mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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378 lines
9.6 KiB
C
378 lines
9.6 KiB
C
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/* glvideo.c
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* Copyright (C) 2007 David A. Schleef <ds@schleef.org>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "glvideo.h"
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/* only use gst for debugging */
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#include <gst/gst.h>
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#include <string.h>
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static gboolean glv_display_check_features (GLVideoDisplay * display);
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GLVideoDisplay *
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glv_display_new (const char *display_name)
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{
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GLVideoDisplay *display;
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gboolean usable;
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display = g_malloc0 (sizeof (GLVideoDisplay));
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display->display = XOpenDisplay (display_name);
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if (display->display == NULL) {
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g_free (display);
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return NULL;
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}
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usable = glv_display_check_features (display);
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if (!usable) {
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g_free (display);
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return NULL;
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}
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display->lock = g_mutex_new ();
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return display;
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}
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static gboolean
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glv_display_check_features (GLVideoDisplay * display)
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{
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gboolean ret;
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XVisualInfo *visinfo;
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Screen *screen;
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Window root;
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int scrnum;
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int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, None
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};
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XSetWindowAttributes attr;
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int error_base;
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int event_base;
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int mask;
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const char *extstring;
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Window window;
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screen = XDefaultScreenOfDisplay (display->display);
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scrnum = XScreenNumberOfScreen (screen);
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root = XRootWindow (display->display, scrnum);
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ret = glXQueryExtension (display->display, &error_base, &event_base);
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if (!ret) {
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GST_DEBUG ("No GLX extension");
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return FALSE;
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}
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visinfo = glXChooseVisual (display->display, scrnum, attrib);
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if (visinfo == NULL) {
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GST_DEBUG ("No usable visual");
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return FALSE;
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}
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display->visinfo = visinfo;
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display->context = glXCreateContext (display->display, visinfo, NULL, True);
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attr.background_pixel = 0;
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attr.border_pixel = 0;
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attr.colormap = XCreateColormap (display->display, root,
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visinfo->visual, AllocNone);
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attr.event_mask = StructureNotifyMask | ExposureMask;
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attr.override_redirect = True;
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mask = CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect;
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window = XCreateWindow (display->display, root, 0, 0,
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100, 100, 0, visinfo->depth, InputOutput, visinfo->visual, mask, &attr);
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XSync (display->display, FALSE);
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glXMakeCurrent (display->display, window, display->context);
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glGetIntegerv (GL_MAX_TEXTURE_SIZE, &display->max_texture_size);
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extstring = (const char *) glGetString (GL_EXTENSIONS);
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#ifdef GL_YCBCR_MESA
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if (strstr (extstring, "GL_MESA_ycbcr_texture")) {
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display->have_ycbcr_texture = TRUE;
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} else {
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display->have_ycbcr_texture = FALSE;
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}
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#else
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display->have_ycbcr_texture = FALSE;
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#endif
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glXMakeCurrent (display->display, None, NULL);
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XDestroyWindow (display->display, window);
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return TRUE;
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}
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void
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glv_display_free (GLVideoDisplay * display)
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{
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/* sure hope nobody is using it as it's being freed */
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g_mutex_lock (display->lock);
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g_mutex_unlock (display->lock);
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if (display->context) {
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glXDestroyContext (display->display, display->context);
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}
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if (display->visinfo) {
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XFree (display->visinfo);
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}
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if (display->display) {
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XCloseDisplay (display->display);
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}
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g_mutex_free (display->lock);
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g_free (display);
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}
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/* drawable */
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GLVideoDrawable *
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glv_drawable_new_window (GLVideoDisplay * display)
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{
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GLVideoDrawable *drawable;
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XSetWindowAttributes attr = { 0 };
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int scrnum;
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int mask;
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Window root;
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Screen *screen;
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drawable = g_malloc0 (sizeof (GLVideoDrawable));
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g_mutex_lock (display->lock);
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drawable->display = display;
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screen = XDefaultScreenOfDisplay (display->display);
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scrnum = XScreenNumberOfScreen (screen);
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root = XRootWindow (display->display, scrnum);
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attr.background_pixel = 0;
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attr.border_pixel = 0;
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attr.colormap = XCreateColormap (display->display, root,
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display->visinfo->visual, AllocNone);
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attr.override_redirect = False;
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#if 0
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if (display->parent_window) {
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attr.override_redirect = True;
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}
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#endif
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mask = CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect;
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drawable->window = XCreateWindow (display->display,
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root, 0, 0, 100, 100,
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0, display->visinfo->depth, InputOutput,
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display->visinfo->visual, mask, &attr);
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XMapWindow (display->display, drawable->window);
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drawable->destroy_on_free = TRUE;
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g_mutex_unlock (display->lock);
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return drawable;
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}
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GLVideoDrawable *
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glv_drawable_new_root_window (GLVideoDisplay * display)
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{
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GLVideoDrawable *drawable;
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int scrnum;
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Screen *screen;
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drawable = g_malloc0 (sizeof (GLVideoDrawable));
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g_mutex_lock (display->lock);
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drawable->display = display;
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screen = XDefaultScreenOfDisplay (display->display);
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scrnum = XScreenNumberOfScreen (screen);
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drawable->window = XRootWindow (display->display, scrnum);
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drawable->destroy_on_free = FALSE;
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g_mutex_unlock (display->lock);
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return drawable;
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}
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GLVideoDrawable *
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glv_drawable_new_from_window (GLVideoDisplay * display, Window window)
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{
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GLVideoDrawable *drawable;
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drawable = g_malloc0 (sizeof (GLVideoDrawable));
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g_mutex_lock (display->lock);
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drawable->display = display;
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drawable->window = window;
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drawable->destroy_on_free = FALSE;
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g_mutex_unlock (display->lock);
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return drawable;
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}
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void
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glv_drawable_free (GLVideoDrawable * drawable)
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{
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g_mutex_lock (drawable->display->lock);
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if (drawable->destroy_on_free) {
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XDestroyWindow (drawable->display->display, drawable->window);
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}
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g_mutex_unlock (drawable->display->lock);
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g_free (drawable);
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}
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void
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glv_drawable_lock (GLVideoDrawable * drawable)
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{
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g_mutex_lock (drawable->display->lock);
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glXMakeCurrent (drawable->display->display, drawable->window,
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drawable->display->context);
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}
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void
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glv_drawable_unlock (GLVideoDrawable * drawable)
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{
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glXMakeCurrent (drawable->display->display, None, NULL);
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g_mutex_unlock (drawable->display->lock);
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}
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void
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glv_drawable_update_attributes (GLVideoDrawable * drawable)
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{
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XWindowAttributes attr;
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XGetWindowAttributes (drawable->display->display, drawable->window, &attr);
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drawable->win_width = attr.width;
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drawable->win_height = attr.height;
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}
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void
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glv_drawable_clear (GLVideoDrawable * drawable)
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{
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glv_drawable_lock (drawable);
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glDepthFunc (GL_LESS);
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glEnable (GL_DEPTH_TEST);
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glClearColor (0.2, 0.2, 0.2, 1.0);
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glViewport (0, 0, drawable->win_width, drawable->win_height);
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glv_drawable_unlock (drawable);
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}
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void
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glv_drawable_draw_image (GLVideoDrawable * drawable, GLVideoImageType type,
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void *data, int width, int height)
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{
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g_return_if_fail (data != NULL);
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g_return_if_fail (width > 0);
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g_return_if_fail (height > 0);
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glv_drawable_lock (drawable);
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glv_drawable_update_attributes (drawable);
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glViewport (0, 0, drawable->win_width, drawable->win_height);
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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glMatrixMode (GL_MODELVIEW);
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glLoadIdentity ();
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glDisable (GL_CULL_FACE);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glEnableClientState (GL_TEXTURE_COORD_ARRAY);
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glColor4f (1, 1, 1, 1);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 1);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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switch (type) {
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case GLVIDEO_IMAGE_TYPE_RGBA:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
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0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
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GL_RGBA, GL_UNSIGNED_BYTE, data);
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break;
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case GLVIDEO_IMAGE_TYPE_BGRA:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
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0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
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GL_BGRA, GL_UNSIGNED_BYTE, data);
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break;
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case GLVIDEO_IMAGE_TYPE_YUY2:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
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0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
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glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
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GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data);
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break;
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case GLVIDEO_IMAGE_TYPE_UYVY:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
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0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
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glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
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GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data);
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default:
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g_assert_not_reached ();
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}
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glColor4f (1, 0, 1, 1);
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glBegin (GL_QUADS);
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glNormal3f (0, 0, -1);
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glTexCoord2f (width, 0);
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glVertex3f (1.0, 1.0, 0);
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glTexCoord2f (0, 0);
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glVertex3f (-1.0, 1.0, 0);
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glTexCoord2f (0, height);
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glVertex3f (-1.0, -1.0, 0);
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glTexCoord2f (width, height);
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glVertex3f (1.0, -1.0, 0);
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glEnd ();
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glFlush ();
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glXSwapBuffers (drawable->display->display, drawable->window);
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glv_drawable_unlock (drawable);
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}
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