gstreamer/markdown/design/miniobject.md

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# GstMiniObject
This document describes the design of the miniobject base class.
The miniobject abstract base class is used to construct lightweight
refcounted and boxed types that are frequently created and destroyed.
## Requirements
- Be lightweight
- Refcounted
- I must be possible to control access to the object, ie. when the
object is readable and writable.
- Subclasses must be able to use their own allocator for the memory.
## Usage
Users of the GstMiniObject infrastructure will need to define a
structure that includes the GstMiniObject structure as the first field.
``` c
struct {
GstMiniObject mini_object;
/* my fields */
...
} MyObject
```
The subclass should then implement a constructor method where it
allocates the memory for its structure and initializes the miniobject
structure with `gst\_mini\_object\_init()`. Copy and Free functions are
provided to the `gst\_mini\_object\_init()` function.
``` c
MyObject *
my_object_new()
{
MyObject *res = g_slice_new (MyObject);
gst_mini_object_init (GST_MINI_OBJECT_CAST (res), 0,
MY_TYPE_OBJECT,
(GstMiniObjectCopyFunction) _my_object_copy,
(GstMiniObjectDisposeFunction) NULL,
(GstMiniObjectFreeFunction) _my_object_free);
/* other init */
.....
return res;
}
```
The Free function is responsible for freeing the allocated memory for
the structure.
``` c
static void
_my_object_free (MyObject *obj)
{
/* other cleanup */
...
g_slice_free (MyObject, obj);
}
```
## Lifecycle
GstMiniObject is refcounted. When a GstMiniObject is first created, it
has a refcount of 1.
Each variable holding a reference to a GstMiniObject is responsible for
updating the refcount. This includes incrementing the refcount with
`gst\_mini\_object\_ref()` when a reference is kept to a miniobject or
`gst\_mini\_object\_unref()` when a reference is released.
When the refcount reaches 0, and thus no objects hold a reference to the
miniobject anymore, we can free the miniobject.
When freeing the miniobject, first the GstMiniObjectDisposeFunction is
called. This function is allowed to revive the object again by
incrementing the refcount, in which case it should return FALSE from the
dispose function. The dispose function is used by GstBuffer to revive
the buffer back into the GstBufferPool when needed.
When the dispose function returns TRUE, the GstMiniObjectFreeFunction
will be called and the miniobject will be freed.
## Copy
A miniobject can be copied with `gst\_mini\_object\_copy()`. This function
will call the custom copy function that was provided when registering
the new GstMiniObject subclass.
The copy function should try to preserve as much info from the original
object as possible.
The new copy should be writable.
## Access management
GstMiniObject can be shared between multiple threads. It is important
that when a thread writes to a GstMiniObject that the other threads
dont not see the changes.
To avoid exposing changes from one thread to another thread, the
miniobjects are managed in a Copy-On-Write way. A copy is only made when
it is known that the object is shared between multiple objects or
threads.
There are 2 methods implemented for controlling access to the
miniobject.
- A first method relies on the refcount of the object to control
writability. Objects using this method have the LOCKABLE flag unset.
- A second method relies on a separate counter for controlling the
access to the object. Objects using this method have the LOCKABLE
flag set.
You can check if an object is writable with gst_mini_object_is_writable() and
you can make any miniobject writable with gst_mini_object_make_writable().
This will create a writable copy when the object was not writable.
### non-LOCKABLE GstMiniObjects
These GstMiniObjects have the LOCKABLE flag unset. They use the refcount value
to control writability of the object.
When the refcount of the miniobject is > 1, the objects it referenced by at
least 2 objects and is thus considered unwritable. A copy must be made before a
modification to the object can be done.
Using the refcount to control writability is problematic for many language
bindings that can keep additional references to the objects. This method is
mainly for historical reasons until all users of the miniobjects are
converted to use the LOCAKBLE flag.
### LOCKABLE GstMiniObjects
These GstMiniObjects have the LOCKABLE flag set. They use a separate counter
for controlling writability and access to the object.
It consists of 2 components:
#### exclusive counter
Each object that wants to keep a reference to a GstMiniObject and doesn't want to
see the changes from other owners of the same GstMiniObject needs to lock the
GstMiniObject in EXCLUSIVE mode, which will increase the exclusive counter.
The exclusive counter counts the amount of objects that share this
GstMiniObject. The counter is initially 0, meaning that the object is not shared with
any object.
When a reference to a GstMiniObject release, both the ref count and the
exclusive counter will be decreased with `gst_mini_object_unref()` and
`gst_mini_object_unlock()` respectively.
#### locking
All read and write access must be performed between a `gst_mini_object_lock()`
and `gst_mini_object_unlock()` pair with the requested access method.
A `gst_mini_object_lock()` can fail when a `WRITE` lock is requested and the
exclusive counter is > 1. Indeed a GstMiniObject object with an exclusive
counter > 1 is locked EXCLUSIVELY by at least 2 objects and is therefore not
writable.
Once the GstMiniObject is locked with a certain access mode, it can be
recursively locked with the same or narrower access mode. For example, first
locking the GstMiniObject in READWRITE mode allows you to recusively lock the
GstMiniObject in READWRITE, READ and WRITE mode. Memory locked in READ mode
cannot be locked recursively in WRITE or READWRITE mode.
Note that multiple threads can READ lock the GstMiniObject concurrently but
cannot lock the object in WRITE mode because the exclusive counter must be > 1.
All calls to `gst_mini_object_lock()` need to be paired with one
`gst_mini_object_unlock()` call with the same access mode. When the last
refcount of the object is removed, there should be no more outstanding locks.
Note that a shared counter of both 0 and 1 leaves the GstMiniObject writable.
The reason is to make it easy to create and pass ownership of the GstMiniObject
to another object while keeping it writable. When the GstMiniObject is created
with a shared count of 0, it is writable. When the GstMiniObject is then added
to another object, the shared count is incremented to 1 and the GstMiniObject
remains writable. The 0 share counter has a similar purpose as the floating
reference in GObject.
## Weak references
GstMiniObject has support for weak references. A callback will be called
when the object is freed for all registered weak references.
## QData
Extra data can be associated with a GstMiniObject by using the QData
API.