gstreamer/gst/gl/effects/gstgleffectlumatocurve.c

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/*
* GStreamer
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include <gstgleffects.h>
#include <gstgleffectlumatocurve.h>
void
gst_gl_effects_luma_to_curve (GstGLEffects * effects,
GstGLEffectsCurve curve,
gint curve_index, gint width, gint height, GLuint texture)
{
GstGLShader *shader;
shader = g_hash_table_lookup (effects->shaderstable, "lumamap0");
if (!shader) {
shader = gst_gl_shader_new ();
g_hash_table_insert (effects->shaderstable, "lumamap0", shader);
}
if (!gst_gl_shader_compile_and_check (shader,
luma_to_curve_fragment_source, GST_GL_SHADER_FRAGMENT_SOURCE)) {
gst_gl_display_set_error (GST_GL_FILTER (effects)->display,
"Failed to initialize luma to curve shader");
GST_ELEMENT_ERROR (effects, RESOURCE, NOT_FOUND,
GST_GL_DISPLAY_ERR_MSG (GST_GL_FILTER (effects)->display), (NULL));
return;
}
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gst_gl_shader_use (shader);
if (effects->curve[curve_index] == 0) {
/* this parameters are needed to have a right, predictable, mapping */
glGenTextures (1, &effects->curve[curve_index]);
glEnable (GL_TEXTURE_1D);
glBindTexture (GL_TEXTURE_1D, effects->curve[curve_index]);
glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexImage1D (GL_TEXTURE_1D, 0, curve.bytes_per_pixel,
curve.width, 0, GL_RGB, GL_UNSIGNED_BYTE, curve.pixel_data);
glDisable (GL_TEXTURE_1D);
}
glActiveTexture (GL_TEXTURE2);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
gst_gl_shader_set_uniform_1i (shader, "tex", 2);
glDisable (GL_TEXTURE_RECTANGLE_ARB);
glActiveTexture (GL_TEXTURE1);
glEnable (GL_TEXTURE_1D);
glBindTexture (GL_TEXTURE_1D, effects->curve[curve_index]);
gst_gl_shader_set_uniform_1i (shader, "curve", 1);
glDisable (GL_TEXTURE_1D);
gst_gl_effects_draw_texture (effects, texture);
}
static void
gst_gl_effects_heat_callback (gint width, gint height, guint texture,
gpointer data)
{
GstGLEffects *effects = GST_GL_EFFECTS (data);
gst_gl_effects_luma_to_curve (effects, heat_curve, GST_GL_EFFECTS_CURVE_HEAT,
width, height, texture);
}
void
gst_gl_effects_heat (GstGLEffects * effects)
{
GstGLFilter *filter = GST_GL_FILTER (effects);
gst_gl_filter_render_to_target (filter, effects->intexture,
effects->outtexture, gst_gl_effects_heat_callback, effects);
}
static void
gst_gl_effects_sepia_callback (gint width, gint height, guint texture,
gpointer data)
{
GstGLEffects *effects = GST_GL_EFFECTS (data);
gst_gl_effects_luma_to_curve (effects, sepia_curve,
GST_GL_EFFECTS_CURVE_SEPIA, width, height, texture);
}
void
gst_gl_effects_sepia (GstGLEffects * effects)
{
GstGLFilter *filter = GST_GL_FILTER (effects);
gst_gl_filter_render_to_target (filter, effects->intexture,
effects->outtexture, gst_gl_effects_sepia_callback, effects);
}
static void
gst_gl_effects_luma_xpro_callback (gint width, gint height, guint texture,
gpointer data)
{
GstGLEffects *effects = GST_GL_EFFECTS (data);
gst_gl_effects_luma_to_curve (effects, luma_xpro_curve,
GST_GL_EFFECTS_CURVE_LUMA_XPRO, width, height, texture);
}
void
gst_gl_effects_luma_xpro (GstGLEffects * effects)
{
GstGLFilter *filter = GST_GL_FILTER (effects);
gst_gl_filter_render_to_target (filter, effects->intexture,
effects->outtexture, gst_gl_effects_luma_xpro_callback, effects);
}