gstreamer/docs/manual/threads.sgml

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<chapter id="cha-threads">
<title>Threads</title>
<para>
GStreamer has support for multithreading throught the use of
the <classname>GstThread</classname> object. This object is in fact
a special <classname>GstBin</classname> that will become a thread when started.
</para>
<para>
To construct a new thread you will perform something like:
</para>
<programlisting>
GstElement *my_thread;
// create the thread object
my_thread = gst_thread_new("my_thread");
g_return_if_fail(audio_thread != NULL);
// add some plugins
gst_bin_add(GST_BIN(my_thread),GST_ELEMENT(funky_src));
gst_bin_add(GST_BIN(my_thread),GST_ELEMENT(cool_effect));
// connect the elements here...
...
// prepare the thread
gst_element_set_state(GST_ELEMENT(my_thread),GST_STATE_READY);
// start playing
gst_element_set_state(GST_ELEMENT(my_thread),GST_STATE_PLAYING);
</programlisting>
<para>
The above program will create a thread with two elements in it. As soon
as it is set to the PLAYING state, the thread will start to iterate.
</para>
<note>
<para>
The thread must contain at least one element of type <classname>GstSrc</classname>
or <classname>GstConnection</classname> in order to work.
</para>
</note>
<para>
A thread will be visualised as below
</para>
<figure float="1" id="sec-threads-img">
<title>a thread</title>
<graphic fileref="images/thread" format="png"></graphic>
</figure>
<para>
As an example we show the helloworld program using a thread.
</para>
<programlisting>
#include &lt;gst/gst.h&gt;
/* eos will be called when the src element has an end os stream */
void eos(GstSrc *src, gpointer data)
{
GstThread *thread = GST_THREAD(data);
g_print("have eos, quitting\n");
/* stop the bin */
gst_element_set_state(GST_ELEMENT(thread), GST_STATE_NULL);
gst_main_quit();
}
int main(int argc,char *argv[])
{
GstElement *disksrc, *audiosink;
GstElement *pipeline;
GstElement *thread;
if (argc != 2) {
g_print("usage: %s &lt;filename&gt;\n", argv[0]);
exit(-1);
}
gst_init(&amp;argc,&amp;argv);
/* create a new thread to hold the elements */
thread = gst_thread_new("thread");
g_assert(thread != NULL);
/* create a new bin to hold the elements */
pipeline = gst_pipeline_new("pipeline");
g_assert(pipeline != NULL);
/* create a disk reader */
disksrc = gst_elementfactory_make("disksrc", "disk_source");
g_assert(disksrc != NULL);
gtk_object_set(GTK_OBJECT(disksrc),"location", argv[1],NULL);
gtk_signal_connect(GTK_OBJECT(disksrc),"eos",
GTK_SIGNAL_FUNC(eos), thread);
/* and an audio sink */
audiosink = gst_elementfactory_make("audiosink", "play_audio");
g_assert(audiosink != NULL);
/* add objects to the main pipeline */
gst_bin_add(GST_BIN(pipeline), disksrc);
gst_bin_add(GST_BIN(pipeline), audiosink);
/* automatically setup the pipeline */
if (!gst_pipeline_autoplug(GST_PIPELINE(pipeline))) {
g_print("unable to handle stream\n");
exit(-1);
}
/* remove the source element from the pipeline */
gst_bin_remove(GST_BIN(pipeline), disksrc);
/* insert the source element in the thread, remember a thread needs at
least one source or connection element */
gst_bin_add(GST_BIN(thread), disksrc);
/* add the pipeline to the thread too */
gst_bin_add(GST_BIN(thread), GST_ELEMENT(pipeline));
/* make it ready */
gst_element_set_state(GST_ELEMENT(thread), GST_STATE_READY);
/* start playing */
gst_element_set_state(GST_ELEMENT(thread), GST_STATE_PLAYING);
/* do whatever you want here, the thread will be playing */
...
gst_main();
gst_pipeline_destroy(thread);
exit(0);
}
</programlisting>
</chapter>