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83 lines
2.9 KiB
Text
83 lines
2.9 KiB
Text
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GStreamer build for Visual Studio 10
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Dependencies
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============
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GLib
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Flex/Bison for Windows ( http://sourceforge.net/projects/winflexbison/ )
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Sample Directory layout
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=======================
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<root>
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build (contains source for each project)
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glib
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gstreamer
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gst-plugins-base
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gst-plugins-good
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gst-plugins-ugly
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gst-plugins-bad
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gst-ffmpeg
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vs10 (contains built products)
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Win32
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bin
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flex
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include
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lib
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GLib and its dependencies need to be installed in <root>\vs10\Win32 folder,
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which is default behavior when you put the source to <root>\build\glib and
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build it.
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The gstreamer projects follow similar pattern. After build the result files
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will be placed in <root>\vs10\Win32\bin, include, and lib folders.
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The entire flex distribution (including data folder) needs to be placed in the
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<root>\vs10\Win32\bin folder. If you put the data folder elsewhere you will need
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to modify BISON_PKGDATADIR variable in Common.props (see the next seciton)
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Modifying Build Settings
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========================
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This build makes use of Visual Studio Property sheets. All projects include the
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Common.props property sheet preset in gstreamer\win32\vs10
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IMPORTANT:
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You will need to modify at least one property - GstAbsPluginPath. This property
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should contains escaped path to default GStreamer plugin folder, i.e.
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C:\\gstreamer\\vs10\\Win32\\lib\\gstreamer-1.0 when your <root> is C:\\gstreamer
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All projects include common property files from the gstreamer project so it must
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be present when building gst-plugins-base,good,ugly,bad and gst-ffmpeg.
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Creating Project for New Library or Plugin
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==========================================
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1. Create empty project in the Solution. Note that project name is improtant.
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For plugin the project name should be in form of "gstmypluigin" and the resulting
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plugin dll will have same name as the project (i.e. "gstmyplugin.dll")
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For library the project name should be same as the library folder. I.e. for
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gst-libs\gst\pbutils library in gst-plugins-base the project name is "pbutils"
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2. Add gstreamer\win32\vs10\Common.props and either gstreamer\win32\vs10\Library.props
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or gstreamer\Win32\vs10\Plugin.props depending on whether the project is for library
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or plugin.
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3. Set the project type to Shared Library in project preferences
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4. If the project contains any generated gst-enums or needs to generate marshallers add
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the appropriate entries to solution "generate" project. See the generate project in
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gst-plugins-base solution for example
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5. Add source files to project
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6. If necessary modify the project settings. Usually the only modification necessary
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should be adding dependency libraries in linker input settings or specfying project
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dependencies if the new project depends on another project within the solution
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7. If the project is a library it must have a def file in win32\common with name
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libgst<projectname>.def . I.e. pbutils project needs to have libgstpbutils.def
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file in gst-plugins-base\win32\common
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