gstreamer/subprojects/gstreamer-vaapi/gst-libs/gst/vaapi/gstvaapiutils_egl.h

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/*
* gstvaapiutils_egl.h - EGL utilities
*
* Copyright (C) 2014 Intel Corporation
* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301
*/
#ifndef GST_VAAPI_UTILS_EGL_H
#define GST_VAAPI_UTILS_EGL_H
#include <gmodule.h>
#include <gst/gstinfo.h>
#include <gst/video/video-format.h>
#include "egl_compat.h"
#include "gstvaapiminiobject.h"
typedef union egl_handle_s EglHandle;
typedef struct egl_object_s EglObject;
typedef struct egl_object_class_s EglObjectClass;
typedef struct egl_vtable_s EglVTable;
typedef struct egl_display_s EglDisplay;
typedef struct egl_config_s EglConfig;
typedef struct egl_context_state_s EglContextState;
typedef struct egl_context_s EglContext;
typedef struct egl_surface_s EglSurface;
typedef struct egl_program_s EglProgram;
typedef struct egl_window_s EglWindow;
#define EGL_PROTO_BEGIN(NAME, TYPE, EXTENSION) \
typedef TYPE (*GL_PROTO_GEN_CONCAT3(Egl,NAME,Proc))
#define EGL_PROTO_END() ;
#define GL_PROTO_BEGIN(NAME, TYPE, EXTENSION) \
typedef TYPE (*GL_PROTO_GEN_CONCAT3(Gl,NAME,Proc))
#define GL_PROTO_ARG_LIST(...) (__VA_ARGS__)
#define GL_PROTO_ARG(NAME, TYPE) TYPE NAME
#define GL_PROTO_END() ;
#include "egl_vtable.h"
enum {
EGL_PLATFORM_UNKNOWN,
EGL_PLATFORM_X11,
EGL_PLATFORM_WAYLAND,
};
union egl_handle_s
{
gpointer p;
guintptr u;
gintptr i;
};
struct egl_object_s
{
/*< private >*/
GstVaapiMiniObject parent_instance;
EglHandle handle;
guint is_wrapped:1;
guint is_valid:1;
};
struct egl_object_class_s
{
/*< private >*/
GstVaapiMiniObjectClass parent_class;
};
struct egl_vtable_s
{
EglObject base;
gchar **egl_extensions;
guint num_egl_symbols;
gchar **gl_extensions;
guint num_gl_symbols;
guint gles_version;
#define EGL_PROTO_BEGIN(NAME, TYPE, EXTENSION) \
GL_PROTO_BEGIN_I(NAME, TYPE, EXTENSION, Egl, egl)
#define GL_PROTO_BEGIN(NAME, TYPE, EXTENSION) \
GL_PROTO_BEGIN_I(NAME, TYPE, EXTENSION, Gl, gl)
#define GL_PROTO_BEGIN_I(NAME, TYPE, EXTENSION, Prefix, prefix) \
GL_PROTO_GEN_CONCAT3(Prefix,NAME,Proc) GL_PROTO_GEN_CONCAT(prefix,NAME);
#include "egl_vtable.h"
#define EGL_DEFINE_EXTENSION(EXTENSION) \
GL_DEFINE_EXTENSION_I(EXTENSION, EGL)
#define GL_DEFINE_EXTENSION(EXTENSION) \
GL_DEFINE_EXTENSION_I(EXTENSION, GL)
#define GL_DEFINE_EXTENSION_I(EXTENSION, PREFIX) \
guint GL_PROTO_GEN_CONCAT4(has_,PREFIX,_,EXTENSION);
#include "egl_vtable.h"
};
struct egl_display_s
{
EglObject base;
gchar *gl_vendor_string;
gchar *gl_version_string;
gchar *gl_apis_string;
guint gl_apis; /* EGL_*_BIT mask */
guint gl_platform;
GMutex mutex;
GThread *gl_thread;
GCond gl_thread_ready;
gboolean gl_thread_cancel;
GAsyncQueue *gl_queue;
gboolean created;
};
struct egl_config_s
{
EglObject base;
EglDisplay *display;
guint gl_api; /* EGL_*_API value */
guint gles_version;
gint config_id;
gint visual_id;
};
typedef void (*EglContextRunFunc) (gpointer args);
struct egl_context_state_s
{
EGLDisplay display;
EGLContext context;
EGLSurface read_surface;
EGLSurface draw_surface;
};
struct egl_context_s
{
EglObject base;
EglVTable *vtable;
EglDisplay *display;
EglConfig *config;
EglSurface *read_surface;
EglSurface *draw_surface;
};
struct egl_surface_s
{
EglObject base;
EglDisplay *display;
};
/* Defined to the maximum number of uniforms for a shader program */
#define EGL_MAX_UNIFORMS 16
struct egl_program_s
{
EglObject base;
EglVTable *vtable;
guint frag_shader;
guint vert_shader;
gint uniforms[EGL_MAX_UNIFORMS];
};
struct egl_window_s
{
EglObject base;
EglContext *context;
EglSurface *surface;
};
#define egl_object_ref(obj) \
((gpointer)gst_vaapi_mini_object_ref ((GstVaapiMiniObject *)(obj)))
#define egl_object_unref(obj) \
gst_vaapi_mini_object_unref ((GstVaapiMiniObject *)(obj))
#define egl_object_replace(old_obj_ptr, new_obj) \
gst_vaapi_mini_object_replace ((GstVaapiMiniObject **)(old_obj_ptr), \
(GstVaapiMiniObject *)(new_obj))
G_GNUC_INTERNAL
EglDisplay *
egl_display_new (gpointer native_display, guint gl_platform);
G_GNUC_INTERNAL
EglDisplay *
egl_display_new_wrapped (EGLDisplay gl_display);
G_GNUC_INTERNAL
EglConfig *
egl_config_new (EglDisplay * display, guint gles_version,
GstVideoFormat format);
G_GNUC_INTERNAL
EglConfig *
egl_config_new_with_attribs (EglDisplay * display, const EGLint * attribs);
G_GNUC_INTERNAL
EglContext *
egl_context_new (EglDisplay * display, EglConfig * config, EglContext * parent);
G_GNUC_INTERNAL
EglContext *
egl_context_new_wrapped (EglDisplay * display, EGLContext gl_context);
G_GNUC_INTERNAL
EglVTable *
egl_context_get_vtable (EglContext * ctx, gboolean need_gl_symbols);
G_GNUC_INTERNAL
gboolean
egl_context_set_current (EglContext * ctx, gboolean activate,
EglContextState * old_cs);
G_GNUC_INTERNAL
gboolean
egl_context_run (EglContext * ctx, EglContextRunFunc func, gpointer args);
G_GNUC_INTERNAL
EglProgram *
egl_program_new (EglContext * ctx, const gchar * frag_shader_text,
const gchar * vert_shader_text);
G_GNUC_INTERNAL
EglWindow *
egl_window_new (EglContext * ctx, gpointer native_window);
G_GNUC_INTERNAL
guint
egl_create_texture (EglContext * ctx, guint target, guint format,
guint width, guint height);
G_GNUC_INTERNAL
void
egl_destroy_texture (EglContext * ctx, guint texture);
G_GNUC_INTERNAL
void
egl_matrix_set_identity (gfloat m[16]);
#endif /* GST_VAAPI_UTILS_EGL_H */