PTR_FORMAT, incaps);
return FALSE;
}
gst_video_info_set_format (&priv->bgra_info, GST_VIDEO_FORMAT_BGRA,
self->info.width, self->info.height);
features = gst_caps_get_features (incaps, 0);
if (features && gst_caps_features_contains (features,
GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) {
priv->is_d3d11 = TRUE;
std::lock_guard < std::recursive_mutex > lk (priv->context_lock);
if (!gst_d3d11_ensure_element_data (GST_ELEMENT_CAST (self), -1,
&priv->device)) {
GST_ERROR_OBJECT (self, "Couldn't create deice");
return FALSE;
}
}
features = gst_caps_get_features (outcaps, 0);
if (features && gst_caps_features_contains (features,
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION)) {
priv->attach_meta = TRUE;
GST_DEBUG_OBJECT (self, "Downstream support overlay meta");
}
priv->prop_lock.lock ();
priv->text_format = nullptr;
priv->layout = nullptr;
priv->layout_origin.x = priv->layout_x * self->info.width;
priv->layout_origin.y = priv->layout_y * self->info.height;
priv->layout_size.x = priv->layout_width * self->info.width;
priv->layout_size.y = priv->layout_height * self->info.height;
priv->prop_lock.unlock ();
gst_dwrite_base_overlay_decide_blend_mode (self);
GST_DEBUG_OBJECT (self, "Decided blend mode \"%s\"",
blend_mode_to_string (priv->blend_mode));
if (!gst_dwrite_base_overlay_prepare_resource (self)) {
GST_ERROR_OBJECT (self, "Couldn't prepare resource");
return FALSE;
}
return TRUE;
}
static void
gst_dwrite_base_overlay_before_transform (GstBaseTransform * trans,
GstBuffer * buf)
{
GstDWriteBaseOverlay *self = GST_DWRITE_BASE_OVERLAY (trans);
GstDWriteBaseOverlayPrivate *priv = self->priv;
if (!priv->is_d3d11)
return;
GstMemory *mem = gst_buffer_peek_memory (buf, 0);
if (!gst_is_d3d11_memory (mem))
return;
GstD3D11Memory *dmem = GST_D3D11_MEMORY_CAST (mem);
std::lock_guard < std::recursive_mutex > lk (priv->context_lock);
if (dmem->device == priv->device)
return;
GST_DEBUG_OBJECT (self, "Updating device");
gst_object_unref (priv->device);
priv->device = (GstD3D11Device *) gst_object_ref (dmem->device);
gst_dwrite_base_overlay_clear_resource (self);
gst_base_transform_reconfigure (trans);
gst_dwrite_base_overlay_prepare_resource (self);
}
static gboolean
gst_dwrite_base_overlay_upload_system (GstDWriteBaseOverlay * self,
GstBuffer * dst, GstBuffer * src, const GstVideoInfo * info)
{
GstVideoFrame in_frame, out_frame;
gboolean ret;
GST_LOG_OBJECT (self, "system copy");
if (!gst_video_frame_map (&in_frame, (GstVideoInfo *) info, src,
(GstMapFlags) (GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))) {
GST_ERROR_OBJECT (self, "Couldn't map input frame");
return FALSE;
}
if (!gst_video_frame_map (&out_frame, (GstVideoInfo *) info, dst,
(GstMapFlags) (GST_MAP_WRITE | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))) {
gst_video_frame_unmap (&in_frame);
GST_ERROR_OBJECT (self, "Couldn't map output frame");
}
ret = gst_video_frame_copy (&out_frame, &in_frame);
gst_video_frame_unmap (&in_frame);
gst_video_frame_unmap (&out_frame);
return ret;
}
static gboolean
gst_dwrite_base_overlay_upload_d3d11 (GstDWriteBaseOverlay * self,
GstBuffer * dst, GstBuffer * src)
{
GST_LOG_OBJECT (self, "d3d11 copy");
for (guint i = 0; i < gst_buffer_n_memory (dst); i++) {
GstMemory *dst_mem, *src_mem;
GstD3D11Memory *dst_dmem, *src_dmem;
GstMapInfo dst_info;
GstMapInfo src_info;
ID3D11Resource *dst_texture, *src_texture;
ID3D11DeviceContext *device_context;
GstD3D11Device *device;
D3D11_BOX src_box = { 0, };
D3D11_TEXTURE2D_DESC dst_desc, src_desc;
guint dst_subidx, src_subidx;
dst_mem = gst_buffer_peek_memory (dst, i);
src_mem = gst_buffer_peek_memory (src, i);
dst_dmem = (GstD3D11Memory *) dst_mem;
src_dmem = (GstD3D11Memory *) src_mem;
device = dst_dmem->device;
gst_d3d11_memory_get_texture_desc (dst_dmem, &dst_desc);
gst_d3d11_memory_get_texture_desc (src_dmem, &src_desc);
device_context = gst_d3d11_device_get_device_context_handle (device);
if (!gst_memory_map (dst_mem, &dst_info,
(GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) {
GST_ERROR_OBJECT (self, "Cannot map dst d3d11 memory");
return FALSE;
}
if (!gst_memory_map (src_mem, &src_info,
(GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) {
GST_ERROR_OBJECT (self, "Cannot map src d3d11 memory");
gst_memory_unmap (dst_mem, &dst_info);
return FALSE;
}
dst_texture = (ID3D11Resource *) dst_info.data;
src_texture = (ID3D11Resource *) src_info.data;
/* src/dst texture size might be different if padding was used.
* select smaller size */
src_box.left = 0;
src_box.top = 0;
src_box.front = 0;
src_box.back = 1;
src_box.right = MIN (src_desc.Width, dst_desc.Width);
src_box.bottom = MIN (src_desc.Height, dst_desc.Height);
dst_subidx = gst_d3d11_memory_get_subresource_index (dst_dmem);
src_subidx = gst_d3d11_memory_get_subresource_index (src_dmem);
GstD3D11DeviceLockGuard lk (device);
device_context->CopySubresourceRegion (dst_texture, dst_subidx, 0, 0, 0,
src_texture, src_subidx, &src_box);
gst_memory_unmap (src_mem, &src_info);
gst_memory_unmap (dst_mem, &dst_info);
}
return TRUE;
}
static GstFlowReturn
gst_dwrite_base_overlay_prepare_output_buffer (GstBaseTransform * trans,
GstBuffer * inbuf, GstBuffer ** outbuf)
{
GstDWriteBaseOverlay *self = GST_DWRITE_BASE_OVERLAY (trans);
GstDWriteBaseOverlayPrivate *priv = self->priv;
GstDWriteBaseOverlayClass *klass = GST_DWRITE_BASE_OVERLAY_GET_CLASS (self);
GstMemory *mem = gst_buffer_peek_memory (inbuf, 0);
GstFlowReturn ret;
gboolean is_d3d11 = FALSE;
gboolean upload_ret;
std::lock_guard < std::mutex > lk (priv->prop_lock);
/* Invisible, do passthrough */
if (!priv->visible) {
gst_base_transform_set_passthrough (trans, TRUE);
*outbuf = inbuf;
return GST_FLOW_OK;
}
priv->cur_text = klass->get_text (self, priv->default_text, inbuf);
if (priv->cur_text.empty ()) {
priv->prev_text.clear ();
gst_dwrite_base_overlay_clear_layout (self);
/* Nothing to render, passthrough */
gst_base_transform_set_passthrough (trans, TRUE);
*outbuf = inbuf;
return GST_FLOW_OK;
}
gst_base_transform_set_passthrough (trans, FALSE);
if (priv->prev_text != priv->cur_text)
gst_dwrite_base_overlay_clear_layout (self);
priv->prev_text = priv->cur_text;
/* attaching meta or software blending can be in-place processing */
if (priv->attach_meta || !priv->is_d3d11 ||
priv->blend_mode == GstDWriteBaseOverlayBlendMode::SW_BLEND) {
goto inplace;
}
if (gst_is_d3d11_memory (mem)) {
D3D11_TEXTURE2D_DESC desc;
GstD3D11Memory *dmem;
const guint bind_flags = (D3D11_BIND_RENDER_TARGET |
D3D11_BIND_SHADER_RESOURCE);
is_d3d11 = TRUE;
dmem = GST_D3D11_MEMORY_CAST (mem);
gst_d3d11_memory_get_texture_desc (dmem, &desc);
/* Cannot write on decoder resource */
if ((desc.BindFlags & D3D11_BIND_DECODER) == 0 &&
(desc.BindFlags & bind_flags) == bind_flags) {
goto inplace;
}
}
/* Needs to allocate new buffer */
ret = GST_BASE_TRANSFORM_CLASS (parent_class)->prepare_output_buffer (trans,
inbuf, outbuf);
if (ret != GST_FLOW_OK)
return ret;
if (is_d3d11)
upload_ret = gst_dwrite_base_overlay_upload_d3d11 (self, *outbuf, inbuf);
else
upload_ret = gst_dwrite_base_overlay_upload_system (self, *outbuf, inbuf,
&self->info);
if (!upload_ret) {
gst_clear_buffer (outbuf);
return GST_FLOW_ERROR;
}
return GST_FLOW_OK;
inplace:
if (gst_buffer_is_writable (inbuf))
*outbuf = inbuf;
else
*outbuf = gst_buffer_copy (inbuf);
return GST_FLOW_OK;
}
static gboolean
gst_dwrite_base_overlay_get_d2d_target (GstDWriteBaseOverlay * self,
ID3D11Texture2D * texture, ID2D1RenderTarget ** target)
{
GstDWriteBaseOverlayPrivate *priv = self->priv;
ComPtr < IDXGISurface > surface;
HRESULT hr;
static const D2D1_RENDER_TARGET_PROPERTIES props = {
D2D1_RENDER_TARGET_TYPE_DEFAULT, DXGI_FORMAT_UNKNOWN,
D2D1_ALPHA_MODE_PREMULTIPLIED, 0, 0, D2D1_RENDER_TARGET_USAGE_NONE,
D2D1_FEATURE_LEVEL_DEFAULT
};
hr = texture->QueryInterface (IID_PPV_ARGS (&surface));
if (!gst_d3d11_result (hr, priv->device))
return FALSE;
hr = priv->d2d_factory->CreateDxgiSurfaceRenderTarget (surface.Get (), props,
target);
if (!gst_d3d11_result (hr, priv->device))
return FALSE;
return TRUE;
}
static void
gst_dwrite_base_overlay_attach (GstDWriteBaseOverlay * self, GstBuffer * buffer)
{
GstDWriteBaseOverlayPrivate *priv = self->priv;
GstVideoOverlayCompositionMeta *meta;
meta = gst_buffer_get_video_overlay_composition_meta (buffer);
if (meta) {
if (meta->overlay) {
meta->overlay =
gst_video_overlay_composition_make_writable (meta->overlay);
gst_video_overlay_composition_add_rectangle (meta->overlay,
priv->overlay_rect);
} else {
meta->overlay = gst_video_overlay_composition_new (priv->overlay_rect);
}
} else {
GstVideoOverlayComposition *comp =
gst_video_overlay_composition_new (priv->overlay_rect);
meta = gst_buffer_add_video_overlay_composition_meta (buffer, comp);
gst_video_overlay_composition_unref (comp);
}
}
static gboolean
gst_dwrite_base_overlay_mode_sw_blend (GstDWriteBaseOverlay * self,
GstBuffer * buffer)
{
GstDWriteBaseOverlayPrivate *priv = self->priv;
GstVideoFrame dst_frame, src_frame;
gboolean ret;
if (!gst_video_frame_map (&dst_frame, &self->info, buffer,
(GstMapFlags) (GST_MAP_WRITE | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))) {
GST_ERROR_OBJECT (self, "Couldn't map input buffer");
return FALSE;
}
if (!gst_video_frame_map (&src_frame, &priv->bgra_info, priv->text_buf,
(GstMapFlags) (GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))) {
gst_video_frame_unmap (&dst_frame);
GST_ERROR_OBJECT (self, "Couldn't map text buffer");
return FALSE;
}
src_frame.info.flags = (GstVideoFlags)
(src_frame.info.flags | GST_VIDEO_FLAG_PREMULTIPLIED_ALPHA);
ret = gst_video_blend (&dst_frame, &src_frame, 0, 0, 1.0);
gst_video_frame_unmap (&src_frame);
gst_video_frame_unmap (&dst_frame);
return ret;
}
static gboolean
gst_d3d11_bast_text_overlay_mode_blend (GstDWriteBaseOverlay * self,
GstBuffer * buffer)
{
GstDWriteBaseOverlayPrivate *priv = self->priv;
if (!gst_d3d11_converter_convert_buffer (priv->blend_conv,
priv->text_buf, buffer)) {
GST_ERROR_OBJECT (self, "Couldn't blend texture");
return FALSE;
}
return TRUE;
}
static gboolean
gst_d3d11_bast_text_overlay_mode_convert (GstDWriteBaseOverlay * self,
GstBuffer * buffer)
{
GstDWriteBaseOverlayPrivate *priv = self->priv;
GstBuffer *pre_buf = nullptr;
gst_buffer_pool_acquire_buffer (priv->text_pool, &pre_buf, nullptr);
if (!pre_buf) {
GST_ERROR_OBJECT (self, "Couldn't acquire preconv buffer");
return FALSE;
}
gst_d3d11_device_lock (priv->device);
if (!gst_d3d11_converter_convert_buffer_unlocked (priv->pre_conv,
buffer, pre_buf)) {
GST_ERROR_OBJECT (self, "pre-convert failed");
gst_d3d11_device_unlock (priv->device);
goto error;
}
if (!gst_d3d11_converter_convert_buffer_unlocked (priv->blend_conv,
priv->text_buf, pre_buf)) {
GST_ERROR_OBJECT (self, "blend-convert failed");
gst_d3d11_device_unlock (priv->device);
goto error;
}
if (!gst_d3d11_converter_convert_buffer_unlocked (priv->post_conv,
pre_buf, buffer)) {
GST_ERROR_OBJECT (self, "post-convert failed");
gst_d3d11_device_unlock (priv->device);
goto error;
}
gst_d3d11_device_unlock (priv->device);
gst_buffer_unref (pre_buf);
return TRUE;
error:
gst_clear_buffer (&pre_buf);
return FALSE;
}
static gboolean
gst_d3d11_bast_text_overlay_mode_convert_64 (GstDWriteBaseOverlay * self,
GstBuffer * buffer)
{
GstDWriteBaseOverlayPrivate *priv = self->priv;
GstBuffer *pre_buf = nullptr;
gst_buffer_pool_acquire_buffer (priv->blend_pool, &pre_buf, nullptr);
if (!pre_buf) {
GST_ERROR_OBJECT (self, "Couldn't acquire pre-convert buffer");
return FALSE;
}
gst_d3d11_device_lock (priv->device);
if (!gst_d3d11_converter_convert_buffer_unlocked (priv->pre_conv,
buffer, pre_buf)) {
GST_ERROR_OBJECT (self, "pre-convert failed");
gst_d3d11_device_unlock (priv->device);
goto error;
}
if (!gst_d3d11_converter_convert_buffer_unlocked (priv->blend_conv,
priv->text_buf, pre_buf)) {
GST_ERROR_OBJECT (self, "Couldn't blend texture");
gst_d3d11_device_unlock (priv->device);
goto error;
}
if (!gst_d3d11_converter_convert_buffer_unlocked (priv->post_conv,
pre_buf, buffer)) {
GST_ERROR_OBJECT (self, "post-convert failed");
gst_d3d11_device_unlock (priv->device);
goto error;
}
gst_d3d11_device_unlock (priv->device);
gst_buffer_unref (pre_buf);
return TRUE;
error:
gst_clear_buffer (&pre_buf);
return FALSE;
}
static gboolean
gst_dwrite_base_overlay_update_text_format (GstDWriteBaseOverlay * self)
{
GstDWriteBaseOverlayPrivate *priv = self->priv;
FLOAT font_size;
FLOAT background_padding;
HRESULT hr;
if (priv->text_format)
return TRUE;
gst_dwrite_base_overlay_clear_layout (self);
if (priv->auto_resize) {
font_size = (FLOAT) self->info.width * priv->font_size /
priv->reference_frame_size;
} else {
font_size = priv->font_size;
}
background_padding = (font_size / priv->font_size) * 5.0f;
priv->background_padding.left = priv->background_padding.top =
-background_padding;
priv->background_padding.right = priv->background_padding.bottom =
background_padding;
std::wstring wfont_family = gst_dwrite_string_to_wstring (priv->font_family);
hr = priv->dwrite_factory->CreateTextFormat (wfont_family.c_str (), nullptr,
priv->font_weight, priv->font_style, priv->font_stretch,
font_size, L"en-us", &priv->text_format);
if (FAILED (hr)) {
GST_ERROR_OBJECT (self, "Couldn't create text format");
return FALSE;
}
return TRUE;
}
static inline D2D1_COLOR_F
unpack_argb (guint packed)
{
D2D1_COLOR_F ret;
ret.a = ((packed >> 24) & 0xff) / 255.f;
ret.r = ((packed >> 16) & 0xff) / 255.f;
ret.g = ((packed >> 8) & 0xff) / 255.f;
ret.b = ((packed >> 0) & 0xff) / 255.f;
return ret;
}
static gboolean
gst_dwrite_base_overlay_create_layout (GstDWriteBaseOverlay * self,
const std::wstring & text)
{
GstDWriteBaseOverlayPrivate *priv = self->priv;
D2D1_COLOR_F color;
ComPtr < IGstDWriteTextEffect > effect;
HRESULT hr;
DWRITE_TEXT_RANGE range;
hr = priv->dwrite_factory->CreateTextLayout (text.c_str (), text.length (),
priv->text_format.Get (), self->info.width, self->info.height,
&priv->layout);
if (FAILED (hr)) {
GST_ERROR_OBJECT (self, "Couldn't create text layout");
return FALSE;
}
hr = IGstDWriteTextEffect::CreateInstance (&effect);
if (FAILED (hr)) {
GST_ERROR_OBJECT (self, "Couldn't create text effect");
priv->layout = nullptr;
return FALSE;
}
range.startPosition = 0;
range.length = G_MAXUINT32;
priv->layout->SetTextAlignment (priv->text_align);
priv->layout->SetParagraphAlignment (priv->paragraph_align);
priv->layout->SetMaxWidth (priv->layout_size.x);
priv->layout->SetMaxHeight (priv->layout_size.y);
color = unpack_argb (priv->text_color);
effect->SetBrushColor (GST_DWRITE_BRUSH_TEXT, &color);
color = unpack_argb (priv->outline_color);
effect->SetBrushColor (GST_DWRITE_BRUSH_TEXT_OUTLINE, &color);
color = unpack_argb (priv->underline_color);
effect->SetBrushColor (GST_DWRITE_BRUSH_UNDERLINE, &color);
color = unpack_argb (priv->underline_outline_color);
effect->SetBrushColor (GST_DWRITE_BRUSH_UNDERLINE_OUTLINE, &color);
if (priv->underline_color || priv->underline_outline_color) {
priv->layout->SetUnderline (TRUE, range);
} else {
priv->layout->SetUnderline (FALSE, range);
}
color = unpack_argb (priv->strikethrough_color);
effect->SetBrushColor (GST_DWRITE_BRUSH_STRIKETHROUGH, &color);
color = unpack_argb (priv->strikethrough_outline_color);
effect->SetBrushColor (GST_DWRITE_BRUSH_STRIKETHROUGH_OUTLINE, &color);
if (priv->strikethrough_color || priv->strikethrough_outline_color) {
priv->layout->SetStrikethrough (TRUE, range);
} else {
priv->layout->SetStrikethrough (FALSE, range);
}
color = unpack_argb (priv->shadow_color);
effect->SetBrushColor (GST_DWRITE_BRUSH_SHADOW, &color);
hr = priv->layout->SetDrawingEffect (effect.Get (), range);
if (FAILED (hr)) {
GST_ERROR_OBJECT (self, "Couldn't set drawing effect");
priv->layout = nullptr;
return FALSE;
}
return TRUE;
}
static gboolean
gst_dwrite_base_overlay_render_text (GstDWriteBaseOverlay * self)
{
GstDWriteBaseOverlayPrivate *priv = self->priv;
GstBuffer *text_buf = nullptr;
gboolean bitmap_render = FALSE;
ComPtr < ID2D1RenderTarget > target;
GstMemory *mem;
HRESULT hr;
GstMapInfo info;
D2D1_COLOR_F bg_color;
D2D1_RECT_F bg_padding = D2D1::RectF ();
if (priv->text_buf)
return TRUE;
if (priv->blend_mode == GstDWriteBaseOverlayBlendMode::ATTACH_BITMAP ||
priv->blend_mode == GstDWriteBaseOverlayBlendMode::SW_BLEND) {
gst_buffer_pool_acquire_buffer (priv->bitmap_pool, &text_buf, nullptr);
bitmap_render = TRUE;
} else {
gst_buffer_pool_acquire_buffer (priv->text_pool, &text_buf, nullptr);
}
if (!text_buf) {
GST_ERROR_OBJECT (self, "Couldn't get text buffer");
return FALSE;
}
mem = gst_buffer_peek_memory (text_buf, 0);
if (bitmap_render) {
static const D2D1_RENDER_TARGET_PROPERTIES props = {
D2D1_RENDER_TARGET_TYPE_DEFAULT, DXGI_FORMAT_B8G8R8A8_UNORM,
D2D1_ALPHA_MODE_PREMULTIPLIED, 0, 0, D2D1_RENDER_TARGET_USAGE_NONE,
D2D1_FEATURE_LEVEL_DEFAULT
};
GstDWriteBitmapMemory *bmem = (GstDWriteBitmapMemory *) mem;
hr = priv->d2d_factory->CreateWicBitmapRenderTarget (bmem->bitmap, &props,
&target);
if (FAILED (hr)) {
GST_ERROR_OBJECT (self, "Couldn't create render target, hr: 0x%x",
(guint) hr);
goto error;
}
} else {
ID3D11Texture2D *texture;
if (!gst_memory_map (mem, &info,
(GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) {
GST_ERROR_OBJECT (self, "Could not map buffer");
goto error;
}
gst_d3d11_device_lock (priv->device);
texture = (ID3D11Texture2D *) info.data;
if (!gst_dwrite_base_overlay_get_d2d_target (self, texture, &target)) {
gst_d3d11_device_unlock (priv->device);
gst_memory_unmap (mem, &info);
goto error;
}
}
bg_color = unpack_argb (priv->background_color);
if (priv->background_color)
bg_padding = priv->background_padding;
target->BeginDraw ();
target->Clear (D2D1::ColorF (D2D1::ColorF::Black, 0.0));
priv->renderer->Draw (priv->layout_origin, D2D1::SizeF (1.0, 1.0),
D2D1::Rect (0, 0, self->info.width, self->info.height),
bg_color, bg_padding, priv->color_font, priv->layout.Get (),
target.Get ());
target->EndDraw ();
if (!bitmap_render) {
gst_d3d11_device_unlock (priv->device);
gst_memory_unmap (mem, &info);
}
priv->text_buf = text_buf;
priv->overlay_rect = gst_video_overlay_rectangle_new_raw (text_buf, 0, 0,
self->info.width, self->info.height,
GST_VIDEO_OVERLAY_FORMAT_FLAG_PREMULTIPLIED_ALPHA);
return TRUE;
error:
gst_clear_buffer (&text_buf);
return FALSE;
}
static GstFlowReturn
gst_dwrite_base_overlay_transform (GstBaseTransform * trans, GstBuffer * inbuf,
GstBuffer * outbuf)
{
GstDWriteBaseOverlay *self = GST_DWRITE_BASE_OVERLAY (trans);
GstDWriteBaseOverlayPrivate *priv = self->priv;
GstDWriteBaseOverlayClass *klass = GST_DWRITE_BASE_OVERLAY_GET_CLASS (self);
gboolean ret = FALSE;
std::lock_guard < std::mutex > lk (priv->prop_lock);
if (!gst_dwrite_base_overlay_update_text_format (self))
return GST_FLOW_ERROR;
if (!priv->layout &&
!gst_dwrite_base_overlay_create_layout (self, priv->cur_text)) {
return GST_FLOW_ERROR;
}
if (!gst_dwrite_base_overlay_render_text (self))
return GST_FLOW_ERROR;
GST_LOG_OBJECT (self,
"Blending mode \"%s\"", blend_mode_to_string (priv->blend_mode));
switch (priv->blend_mode) {
case GstDWriteBaseOverlayBlendMode::ATTACH_TEXTURE:
case GstDWriteBaseOverlayBlendMode::ATTACH_BITMAP:
gst_dwrite_base_overlay_attach (self, outbuf);
ret = TRUE;
break;
case GstDWriteBaseOverlayBlendMode::SW_BLEND:
ret = gst_dwrite_base_overlay_mode_sw_blend (self, outbuf);
break;
case GstDWriteBaseOverlayBlendMode::BLEND:
ret = gst_d3d11_bast_text_overlay_mode_blend (self, outbuf);
break;
case GstDWriteBaseOverlayBlendMode::CONVERT:
ret = gst_d3d11_bast_text_overlay_mode_convert (self, outbuf);
break;
case GstDWriteBaseOverlayBlendMode::CONVERT_64:
ret = gst_d3d11_bast_text_overlay_mode_convert_64 (self, outbuf);
break;
case GstDWriteBaseOverlayBlendMode::UNKNOWN:
GST_ERROR_OBJECT (self, "Conversion mode was not configured");
ret = FALSE;
}
if (!ret)
return GST_FLOW_ERROR;
if (klass->after_transform)
klass->after_transform (self, outbuf);
return GST_FLOW_OK;
}
void
gst_dwrite_base_overlay_build_param_specs (std::vector < GParamSpec * >&pspec)
{
pspec.push_back (g_param_spec_boolean ("visible", "Visible",
"Whether to draw text", DEFAULT_VISIBLE,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
pspec.push_back (g_param_spec_string ("font-family", "Font Family",
"Font family to use", DEFAULT_FONT_FAMILY,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
pspec.push_back (g_param_spec_float ("font-size", "Font Size",
"Font size to use", 0.1f, 1638.f, DEFAULT_FONT_SIZE,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
pspec.push_back (g_param_spec_uint ("reference-frame-size",
"Reference Frame Size",
"Reference Frame size used for \"auto-resize\"", 16, 16384,
DEFAULT_REFERENCE_FRAME_SIZE,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
pspec.push_back (g_param_spec_boolean ("auto-resize", "Auto Resize",
"Calculate font size to be equivalent to \"font-size\" at "
"\"reference-frame-size\"", DEFAULT_AUTO_RESIZE,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
pspec.push_back (g_param_spec_enum ("font-weight", "Font Weight",
"Font Weight", GST_TYPE_DWRITE_FONT_WEIGHT, DEFAULT_FONT_WEIGHT,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
pspec.push_back (g_param_spec_enum ("font-style", "Font Style", "Font Style",
GST_TYPE_DWRITE_FONT_STYLE, DEFAULT_FONT_STYLE,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
pspec.push_back (g_param_spec_enum ("font-stretch", "Font Stretch",
"Font Stretch", GST_TYPE_DWRITE_FONT_STRETCH, DEFAULT_FONT_STRETCH,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
pspec.push_back (g_param_spec_string ("text", "Text", "Text to render", "",
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
pspec.push_back (g_param_spec_uint ("color", "Color",
"Text color to use (big-endian ARGB)", 0, G_MAXUINT32, DEFAULT_COLOR,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
pspec.push_back (g_param_spec_uint ("outline-color", "Outline Color",
"Text outline color to use (big-endian ARGB)", 0, G_MAXUINT32,
DEFAULT_OUTLINE_COLOR,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
pspec.push_back (g_param_spec_uint ("underline-color", "Underline Color",
"Underline color to use (big-endian ARGB)", 0, G_MAXUINT32,
DEFAULT_UNDERLINE_COLOR,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
pspec.push_back (g_param_spec_uint ("underline-outline-color",
"Underline Outline Color",
"Outline of underline color to use (big-endian ARGB)", 0, G_MAXUINT32,
DEFAULT_UNDERLINE_OUTLINE_COLOR,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
pspec.push_back (g_param_spec_uint ("strikethrough-color",
"Strikethrough Color", "Strikethrough color to use (big-endian ARGB)",
0, G_MAXUINT32, DEFAULT_STRIKETHROUGH_COLOR,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
pspec.push_back (g_param_spec_uint ("strikethrough-outline-color",
"Strikethrough Outline Color",
"Outline of strikethrough color to use (big-endian ARGB)", 0,
G_MAXUINT32, DEFAULT_STRIKETHROUGH_OUTLINE_COLOR,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
pspec.push_back (g_param_spec_uint ("shadow-color", "Shadow Color",
"Shadow color to use (big-endian ARGB)", 0, G_MAXUINT32,
DEFAULT_SHADOW_COLOR,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
pspec.push_back (g_param_spec_uint ("background-color", "Background Color",
"Background color to use (big-endian ARGB)", 0, G_MAXUINT32,
DEFAULT_BACKGROUND_COLOR,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
pspec.push_back (g_param_spec_double ("layout-x", "Layout X",
"Normalized X coordinate of text layout", 0, 1, DEFAULT_LAYOUT_XY,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
pspec.push_back (g_param_spec_double ("layout-y", "Layout Y",
"Normalized Y coordinate of text layout", 0, 1, DEFAULT_LAYOUT_XY,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
pspec.push_back (g_param_spec_double ("layout-width", "Layout Width",
"Normalized width of text layout", 0, 1, DEFAULT_LAYOUT_WH,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
pspec.push_back (g_param_spec_double ("layout-height", "Layout Height",
"Normalized height of text layout", 0, 1, DEFAULT_LAYOUT_WH,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
pspec.push_back (g_param_spec_enum ("text-alignment", "Text Alignment",
"Text Alignment", GST_TYPE_DWRITE_TEXT_ALIGNMENT,
DEFAULT_TEXT_ALIGNMENT,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
pspec.push_back (g_param_spec_enum ("paragraph-alignment",
"Paragraph alignment", "Paragraph Alignment",
GST_TYPE_DWRITE_PARAGRAPH_ALIGNMENT, DEFAULT_PARAGRAPH_ALIGNMENT,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
#ifdef HAVE_DWRITE_COLOR_FONT
if (gst_dwrite_is_windows_10_or_greater ()) {
pspec.push_back (g_param_spec_boolean ("color-font", "Color Font",
"Enable color font, requires Windows 10 or newer",
DEFAULT_COLOR_FONT,
(GParamFlags) (GST_PARAM_CONDITIONALLY_AVAILABLE |
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
}
#endif
}