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133 lines
5.1 KiB
Markdown
133 lines
5.1 KiB
Markdown
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# Source elements
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A source element is an element that provides data to the pipeline. It
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does typically not have any sink (input) pads.
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Typical source elements include:
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- file readers
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- network elements (live or not)
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- capture elements (video/audio/…)
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- generators (signals/video/audio/…)
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## Live sources
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A source is said to be a live source when it has the following property:
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- temporarily stopping reading from the source causes data to be lost.
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In general when this property holds, the source also produces data at a
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fixed rate. Most sources have a limit on the rate at which they can
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deliver data, which might be faster or slower than the consumption rate.
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This property however does not make them a live source.
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Let’s look at some example sources.
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- file readers: you can PAUSE without losing data. There is however a
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limit to how fast you can read from this source. This limit is
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usually much higher than the consumption rate. In some cases it
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might be slower (an NFS share, for example) in which case you might
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need to use some buffering (see [buffering](design/buffering.md)).
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- HTTP network element: you can PAUSE without data loss. Depending on
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the available network bandwidth, consumption rate might be higher
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than production rate in which case buffering should be used (see
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[buffering](design/buffering.md)).
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- audio source: pausing the audio capture will lead to lost data. this
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source is therefore definatly live. In addition, an audio source
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will produce data at a fixed rate (the samplerate). Also depending
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on the buffersize, this source will introduce a latency (see
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[latency](design/latency.md)).
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- udp network source: Pausing the receiving part will lead to lost
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data. This source is therefore a live source. Also in a typical case
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the udp packets will be received at a certain rate, which might be
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difficult to guess because of network jitter. This source does not
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necessarily introduce latency on its own.
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- dvb source: PAUSING this element will lead to data loss, it’s a live
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source similar to a UDP source.
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## Source types
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A source element can operate in three ways:
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- it is fully seekable, this means that random access can be performed
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on it in an efficient way. (a file reader,…). This also typically
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means that the source is not live.
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- data can be obtained from it with a variable size. This means that
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the source can give N bytes of data. An example is an audio source.
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A video source always provides the same amount of data (one video
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frame). Note that this is not a fully seekable source.
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- it is a live source, see above.
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When writing a source, one has to look at how the source can operate to
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decide on the scheduling methods to implement on the source.
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- fully seekable sources implement a getrange function on the source
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pad.
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- sources that can give N bytes but cannot do seeking also implement a
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getrange function but state that they cannot do random access.
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- sources that are purely live sources implement a task to push out
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data.
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Any source that has a getrange function must also implement a push based
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scheduling mode. In this mode the source starts a task that gets N bytes
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and pushes them out. Whenever possible, the peer element will select the
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getrange based scheduling method of the source, though.
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A source with a getrange function must activate itself in the pad
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activate function. This is needed because the downstream peer element
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will decide and activate the source element in its state change function
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before the source’s state change function is called.
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## Source base classes
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GstBaseSrc:
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This base class provides an implementation of a random access source and
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is very well suited for file reader like sources.
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GstPushSrc:
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Base class for block-based sources. This class is mostly useful for
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elements that cannot do random access, or at least very slowly. The
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source usually prefers to push out a fixed size buffer.
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Classes extending this base class will usually be scheduled in a push
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based mode. If the peer accepts to operate without offsets and within
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the limits of the allowed block size, this class can operate in getrange
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based mode automatically.
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The subclass should extend the methods from the baseclass in addition to
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the create method. If the source is seekable, it needs to override
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GstBaseSrc::event() in addition to GstBaseSrc::is\_seekable() in order
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to retrieve the seek offset, which is the offset of the next buffer to
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be requested.
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Flushing, scheduling and sync is all handled by this base class.
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## Timestamps
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A non-live source should timestamp the buffers it produces starting from
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0. If it is not possible to timestamp every buffer (filesrc), the source
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is allowed to only timestamp the first buffer (as 0).
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Live sources only produce data in the PLAYING state, when the clock is
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running. They should timestamp each buffer they produce with the current
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running\_time of the pipeline, which is expressed as:
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absolute_time - base_time
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With absolute\_time the time obtained from the global pipeline with
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gst\_clock\_get\_time() and base\_time being the time of that clock when
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the pipeline was last set to PLAYING.
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