gstreamer/docs/plugins/inspect/plugin-gmedec.xml

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<plugin>
<name>gmedec</name>
<description>GME Audio Decoder</description>
<filename>../../ext/gme/.libs/libgstgme.so</filename>
<basename>libgstgme.so</basename>
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<version>0.10.22.1</version>
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<license>LGPL</license>
<source>gst-plugins-bad</source>
<package>GStreamer Bad Plug-ins git</package>
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<origin>Unknown package origin</origin>
<elements>
<element>
<name>gmedec</name>
<longname>Gaming console music file decoder</longname>
<class>Codec/Audio/Decoder</class>
<description>Uses libgme to emulate a gaming console sound processors</description>
<author>Chris Lee &lt;clee@kde.org&gt;, Brian Koropoff &lt;bkoropoff@gmail.com&gt;, Michael Pyne &lt;mpyne@kde.org&gt;, Sebastian Dröge &lt;sebastian.droege@collabora.co.uk&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>audio/x-ay; audio/x-gbs; audio/x-gym; audio/x-hes; audio/x-kss; audio/x-nsf; audio/x-sap; audio/x-spc; audio/x-vgm</details>
</caps>
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<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>audio/x-raw-int, endianness=(int)1234, signed=(boolean)true, width=(int)16, depth=(int)16, rate=(int)32000, channels=(int)2</details>
</caps>
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</pads>
</element>
</elements>
</plugin>