gstreamer/ext/eglgles/TODO

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2012-09-24 13:23:28 +00:00
- Correctly handle upstream surface region size changes
- Make sure we are considering DAR on all scaling/rendering cases
- Test and debug caps renegotiation
- Test and debug set_render_rect
- Drop android specifics like the default window h/w
- Move EGL/GLES context to it's own struct. Proly move GLSL stuff to it's
own header too
- Optimize shading routines if possible.
- Either finish implementing or drop fast rendering path logic
- Implement buffer pool
- Finish code documentation