gstreamer/ext/wayland/wlbuffer.c

187 lines
6.7 KiB
C
Raw Normal View History

/* GStreamer Wayland video sink
*
* Copyright (C) 2014 Collabora Ltd.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*/
/* GstWlBuffer wraps wl_buffer and provides a mechanism for preventing
* buffers from being re-used while the compositor is using them. This
* is achieved by adding a reference to the GstBuffer as soon as its
* associated wl_buffer is sent to the compositor and by removing this
* reference as soon as the compositor sends a wl_buffer::release message.
*
* This mechanism is a bit complicated, though, because it adds cyclic
* references that can be dangerous. The reference cycles looks like:
*
* ----------------
* | GstWlDisplay | ---------------------------->
* ---------------- |
* |
* V
* ----------------- ------------- ---------------
* | GstBufferPool | --> | GstBuffer | ==> | GstWlBuffer |
* | | <-- | | <-- | |
* ----------------- ------------- ---------------
*
* A GstBufferPool normally holds references to its GstBuffers and each buffer
* holds a reference to a GstWlBuffer (saved in the GstMiniObject qdata).
* When a GstBuffer is in use, it holds a reference back to the pool and the
* pool doesn't hold a reference to the GstBuffer. When the GstBuffer is unrefed
* externally, it returns back to the pool and the pool holds again a reference
* to the buffer.
*
* Now when the compositor is using a buffer, the GstWlBuffer also holds a ref
* to the GstBuffer, which prevents it from returning to the pool. When the
* last GstWlBuffer receives a release event and unrefs the last GstBuffer,
* the GstBufferPool will be able to stop and if no-one is holding a strong
* ref to it, it will be destroyed. This will destroy the pool's GstBuffers and
* also the GstWlBuffers. This will all happen in the same context of the last
* gst_buffer_unref, which will be called from the buffer_release() callback.
*
* The problem here lies in the fact that buffer_release() will be called
* from the event loop thread of GstWlDisplay, so it's as if the display
* holds a reference to the GstWlBuffer, but without having an actual reference.
* When we kill the display, there is no way for the GstWlBuffer, the associated
* GstBuffer and the GstBufferPool to get destroyed, so we are going to leak a
* fair ammount of memory.
*
* Normally, this will never happen, even if we don't take special care for it,
* because the compositor releases buffers almost immediately and when
* waylandsink stops, they are already released.
*
* However, we want to be absolutely certain, so a solution is introduced
* by registering all the GstWlBuffers with the display and explicitly
* releasing all the buffer references and destroying the GstWlBuffers as soon
* as the display is destroyed.
*/
#include "wlbuffer.h"
GST_DEBUG_CATEGORY_EXTERN (gstwayland_debug);
#define GST_CAT_DEFAULT gstwayland_debug
G_DEFINE_TYPE (GstWlBuffer, gst_wl_buffer, G_TYPE_OBJECT);
static G_DEFINE_QUARK (GstWlBufferQDataQuark, gst_wl_buffer_qdata);
static void
gst_wl_buffer_finalize (GObject * gobject)
{
GstWlBuffer *self = GST_WL_BUFFER (gobject);
if (self->display)
gst_wl_display_unregister_buffer (self->display, self);
wl_buffer_destroy (self->wlbuffer);
G_OBJECT_CLASS (gst_wl_buffer_parent_class)->finalize (gobject);
}
static void
gst_wl_buffer_class_init (GstWlBufferClass * klass)
{
GObjectClass *object_class = (GObjectClass *) klass;
object_class->finalize = gst_wl_buffer_finalize;
}
static void
gst_wl_buffer_init (GstWlBuffer * self)
{
}
static void
buffer_release (void *data, struct wl_buffer *wl_buffer)
{
GstWlBuffer *self = data;
GST_LOG_OBJECT (self, "wl_buffer::release (GstBuffer: %p)", self->gstbuffer);
self->used_by_compositor = FALSE;
/* unref should be last, because it may end up destroying the GstWlBuffer */
gst_buffer_unref (self->gstbuffer);
}
static const struct wl_buffer_listener buffer_listener = {
buffer_release
};
void
gst_buffer_add_wl_buffer (GstBuffer * gstbuffer, struct wl_buffer *wlbuffer,
GstWlDisplay * display)
{
GstWlBuffer *self;
self = g_object_new (GST_TYPE_WL_BUFFER, NULL);
self->gstbuffer = gstbuffer;
self->wlbuffer = wlbuffer;
self->display = display;
gst_wl_display_register_buffer (self->display, self);
wl_buffer_add_listener (self->wlbuffer, &buffer_listener, self);
gst_mini_object_set_qdata ((GstMiniObject *) gstbuffer,
gst_wl_buffer_qdata_quark (), self, g_object_unref);
}
GstWlBuffer *
gst_buffer_get_wl_buffer (GstBuffer * gstbuffer)
{
return gst_mini_object_get_qdata ((GstMiniObject *) gstbuffer,
gst_wl_buffer_qdata_quark ());
}
void
gst_wl_buffer_force_release_and_unref (GstWlBuffer * self)
{
/* detach from the GstBuffer */
(void) gst_mini_object_steal_qdata ((GstMiniObject *) self->gstbuffer,
gst_wl_buffer_qdata_quark ());
/* force a buffer release
* at this point, the GstWlDisplay has killed its event loop,
* so we don't need to worry about buffer_release() being called
* at the same time from the event loop thread */
if (self->used_by_compositor) {
GST_DEBUG_OBJECT (self, "forcing wl_buffer::release (GstBuffer: %p)",
self->gstbuffer);
gst_buffer_unref (self->gstbuffer);
self->used_by_compositor = FALSE;
}
/* avoid unregistering from the display in finalize() because this
* function is being called from a hash table foreach function,
* which would be modified in gst_wl_display_unregister_buffer() */
self->display = NULL;
g_object_unref (self);
}
void
gst_wl_buffer_attach (GstWlBuffer * self, GstWlWindow * target)
{
g_return_if_fail (self->used_by_compositor == FALSE);
wl_surface_attach (target->surface, self->wlbuffer, 0, 0);
/* Add a reference to the buffer. This represents the fact that
* the compositor is using the buffer and it should not return
* back to the pool and be re-used until the compositor releases it. */
gst_buffer_ref (self->gstbuffer);
self->used_by_compositor = TRUE;
}