gstreamer/gst-libs/gst/gl/gstgldisplay.h

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/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __GST_GL_H__
#define __GST_GL_H__
#include <GL/glew.h>
#include <gstfreeglut.h>
#include <gst/gst.h>
#include <gst/video/video.h>
#define GST_TYPE_GL_DISPLAY \
(gst_gl_display_get_type())
#define GST_GL_DISPLAY(obj) \
(G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_DISPLAY,GstGLDisplay))
#define GST_GL_DISPLAY_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_GL_DISPLAY,GstGLDisplayClass))
#define GST_IS_GL_DISPLAY(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_DISPLAY))
#define GST_IS_GL_DISPLAY_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_GL_DISPLAY))
typedef struct _GstGLDisplay GstGLDisplay;
typedef struct _GstGLDisplayClass GstGLDisplayClass;
//Message type
typedef enum {
GST_GL_DISPLAY_ACTION_CREATE,
GST_GL_DISPLAY_ACTION_DESTROY,
GST_GL_DISPLAY_ACTION_VISIBLE,
GST_GL_DISPLAY_ACTION_PREPARE,
GST_GL_DISPLAY_ACTION_CHANGE,
GST_GL_DISPLAY_ACTION_CLEAR,
GST_GL_DISPLAY_ACTION_VIDEO,
GST_GL_DISPLAY_ACTION_REDISPLAY
} GstGLDisplayAction;
//Message to communicate with the glut thread
typedef struct _GstGLDisplayMsg {
GstGLDisplayAction action;
gint glutWinId;
GstGLDisplay* display;
} GstGLDisplayMsg;
//Texture pool elements
typedef struct _GstGLDisplayTex {
GLuint texture;
GLuint texture_u;
GLuint texture_v;
} GstGLDisplayTex;
//Client callbacks
typedef void (* CRCB) ( GLuint, GLuint );
typedef gboolean (* CDCB) ( GLuint, GLuint, GLuint);
struct _GstGLDisplay {
GObject object;
GMutex *mutex;
GQueue* texturePool;
GCond *cond_make;
GCond *cond_fill;
GCond *cond_clear;
GCond *cond_video;
GCond *cond_create;
GCond *cond_destroy;
gint glutWinId;
gulong winId;
GString *title;
gint win_xpos;
gint win_ypos;
gint glcontext_width;
gint glcontext_height;
gboolean visible;
//intput frame buffer object (video -> GL)
GLuint fbo;
GLuint depthBuffer;
GLuint textureFBO;
GLuint textureFBOWidth;
GLuint textureFBOHeight;
//graphic frame buffer object (GL texture -> GL scene)
GLuint graphicFBO;
GLuint graphicDepthBuffer;
GLuint graphicTexture;
GLuint requestedTexture;
GLuint requestedTexture_u;
GLuint requestedTexture_v;
GstVideoFormat requestedVideo_format;
GLuint requestedTextureWidth;
GLuint requestedTextureHeight;
GLuint candidateTexture;
GLuint candidateTexture_u;
GLuint candidateTexture_v;
GstVideoFormat candidateVideo_format;
GLuint candidateTextureWidth;
GLuint candidateTextureHeight;
gpointer candidateData;
GLuint currentTexture;
GLuint currentTexture_u;
GLuint currentTexture_v;
GstVideoFormat currentVideo_format;
GLuint currentTextureWidth;
GLuint currentTextureHeight;
GLuint textureTrash;
GLuint textureTrash_u;
GLuint textureTrash_v;
//output frame buffer object (GL -> video)
GLuint videoFBO;
GLuint videoDepthBuffer;
GLuint videoTexture;
GLuint videoTexture_u;
GLuint videoTexture_v;
gint outputWidth;
gint outputHeight;
GstVideoFormat outputVideo_format;
gpointer outputData;
GLenum multipleRT[3];
//from video to texture
gchar* textFProgram_YUY2_UYVY;
GLhandleARB GLSLProgram_YUY2;
GLhandleARB GLSLProgram_UYVY;
gchar* textFProgram_I420_YV12;
GLhandleARB GLSLProgram_I420_YV12;
gchar* textFProgram_AYUV;
GLhandleARB GLSLProgram_AYUV;
//from texture to video
gchar* textFProgram_to_YUY2_UYVY;
GLhandleARB GLSLProgram_to_YUY2;
GLhandleARB GLSLProgram_to_UYVY;
gchar* textFProgram_to_I420_YV12;
GLhandleARB GLSLProgram_to_I420_YV12;
gchar* textFProgram_to_AYUV;
GLhandleARB GLSLProgram_to_AYUV;
//client callbacks
CRCB clientReshapeCallback;
CDCB clientDrawCallback;
};
struct _GstGLDisplayClass {
GObjectClass object_class;
};
GType gst_gl_display_get_type (void);
//------------------------------------------------------------
//-------------------- Public d<>clarations ------------------
//------------------------------------------------------------
GstGLDisplay *gst_gl_display_new (void);
void gst_gl_display_initGLContext (GstGLDisplay* display,
GLint x, GLint y,
GLint graphic_width, GLint graphic_height,
GLint video_width, GLint video_height,
gulong winId,
gboolean visible);
void gst_gl_display_setClientReshapeCallback (GstGLDisplay* display, CRCB cb);
void gst_gl_display_setClientDrawCallback (GstGLDisplay* display, CDCB cb);
void gst_gl_display_setVisibleWindow (GstGLDisplay* display, gboolean visible);
void gst_gl_display_textureRequested (GstGLDisplay* display, GstVideoFormat format,
gint width, gint height, guint* texture,
guint* texture_u, guint* texture_v);
void gst_gl_display_textureChanged (GstGLDisplay* display, GstVideoFormat video_format,
GLuint texture, GLuint texture_u, GLuint texture_v,
gint width, gint height, gpointer data);
void gst_gl_display_clearTexture (GstGLDisplay* display, guint texture,
guint texture_u, guint texture_v);
void gst_gl_display_videoChanged (GstGLDisplay* display, GstVideoFormat video_format,
gpointer data);
void gst_gl_display_postRedisplay (GstGLDisplay* display);
void gst_gl_display_set_windowId (GstGLDisplay* display, gulong winId);
#endif