gstreamer/sys/msdk/gstmsdkcontext.c

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/* GStreamer Intel MSDK plugin
* Copyright (c) 2018, Intel Corporation
* Copyright (c) 2018, Igalia S.L.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGDECE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "gstmsdkcontext.h"
#ifndef _WIN32
#include <fcntl.h>
#include <unistd.h>
#include <va/va_drm.h>
#include <gudev/gudev.h>
#endif
GST_DEBUG_CATEGORY_STATIC (gst_debug_msdkcontext);
#define GST_CAT_DEFAULT gst_debug_msdkcontext
struct _GstMsdkContextPrivate
{
mfxSession session;
GList *cached_alloc_responses;
gboolean hardware;
gboolean is_joined;
gboolean has_frame_allocator;
GstMsdkContextJobType job_type;
gint shared_async_depth;
msdk: manage MSDK surfaces seperately Currently a gst buffer has one mfxFrameSurface when it's allocated and can't be changed. This is based on that the life of gst buffer and mfxFrameSurface would be same. But it's not true. Sometimes even if a gst buffer of a frame is finished on downstream, mfxFramesurface coupled with the gst buffer is still locked, which means it's still being used in the driver. So this patch does this. Every time a gst buffer is acquired from the pool, it confirms if the surface coupled with the buffer is unlocked. If not, replace it with new unlocked one. In this way, user(decoder or encoder) doesn't need to manage gst buffers including locked surface. To do that, this patch includes the following: 1. GstMsdkContext - Manages MSDK surfaces available, used, locked respectively as the following: 1\ surfaces_avail : surfaces which are free and unused anywhere 2\ surfaces_used : surfaces coupled with a gst buffer and being used now. 3\ surfaces_locked : surfaces still locked even after the gst buffer is released. - Provide an api to get MSDK surface available. - Provide an api to release MSDK surface. 2. GstMsdkVideoMemory - Gets a surface available when it's allocated. - Provide an api to get an available surface with new unlocked one. - Provide an api to release surface in the msdk video memory. 3. GstMsdkBufferPool - In acquire_buffer, every time a gst buffer is acquired, get new available surface from the list. - In release_buffer, it confirms if the buffer's surface is unlocked or not. - If unlocked, it is put to the available list. - If still locked, it is put to the locked list. This also fixes bug #793525. https://bugzilla.gnome.org/show_bug.cgi?id=793413 https://bugzilla.gnome.org/show_bug.cgi?id=793525
2018-03-08 20:37:12 +00:00
GMutex mutex;
GList *child_session_list;
#ifndef _WIN32
gint fd;
VADisplay dpy;
#endif
};
#define gst_msdk_context_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstMsdkContext, gst_msdk_context, GST_TYPE_OBJECT,
G_ADD_PRIVATE (GstMsdkContext)
GST_DEBUG_CATEGORY_INIT (gst_debug_msdkcontext, "msdkcontext", 0,
"MSDK Context"));
#ifndef _WIN32
static gint
get_device_id (void)
{
GUdevClient *client = NULL;
GUdevEnumerator *e = NULL;
GList *devices, *l;
GUdevDevice *dev, *parent;
const gchar *devnode_path;
const gchar *devnode_files[2] = { "renderD[0-9]*", "card[0-9]*" };
int fd = -1, i;
client = g_udev_client_new (NULL);
if (!client)
goto done;
e = g_udev_enumerator_new (client);
if (!e)
goto done;
g_udev_enumerator_add_match_subsystem (e, "drm");
for (i = 0; i < 2; i++) {
g_udev_enumerator_add_match_name (e, devnode_files[i]);
devices = g_udev_enumerator_execute (e);
for (l = devices; l != NULL; l = l->next) {
dev = (GUdevDevice *) l->data;
parent = g_udev_device_get_parent (dev);
if (strcmp (g_udev_device_get_subsystem (parent), "pci") != 0 ||
strcmp (g_udev_device_get_driver (parent), "i915") != 0) {
g_object_unref (parent);
continue;
}
g_object_unref (parent);
devnode_path = g_udev_device_get_device_file (dev);
fd = open (devnode_path, O_RDWR | O_CLOEXEC);
if (fd < 0)
continue;
GST_DEBUG ("Opened the drm device node %s", devnode_path);
break;
}
g_list_foreach (devices, (GFunc) gst_object_unref, NULL);
g_list_free (devices);
if (fd >= 0)
goto done;
}
done:
if (e)
g_object_unref (e);
if (client)
g_object_unref (client);
return fd;
}
static gboolean
gst_msdk_context_use_vaapi (GstMsdkContext * context)
{
gint fd;
gint maj_ver, min_ver;
VADisplay va_dpy = NULL;
VAStatus va_status;
mfxStatus status;
GstMsdkContextPrivate *priv = context->priv;
fd = get_device_id ();
if (fd < 0) {
GST_ERROR ("Couldn't find a drm device node to open");
return FALSE;
}
va_dpy = vaGetDisplayDRM (fd);
if (!va_dpy) {
GST_ERROR ("Couldn't get a VA DRM display");
goto failed;
}
va_status = vaInitialize (va_dpy, &maj_ver, &min_ver);
if (va_status != VA_STATUS_SUCCESS) {
GST_ERROR ("Couldn't initialize VA DRM display");
goto failed;
}
status = MFXVideoCORE_SetHandle (priv->session, MFX_HANDLE_VA_DISPLAY,
(mfxHDL) va_dpy);
if (status != MFX_ERR_NONE) {
GST_ERROR ("Setting VAAPI handle failed (%s)",
msdk_status_to_string (status));
goto failed;
}
priv->fd = fd;
priv->dpy = va_dpy;
return TRUE;
failed:
if (va_dpy)
vaTerminate (va_dpy);
close (fd);
return FALSE;
}
#endif
static gboolean
gst_msdk_context_open (GstMsdkContext * context, gboolean hardware,
GstMsdkContextJobType job_type)
{
GstMsdkContextPrivate *priv = context->priv;
priv->job_type = job_type;
priv->hardware = hardware;
priv->session =
msdk_open_session (hardware ? MFX_IMPL_HARDWARE_ANY : MFX_IMPL_SOFTWARE);
if (!priv->session)
goto failed;
#ifndef _WIN32
priv->fd = -1;
if (hardware) {
if (!gst_msdk_context_use_vaapi (context))
goto failed;
}
#endif
return TRUE;
failed:
msdk_close_session (priv->session);
return FALSE;
}
static void
gst_msdk_context_init (GstMsdkContext * context)
{
GstMsdkContextPrivate *priv = gst_msdk_context_get_instance_private (context);
context->priv = priv;
msdk: manage MSDK surfaces seperately Currently a gst buffer has one mfxFrameSurface when it's allocated and can't be changed. This is based on that the life of gst buffer and mfxFrameSurface would be same. But it's not true. Sometimes even if a gst buffer of a frame is finished on downstream, mfxFramesurface coupled with the gst buffer is still locked, which means it's still being used in the driver. So this patch does this. Every time a gst buffer is acquired from the pool, it confirms if the surface coupled with the buffer is unlocked. If not, replace it with new unlocked one. In this way, user(decoder or encoder) doesn't need to manage gst buffers including locked surface. To do that, this patch includes the following: 1. GstMsdkContext - Manages MSDK surfaces available, used, locked respectively as the following: 1\ surfaces_avail : surfaces which are free and unused anywhere 2\ surfaces_used : surfaces coupled with a gst buffer and being used now. 3\ surfaces_locked : surfaces still locked even after the gst buffer is released. - Provide an api to get MSDK surface available. - Provide an api to release MSDK surface. 2. GstMsdkVideoMemory - Gets a surface available when it's allocated. - Provide an api to get an available surface with new unlocked one. - Provide an api to release surface in the msdk video memory. 3. GstMsdkBufferPool - In acquire_buffer, every time a gst buffer is acquired, get new available surface from the list. - In release_buffer, it confirms if the buffer's surface is unlocked or not. - If unlocked, it is put to the available list. - If still locked, it is put to the locked list. This also fixes bug #793525. https://bugzilla.gnome.org/show_bug.cgi?id=793413 https://bugzilla.gnome.org/show_bug.cgi?id=793525
2018-03-08 20:37:12 +00:00
g_mutex_init (&priv->mutex);
}
static void
release_child_session (gpointer session)
{
mfxStatus status;
mfxSession _session = session;
status = MFXDisjoinSession (_session);
if (status != MFX_ERR_NONE)
GST_WARNING ("failed to disjoin (%s)", msdk_status_to_string (status));
msdk_close_session (_session);
}
static void
gst_msdk_context_finalize (GObject * obj)
{
GstMsdkContext *context = GST_MSDK_CONTEXT_CAST (obj);
GstMsdkContextPrivate *priv = context->priv;
/* child sessions will be closed when the parent session is closed */
if (priv->is_joined)
goto done;
else
g_list_free_full (priv->child_session_list, release_child_session);
msdk_close_session (priv->session);
msdk: manage MSDK surfaces seperately Currently a gst buffer has one mfxFrameSurface when it's allocated and can't be changed. This is based on that the life of gst buffer and mfxFrameSurface would be same. But it's not true. Sometimes even if a gst buffer of a frame is finished on downstream, mfxFramesurface coupled with the gst buffer is still locked, which means it's still being used in the driver. So this patch does this. Every time a gst buffer is acquired from the pool, it confirms if the surface coupled with the buffer is unlocked. If not, replace it with new unlocked one. In this way, user(decoder or encoder) doesn't need to manage gst buffers including locked surface. To do that, this patch includes the following: 1. GstMsdkContext - Manages MSDK surfaces available, used, locked respectively as the following: 1\ surfaces_avail : surfaces which are free and unused anywhere 2\ surfaces_used : surfaces coupled with a gst buffer and being used now. 3\ surfaces_locked : surfaces still locked even after the gst buffer is released. - Provide an api to get MSDK surface available. - Provide an api to release MSDK surface. 2. GstMsdkVideoMemory - Gets a surface available when it's allocated. - Provide an api to get an available surface with new unlocked one. - Provide an api to release surface in the msdk video memory. 3. GstMsdkBufferPool - In acquire_buffer, every time a gst buffer is acquired, get new available surface from the list. - In release_buffer, it confirms if the buffer's surface is unlocked or not. - If unlocked, it is put to the available list. - If still locked, it is put to the locked list. This also fixes bug #793525. https://bugzilla.gnome.org/show_bug.cgi?id=793413 https://bugzilla.gnome.org/show_bug.cgi?id=793525
2018-03-08 20:37:12 +00:00
g_mutex_clear (&priv->mutex);
#ifndef _WIN32
if (priv->dpy)
vaTerminate (priv->dpy);
if (priv->fd >= 0)
close (priv->fd);
#endif
done:
G_OBJECT_CLASS (parent_class)->finalize (obj);
}
static void
gst_msdk_context_class_init (GstMsdkContextClass * klass)
{
GObjectClass *const g_object_class = G_OBJECT_CLASS (klass);
g_object_class->finalize = gst_msdk_context_finalize;
}
GstMsdkContext *
gst_msdk_context_new (gboolean hardware, GstMsdkContextJobType job_type)
{
GstMsdkContext *obj = g_object_new (GST_TYPE_MSDK_CONTEXT, NULL);
if (obj && !gst_msdk_context_open (obj, hardware, job_type)) {
if (obj)
gst_object_unref (obj);
return NULL;
}
return obj;
}
GstMsdkContext *
gst_msdk_context_new_with_parent (GstMsdkContext * parent)
{
mfxStatus status;
GstMsdkContext *obj = g_object_new (GST_TYPE_MSDK_CONTEXT, NULL);
GstMsdkContextPrivate *priv = obj->priv;
GstMsdkContextPrivate *parent_priv = parent->priv;
status = MFXCloneSession (parent_priv->session, &priv->session);
if (status != MFX_ERR_NONE) {
GST_ERROR ("Failed to clone mfx session");
g_object_unref (obj);
return NULL;
}
priv->is_joined = TRUE;
priv->hardware = parent_priv->hardware;
priv->job_type = parent_priv->job_type;
parent_priv->child_session_list =
g_list_prepend (parent_priv->child_session_list, priv->session);
#ifndef _WIN32
priv->dpy = parent_priv->dpy;
priv->fd = parent_priv->fd;
if (priv->hardware) {
status = MFXVideoCORE_SetHandle (priv->session, MFX_HANDLE_VA_DISPLAY,
(mfxHDL) parent_priv->dpy);
if (status != MFX_ERR_NONE) {
GST_ERROR ("Setting VA handle failed (%s)",
msdk_status_to_string (status));
g_object_unref (obj);
return NULL;
}
}
#endif
return obj;
}
mfxSession
gst_msdk_context_get_session (GstMsdkContext * context)
{
return context->priv->session;
}
gpointer
gst_msdk_context_get_handle (GstMsdkContext * context)
{
#ifndef _WIN32
return context->priv->dpy;
#else
return NULL;
#endif
}
gint
gst_msdk_context_get_fd (GstMsdkContext * context)
{
#ifndef _WIN32
return context->priv->fd;
#else
return -1;
#endif
}
static gint
_find_response (gconstpointer resp, gconstpointer comp_resp)
{
GstMsdkAllocResponse *cached_resp = (GstMsdkAllocResponse *) resp;
mfxFrameAllocResponse *_resp = (mfxFrameAllocResponse *) comp_resp;
return cached_resp ? cached_resp->response.mids != _resp->mids : -1;
}
static gint
_find_request (gconstpointer resp, gconstpointer req)
{
GstMsdkAllocResponse *cached_resp = (GstMsdkAllocResponse *) resp;
mfxFrameAllocRequest *_req = (mfxFrameAllocRequest *) req;
/* Confirm if it's under the size of the cached response */
if (_req->Info.Width <= cached_resp->request.Info.Width &&
_req->Info.Height <= cached_resp->request.Info.Height) {
return _req->Type & cached_resp->
request.Type & MFX_MEMTYPE_FROM_DECODE ? 0 : -1;
}
return -1;
}
GstMsdkAllocResponse *
gst_msdk_context_get_cached_alloc_responses (GstMsdkContext * context,
mfxFrameAllocResponse * resp)
{
GstMsdkContextPrivate *priv = context->priv;
GList *l =
g_list_find_custom (priv->cached_alloc_responses, resp, _find_response);
if (l)
return l->data;
else
return NULL;
}
GstMsdkAllocResponse *
gst_msdk_context_get_cached_alloc_responses_by_request (GstMsdkContext *
context, mfxFrameAllocRequest * req)
{
GstMsdkContextPrivate *priv = context->priv;
GList *l =
g_list_find_custom (priv->cached_alloc_responses, req, _find_request);
if (l)
return l->data;
else
return NULL;
}
msdk: manage MSDK surfaces seperately Currently a gst buffer has one mfxFrameSurface when it's allocated and can't be changed. This is based on that the life of gst buffer and mfxFrameSurface would be same. But it's not true. Sometimes even if a gst buffer of a frame is finished on downstream, mfxFramesurface coupled with the gst buffer is still locked, which means it's still being used in the driver. So this patch does this. Every time a gst buffer is acquired from the pool, it confirms if the surface coupled with the buffer is unlocked. If not, replace it with new unlocked one. In this way, user(decoder or encoder) doesn't need to manage gst buffers including locked surface. To do that, this patch includes the following: 1. GstMsdkContext - Manages MSDK surfaces available, used, locked respectively as the following: 1\ surfaces_avail : surfaces which are free and unused anywhere 2\ surfaces_used : surfaces coupled with a gst buffer and being used now. 3\ surfaces_locked : surfaces still locked even after the gst buffer is released. - Provide an api to get MSDK surface available. - Provide an api to release MSDK surface. 2. GstMsdkVideoMemory - Gets a surface available when it's allocated. - Provide an api to get an available surface with new unlocked one. - Provide an api to release surface in the msdk video memory. 3. GstMsdkBufferPool - In acquire_buffer, every time a gst buffer is acquired, get new available surface from the list. - In release_buffer, it confirms if the buffer's surface is unlocked or not. - If unlocked, it is put to the available list. - If still locked, it is put to the locked list. This also fixes bug #793525. https://bugzilla.gnome.org/show_bug.cgi?id=793413 https://bugzilla.gnome.org/show_bug.cgi?id=793525
2018-03-08 20:37:12 +00:00
static void
create_surfaces (GstMsdkContext * context, GstMsdkAllocResponse * resp)
{
gint i;
mfxMemId *mem_id;
mfxFrameSurface1 *surface;
for (i = 0; i < resp->response.NumFrameActual; i++) {
mem_id = resp->response.mids[i];
msdk: manage MSDK surfaces seperately Currently a gst buffer has one mfxFrameSurface when it's allocated and can't be changed. This is based on that the life of gst buffer and mfxFrameSurface would be same. But it's not true. Sometimes even if a gst buffer of a frame is finished on downstream, mfxFramesurface coupled with the gst buffer is still locked, which means it's still being used in the driver. So this patch does this. Every time a gst buffer is acquired from the pool, it confirms if the surface coupled with the buffer is unlocked. If not, replace it with new unlocked one. In this way, user(decoder or encoder) doesn't need to manage gst buffers including locked surface. To do that, this patch includes the following: 1. GstMsdkContext - Manages MSDK surfaces available, used, locked respectively as the following: 1\ surfaces_avail : surfaces which are free and unused anywhere 2\ surfaces_used : surfaces coupled with a gst buffer and being used now. 3\ surfaces_locked : surfaces still locked even after the gst buffer is released. - Provide an api to get MSDK surface available. - Provide an api to release MSDK surface. 2. GstMsdkVideoMemory - Gets a surface available when it's allocated. - Provide an api to get an available surface with new unlocked one. - Provide an api to release surface in the msdk video memory. 3. GstMsdkBufferPool - In acquire_buffer, every time a gst buffer is acquired, get new available surface from the list. - In release_buffer, it confirms if the buffer's surface is unlocked or not. - If unlocked, it is put to the available list. - If still locked, it is put to the locked list. This also fixes bug #793525. https://bugzilla.gnome.org/show_bug.cgi?id=793413 https://bugzilla.gnome.org/show_bug.cgi?id=793525
2018-03-08 20:37:12 +00:00
surface = (mfxFrameSurface1 *) g_slice_new0 (mfxFrameSurface1);
if (!surface) {
GST_ERROR ("failed to allocate surface");
break;
}
surface->Data.MemId = mem_id;
resp->surfaces_avail = g_list_prepend (resp->surfaces_avail, surface);
}
}
static void
free_surface (gpointer surface)
{
g_slice_free1 (sizeof (mfxFrameSurface1), surface);
}
static void
remove_surfaces (GstMsdkContext * context, GstMsdkAllocResponse * resp)
{
g_list_free_full (resp->surfaces_used, free_surface);
g_list_free_full (resp->surfaces_avail, free_surface);
g_list_free_full (resp->surfaces_locked, free_surface);
}
void
gst_msdk_context_add_alloc_response (GstMsdkContext * context,
GstMsdkAllocResponse * resp)
{
context->priv->cached_alloc_responses =
msdk: manage MSDK surfaces seperately Currently a gst buffer has one mfxFrameSurface when it's allocated and can't be changed. This is based on that the life of gst buffer and mfxFrameSurface would be same. But it's not true. Sometimes even if a gst buffer of a frame is finished on downstream, mfxFramesurface coupled with the gst buffer is still locked, which means it's still being used in the driver. So this patch does this. Every time a gst buffer is acquired from the pool, it confirms if the surface coupled with the buffer is unlocked. If not, replace it with new unlocked one. In this way, user(decoder or encoder) doesn't need to manage gst buffers including locked surface. To do that, this patch includes the following: 1. GstMsdkContext - Manages MSDK surfaces available, used, locked respectively as the following: 1\ surfaces_avail : surfaces which are free and unused anywhere 2\ surfaces_used : surfaces coupled with a gst buffer and being used now. 3\ surfaces_locked : surfaces still locked even after the gst buffer is released. - Provide an api to get MSDK surface available. - Provide an api to release MSDK surface. 2. GstMsdkVideoMemory - Gets a surface available when it's allocated. - Provide an api to get an available surface with new unlocked one. - Provide an api to release surface in the msdk video memory. 3. GstMsdkBufferPool - In acquire_buffer, every time a gst buffer is acquired, get new available surface from the list. - In release_buffer, it confirms if the buffer's surface is unlocked or not. - If unlocked, it is put to the available list. - If still locked, it is put to the locked list. This also fixes bug #793525. https://bugzilla.gnome.org/show_bug.cgi?id=793413 https://bugzilla.gnome.org/show_bug.cgi?id=793525
2018-03-08 20:37:12 +00:00
g_list_prepend (context->priv->cached_alloc_responses, resp);
create_surfaces (context, resp);
}
gboolean
gst_msdk_context_remove_alloc_response (GstMsdkContext * context,
mfxFrameAllocResponse * resp)
{
GstMsdkAllocResponse *msdk_resp;
GstMsdkContextPrivate *priv = context->priv;
GList *l =
g_list_find_custom (priv->cached_alloc_responses, resp, _find_response);
if (!l)
return FALSE;
msdk_resp = l->data;
msdk: manage MSDK surfaces seperately Currently a gst buffer has one mfxFrameSurface when it's allocated and can't be changed. This is based on that the life of gst buffer and mfxFrameSurface would be same. But it's not true. Sometimes even if a gst buffer of a frame is finished on downstream, mfxFramesurface coupled with the gst buffer is still locked, which means it's still being used in the driver. So this patch does this. Every time a gst buffer is acquired from the pool, it confirms if the surface coupled with the buffer is unlocked. If not, replace it with new unlocked one. In this way, user(decoder or encoder) doesn't need to manage gst buffers including locked surface. To do that, this patch includes the following: 1. GstMsdkContext - Manages MSDK surfaces available, used, locked respectively as the following: 1\ surfaces_avail : surfaces which are free and unused anywhere 2\ surfaces_used : surfaces coupled with a gst buffer and being used now. 3\ surfaces_locked : surfaces still locked even after the gst buffer is released. - Provide an api to get MSDK surface available. - Provide an api to release MSDK surface. 2. GstMsdkVideoMemory - Gets a surface available when it's allocated. - Provide an api to get an available surface with new unlocked one. - Provide an api to release surface in the msdk video memory. 3. GstMsdkBufferPool - In acquire_buffer, every time a gst buffer is acquired, get new available surface from the list. - In release_buffer, it confirms if the buffer's surface is unlocked or not. - If unlocked, it is put to the available list. - If still locked, it is put to the locked list. This also fixes bug #793525. https://bugzilla.gnome.org/show_bug.cgi?id=793413 https://bugzilla.gnome.org/show_bug.cgi?id=793525
2018-03-08 20:37:12 +00:00
remove_surfaces (context, msdk_resp);
g_slice_free1 (sizeof (GstMsdkAllocResponse), msdk_resp);
priv->cached_alloc_responses =
g_list_delete_link (priv->cached_alloc_responses, l);
return TRUE;
}
msdk: manage MSDK surfaces seperately Currently a gst buffer has one mfxFrameSurface when it's allocated and can't be changed. This is based on that the life of gst buffer and mfxFrameSurface would be same. But it's not true. Sometimes even if a gst buffer of a frame is finished on downstream, mfxFramesurface coupled with the gst buffer is still locked, which means it's still being used in the driver. So this patch does this. Every time a gst buffer is acquired from the pool, it confirms if the surface coupled with the buffer is unlocked. If not, replace it with new unlocked one. In this way, user(decoder or encoder) doesn't need to manage gst buffers including locked surface. To do that, this patch includes the following: 1. GstMsdkContext - Manages MSDK surfaces available, used, locked respectively as the following: 1\ surfaces_avail : surfaces which are free and unused anywhere 2\ surfaces_used : surfaces coupled with a gst buffer and being used now. 3\ surfaces_locked : surfaces still locked even after the gst buffer is released. - Provide an api to get MSDK surface available. - Provide an api to release MSDK surface. 2. GstMsdkVideoMemory - Gets a surface available when it's allocated. - Provide an api to get an available surface with new unlocked one. - Provide an api to release surface in the msdk video memory. 3. GstMsdkBufferPool - In acquire_buffer, every time a gst buffer is acquired, get new available surface from the list. - In release_buffer, it confirms if the buffer's surface is unlocked or not. - If unlocked, it is put to the available list. - If still locked, it is put to the locked list. This also fixes bug #793525. https://bugzilla.gnome.org/show_bug.cgi?id=793413 https://bugzilla.gnome.org/show_bug.cgi?id=793525
2018-03-08 20:37:12 +00:00
static gboolean
check_surfaces_available (GstMsdkContext * context, GstMsdkAllocResponse * resp)
{
GList *l;
mfxFrameSurface1 *surface = NULL;
GstMsdkContextPrivate *priv = context->priv;
gboolean ret = FALSE;
g_mutex_lock (&priv->mutex);
for (l = resp->surfaces_locked; l;) {
msdk: manage MSDK surfaces seperately Currently a gst buffer has one mfxFrameSurface when it's allocated and can't be changed. This is based on that the life of gst buffer and mfxFrameSurface would be same. But it's not true. Sometimes even if a gst buffer of a frame is finished on downstream, mfxFramesurface coupled with the gst buffer is still locked, which means it's still being used in the driver. So this patch does this. Every time a gst buffer is acquired from the pool, it confirms if the surface coupled with the buffer is unlocked. If not, replace it with new unlocked one. In this way, user(decoder or encoder) doesn't need to manage gst buffers including locked surface. To do that, this patch includes the following: 1. GstMsdkContext - Manages MSDK surfaces available, used, locked respectively as the following: 1\ surfaces_avail : surfaces which are free and unused anywhere 2\ surfaces_used : surfaces coupled with a gst buffer and being used now. 3\ surfaces_locked : surfaces still locked even after the gst buffer is released. - Provide an api to get MSDK surface available. - Provide an api to release MSDK surface. 2. GstMsdkVideoMemory - Gets a surface available when it's allocated. - Provide an api to get an available surface with new unlocked one. - Provide an api to release surface in the msdk video memory. 3. GstMsdkBufferPool - In acquire_buffer, every time a gst buffer is acquired, get new available surface from the list. - In release_buffer, it confirms if the buffer's surface is unlocked or not. - If unlocked, it is put to the available list. - If still locked, it is put to the locked list. This also fixes bug #793525. https://bugzilla.gnome.org/show_bug.cgi?id=793413 https://bugzilla.gnome.org/show_bug.cgi?id=793525
2018-03-08 20:37:12 +00:00
surface = l->data;
l = l->next;
msdk: manage MSDK surfaces seperately Currently a gst buffer has one mfxFrameSurface when it's allocated and can't be changed. This is based on that the life of gst buffer and mfxFrameSurface would be same. But it's not true. Sometimes even if a gst buffer of a frame is finished on downstream, mfxFramesurface coupled with the gst buffer is still locked, which means it's still being used in the driver. So this patch does this. Every time a gst buffer is acquired from the pool, it confirms if the surface coupled with the buffer is unlocked. If not, replace it with new unlocked one. In this way, user(decoder or encoder) doesn't need to manage gst buffers including locked surface. To do that, this patch includes the following: 1. GstMsdkContext - Manages MSDK surfaces available, used, locked respectively as the following: 1\ surfaces_avail : surfaces which are free and unused anywhere 2\ surfaces_used : surfaces coupled with a gst buffer and being used now. 3\ surfaces_locked : surfaces still locked even after the gst buffer is released. - Provide an api to get MSDK surface available. - Provide an api to release MSDK surface. 2. GstMsdkVideoMemory - Gets a surface available when it's allocated. - Provide an api to get an available surface with new unlocked one. - Provide an api to release surface in the msdk video memory. 3. GstMsdkBufferPool - In acquire_buffer, every time a gst buffer is acquired, get new available surface from the list. - In release_buffer, it confirms if the buffer's surface is unlocked or not. - If unlocked, it is put to the available list. - If still locked, it is put to the locked list. This also fixes bug #793525. https://bugzilla.gnome.org/show_bug.cgi?id=793413 https://bugzilla.gnome.org/show_bug.cgi?id=793525
2018-03-08 20:37:12 +00:00
if (!surface->Data.Locked) {
resp->surfaces_locked = g_list_remove (resp->surfaces_locked, surface);
resp->surfaces_avail = g_list_prepend (resp->surfaces_avail, surface);
ret = TRUE;
}
}
g_mutex_unlock (&priv->mutex);
return ret;
}
/*
* There are 3 lists here in GstMsdkContext as the following:
* 1. surfaces_avail : surfaces which are free and unused anywhere
* 2. surfaces_used : surfaces coupled with a gst buffer and being used now.
* 3. surfaces_locked : surfaces still locked even after the gst buffer is released.
*
* Note that they need to be protected by mutex to be thread-safe.
*/
mfxFrameSurface1 *
gst_msdk_context_get_surface_available (GstMsdkContext * context,
mfxFrameAllocResponse * resp)
{
GList *l;
mfxFrameSurface1 *surface = NULL;
GstMsdkAllocResponse *msdk_resp =
gst_msdk_context_get_cached_alloc_responses (context, resp);
gint retry = 0;
GstMsdkContextPrivate *priv = context->priv;
retry:
g_mutex_lock (&priv->mutex);
for (l = msdk_resp->surfaces_avail; l;) {
msdk: manage MSDK surfaces seperately Currently a gst buffer has one mfxFrameSurface when it's allocated and can't be changed. This is based on that the life of gst buffer and mfxFrameSurface would be same. But it's not true. Sometimes even if a gst buffer of a frame is finished on downstream, mfxFramesurface coupled with the gst buffer is still locked, which means it's still being used in the driver. So this patch does this. Every time a gst buffer is acquired from the pool, it confirms if the surface coupled with the buffer is unlocked. If not, replace it with new unlocked one. In this way, user(decoder or encoder) doesn't need to manage gst buffers including locked surface. To do that, this patch includes the following: 1. GstMsdkContext - Manages MSDK surfaces available, used, locked respectively as the following: 1\ surfaces_avail : surfaces which are free and unused anywhere 2\ surfaces_used : surfaces coupled with a gst buffer and being used now. 3\ surfaces_locked : surfaces still locked even after the gst buffer is released. - Provide an api to get MSDK surface available. - Provide an api to release MSDK surface. 2. GstMsdkVideoMemory - Gets a surface available when it's allocated. - Provide an api to get an available surface with new unlocked one. - Provide an api to release surface in the msdk video memory. 3. GstMsdkBufferPool - In acquire_buffer, every time a gst buffer is acquired, get new available surface from the list. - In release_buffer, it confirms if the buffer's surface is unlocked or not. - If unlocked, it is put to the available list. - If still locked, it is put to the locked list. This also fixes bug #793525. https://bugzilla.gnome.org/show_bug.cgi?id=793413 https://bugzilla.gnome.org/show_bug.cgi?id=793525
2018-03-08 20:37:12 +00:00
surface = l->data;
l = l->next;
msdk: manage MSDK surfaces seperately Currently a gst buffer has one mfxFrameSurface when it's allocated and can't be changed. This is based on that the life of gst buffer and mfxFrameSurface would be same. But it's not true. Sometimes even if a gst buffer of a frame is finished on downstream, mfxFramesurface coupled with the gst buffer is still locked, which means it's still being used in the driver. So this patch does this. Every time a gst buffer is acquired from the pool, it confirms if the surface coupled with the buffer is unlocked. If not, replace it with new unlocked one. In this way, user(decoder or encoder) doesn't need to manage gst buffers including locked surface. To do that, this patch includes the following: 1. GstMsdkContext - Manages MSDK surfaces available, used, locked respectively as the following: 1\ surfaces_avail : surfaces which are free and unused anywhere 2\ surfaces_used : surfaces coupled with a gst buffer and being used now. 3\ surfaces_locked : surfaces still locked even after the gst buffer is released. - Provide an api to get MSDK surface available. - Provide an api to release MSDK surface. 2. GstMsdkVideoMemory - Gets a surface available when it's allocated. - Provide an api to get an available surface with new unlocked one. - Provide an api to release surface in the msdk video memory. 3. GstMsdkBufferPool - In acquire_buffer, every time a gst buffer is acquired, get new available surface from the list. - In release_buffer, it confirms if the buffer's surface is unlocked or not. - If unlocked, it is put to the available list. - If still locked, it is put to the locked list. This also fixes bug #793525. https://bugzilla.gnome.org/show_bug.cgi?id=793413 https://bugzilla.gnome.org/show_bug.cgi?id=793525
2018-03-08 20:37:12 +00:00
if (!surface->Data.Locked) {
msdk_resp->surfaces_avail =
g_list_remove (msdk_resp->surfaces_avail, surface);
msdk_resp->surfaces_used =
g_list_prepend (msdk_resp->surfaces_used, surface);
break;
}
}
g_mutex_unlock (&priv->mutex);
/*
* If a msdk context is shared by multiple msdk elements,
* upstream msdk element sometimes needs to wait for a gst buffer
* to be released in downstream.
*
* Poll the pool for a maximum of 20 milisecnds.
*
* FIXME: Is there any better way to handle this case?
*/
if (!surface && retry < 20) {
/* If there's no surface available, find unlocked surfaces in the locked list,
* take it back to the available list and then search again.
*/
check_surfaces_available (context, msdk_resp);
retry++;
g_usleep (1000);
goto retry;
}
return surface;
}
void
gst_msdk_context_put_surface_locked (GstMsdkContext * context,
mfxFrameAllocResponse * resp, mfxFrameSurface1 * surface)
{
GstMsdkContextPrivate *priv = context->priv;
GstMsdkAllocResponse *msdk_resp =
gst_msdk_context_get_cached_alloc_responses (context, resp);
g_mutex_lock (&priv->mutex);
if (!g_list_find (msdk_resp->surfaces_locked, surface)) {
msdk_resp->surfaces_used =
g_list_remove (msdk_resp->surfaces_used, surface);
msdk_resp->surfaces_locked =
g_list_prepend (msdk_resp->surfaces_locked, surface);
}
g_mutex_unlock (&priv->mutex);
}
void
gst_msdk_context_put_surface_available (GstMsdkContext * context,
mfxFrameAllocResponse * resp, mfxFrameSurface1 * surface)
{
GstMsdkContextPrivate *priv = context->priv;
GstMsdkAllocResponse *msdk_resp =
gst_msdk_context_get_cached_alloc_responses (context, resp);
g_mutex_lock (&priv->mutex);
if (!g_list_find (msdk_resp->surfaces_avail, surface)) {
msdk_resp->surfaces_used =
g_list_remove (msdk_resp->surfaces_used, surface);
msdk_resp->surfaces_avail =
g_list_prepend (msdk_resp->surfaces_avail, surface);
}
g_mutex_unlock (&priv->mutex);
}
GstMsdkContextJobType
gst_msdk_context_get_job_type (GstMsdkContext * context)
{
return context->priv->job_type;
}
void
gst_msdk_context_add_job_type (GstMsdkContext * context,
GstMsdkContextJobType job_type)
{
context->priv->job_type |= job_type;
}
gint
gst_msdk_context_get_shared_async_depth (GstMsdkContext * context)
{
return context->priv->shared_async_depth;
}
void
gst_msdk_context_add_shared_async_depth (GstMsdkContext * context,
gint async_depth)
{
context->priv->shared_async_depth += async_depth;
}
void
gst_msdk_context_set_frame_allocator (GstMsdkContext * context,
mfxFrameAllocator * allocator)
{
GstMsdkContextPrivate *priv = context->priv;
g_mutex_lock (&priv->mutex);
if (!priv->has_frame_allocator) {
mfxStatus status;
status = MFXVideoCORE_SetFrameAllocator (priv->session, allocator);
if (status != MFX_ERR_NONE)
GST_ERROR ("Failed to set frame allocator");
else
priv->has_frame_allocator = 1;
}
g_mutex_unlock (&priv->mutex);
}