gstreamer/ext/vulkan/shaders/rgb_to_ayuv.frag

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#version 450 core
#include "color_convert_generic.glsl"
#include "swizzle.glsl"
layout(location = 0) in vec2 inTexCoord;
layout(set = 0, binding = 0) uniform sampler2D inTexture0;
layout(set = 0, binding = 1) uniform reorder {
ivec4 in_reorder_idx;
ivec4 out_reorder_idx;
ivec2 texSize;
ColorMatrices matrices;
};
layout(location = 0) out vec4 outColor0;
void main()
{
vec4 rgba = swizzle (texture (inTexture0, inTexCoord), in_reorder_idx);
vec4 yuva = vec4(1.0);
yuva.w = rgba.a;
yuva.xyz = color_convert_texel (rgba.rgb, matrices);
outColor0 = swizzle(yuva, out_reorder_idx);
}