gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d12/meson.build

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d3d12_sources = [
'gstd3d12bufferpool.cpp',
'gstd3d12commandallocatorpool.cpp',
'gstd3d12commandlistpool.cpp',
'gstd3d12commandqueue.cpp',
'gstd3d12converter-builder.cpp',
'gstd3d12converter.cpp',
'gstd3d12descriptorpool.cpp',
'gstd3d12device.cpp',
'gstd3d12fencedatapool.cpp',
'gstd3d12format.cpp',
'gstd3d12frame.cpp',
'gstd3d12memory.cpp',
'gstd3d12utils.cpp',
]
d3d12_headers = [
'd3d12-prelude.h',
'gstd3d12_fwd.h',
'gstd3d12.h',
'gstd3d12bufferpool.h',
'gstd3d12commandallocatorpool.h',
'gstd3d12commandqueue.h',
'gstd3d12converter.h',
'gstd3d12descriptorpool.h',
'gstd3d12device.h',
'gstd3d12fencedatapool.h',
'gstd3d12format.h',
'gstd3d12frame.h',
'gstd3d12memory.h',
'gstd3d12utils.h',
]
extra_args = [
'-DGST_USE_UNSTABLE_API',
'-DBUILDING_GST_D3D12',
'-DG_LOG_DOMAIN="GStreamer-D3D12"',
]
extra_deps = []
# Disable this warning error. Otherwise d3dx12.h will break build
if cc.get_argument_syntax() == 'msvc'
extra_args += cc.get_supported_arguments([
'/wd4062', # 'identifier' : unreferenced local variable
])
else
extra_args += cc.get_supported_arguments([
'-Wno-misleading-indentation',
# MinGW 32bits compiler seems to be complaining about redundant-decls
# when ComPtr is in use. Let's just disable the warning
'-Wno-redundant-decls',
])
endif
gstd3d12_dep = dependency('', required : false)
d3d12_option = get_option('d3d12')
if host_system != 'windows' or d3d12_option.disabled()
subdir_done()
endif
d3d12_lib = cc.find_library('d3d12', required : d3d12_option)
dxgi_lib = cc.find_library('dxgi', required : d3d12_option)
dx_headers_dep = dependency('DirectX-Headers',
version: '>= 1.611',
allow_fallback: true,
required: d3d12_option)
if not d3d12_lib.found() or not dxgi_lib.found() or not dx_headers_dep.found() \
or not gstd3dshader_dep.found()
if d3d12_option.enabled()
error('The d3d12 was enabled explicitly, but required dependencies were not found.')
endif
subdir_done()
endif
sdk_headers = [
'dxgi1_6.h',
'd3d11_1.h',
'd3d11on12.h',
]
have_d3d12_headers = true
foreach h: sdk_headers
if not cc.has_header(h)
have_d3d12_headers = false
endif
endforeach
if not have_d3d12_headers
if d3d12_option.enabled()
error('The d3d12 was enabled explicitly, but required dependencies were not found.')
endif
subdir_done()
endif
have_dx_math = cxx.compiles('''
#include <windows.h>
#include <DirectXMath.h>
using namespace DirectX;
int main(int argc, char ** argv) {
XMMATRIX matrix;
XMFLOAT4X4 dump;
matrix = XMMatrixIdentity ();
XMStoreFloat4x4 (&dump, matrix);
return 0;
}
''',
name: 'DirectXMath support in Windows SDK')
if not have_dx_math
directxmath_dep = dependency('directxmath',
allow_fallback: true,
required: d3d12_option)
if not directxmath_dep.found()
subdir_done()
endif
extra_deps += [directxmath_dep]
endif
# https://learn.microsoft.com/en-us/windows/win32/dxmath/pg-xnamath-internals#windows-sse-versus-sse2
# x86 with Windows 7 or older may not support SSE2
if host_machine.cpu_family() != 'x86'
extra_args += ['-DHAVE_DIRECTX_MATH_SIMD']
endif
pkg_name = 'gstreamer-d3d12-' + api_version
gstd3d12 = library('gstd3d12-' + api_version,
d3d12_sources,
c_args : gst_plugins_bad_args + extra_args,
cpp_args: gst_plugins_bad_args + extra_args,
include_directories : [configinc, libsinc],
dependencies : [gstbase_dep, gstvideo_dep, gstd3dshader_dep, d3d12_lib,
dxgi_lib, dx_headers_dep, gmodule_dep] + extra_deps,
version : libversion,
install : true,
)
pkgconfig.generate(gstd3d12,
libraries : [gstbase_dep, gstvideo_dep, d3d12_lib, dxgi_lib],
variables : pkgconfig_variables,
subdirs : pkgconfig_subdirs,
name : pkg_name,
description : 'GStreamer Direct3D12 library',
)
library_def = {'lib': gstd3d12}
gst_libraries += [[pkg_name, library_def]]
install_headers(d3d12_headers, subdir : 'gstreamer-1.0/gst/d3d12')
gstd3d12_dep = declare_dependency(link_with : gstd3d12,
include_directories : [libsinc],
dependencies : [gstbase_dep, gstvideo_dep, d3d12_lib, dxgi_lib])
meson.override_dependency(pkg_name, gstd3d12_dep)