gstreamer/docs/fwg/gst-plugin-writers-guide.sgml

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<!DOCTYPE book PUBLIC "-//GNOME//DTD DocBook PNG Variant V1.0//EN" "" [
<!ENTITY TITLEPAGE SYSTEM "titlepage.sgml">
<!ENTITY INTRO SYSTEM "intro.sgml">
<!ENTITY FIRSTPLUGIN SYSTEM "firstplugin.sgml">
<!ENTITY TESTAPP SYSTEM "testapp.sgml">
<!ENTITY LOOPBASED SYSTEM "loopbased.sgml">
<!ENTITY BUFFERS SYSTEM ".sgml">
<!ENTITY SRCNSINK SYSTEM ".sgml">
<!ENTITY STATEMANAGE SYSTEM ".sgml">
<!ENTITY CHECKLIST SYSTEM ".sgml">
<!ENTITY GStreamer "<application>GStreamer</application>">
]>
<book id="index">
&TITLEPAGE;
<!-- ############# part ############### -->
<part id="introduction"><title>Introduction</title>
<partintro>
<para>
&GStreamer; is a framework for creating
streaming media applications. It is extremely powerful and versatile,
and this versatility stems in part from its modularity, and its ability
to incorporate new modules seamlessly into its framework.
This document describes how to extend the capabilities of
&GStreamer; by creating new plugins.
</para>
<para>
It first describes the concepts required and the ways in which
&GStreamer; can be extended. It then goes
through a worked example of how to write a simple filter (for data
processing), and how to test and debug it. More advanced concepts are
then introduced, with worked examples of each. Next, writing source
and sink elements (for performing input and output) is discussed.
Finally, checklists of things to be sure to do when extending
&GStreamer; are presented.
</para>
</partintro>
&INTRO;
</part>
<!-- ############ part ############# -->
<part id="basic-concepts"><title>Basic concepts</title>
<partintro>
<para>
This section introduces the basic concepts required to understand the
issues involved in extending &GStreamer;
</para>
<para>
Many of these concepts are explained in greater detail in the
GStreamer Application Development Manual, and are merely mentioned
here to refresh your memory.
</para>
</partintro>
<chapter id="cha-plugins">
<title>Plugins</title>
<para>
Extensions to &GStreamer; can be made using a plugin mechanism. This is
used extensively in &GStreamer; even if only the standard package is
being used: a few very basic functions reside in the core library, and
all others are implemented in plugins.
</para>
<para>
Plugins are only loaded when needed: a plugin registry is used to
store the details of the plugins so that it is not neccessary to load
all plugins to determine which are needed.
This registry needs to be updated whenever a new plugin is added to the
system: see the <emphasis>gstreamer-register</emphasis> utility and the
documentation in the <emphasis>GStreamer Application Development
Manual</emphasis> for more details.
</para>
<para>
User extensions to &GStreamer; can be installed in the main plugin
directory, and will immediately be available for use in applications.
<emphasis>gstreamer-register</emphasis> should be run to update
the repository: but the system should work correctly even if it hasn't
been - it will just take longer to load the correct plugin.
</para>
<para>
User specific plugin directories and registries will be available
in future versions of &GStreamer.
</para>
</chapter>
<chapter id="cha-elements">
<title>Elements</title>
<para>
Elements are at the core of &GStreamer;. Without elements, &GStreamer;
is just
a bunch of pipe fittings with nothing to connect. A large number of
elements (filters, sources and sinks) ship with &GStreamer;, but extra
elements can also be written.
</para>
<para>
An element may be constructed in several different ways, but all must
conform to the same basic rules. A simple filter may be built with the
FilterFactory, where the only code that need be written is the actual
filter code. A more complex filter, or a source or sink, will need to be
written out fully for complete access to the features and performance
possible with &GStreamer;.
</para>
<para>
The implementation of a new element will be contained in a plugin:
a single plugin may contain the implementation of several elements, or
just a single one.
</para>
</chapter>
<chapter id="cha-buffers">
<title>Buffers</title>
<para>
Buffers are structures used to pass data between elements. All streams
of data are chopped up into chunks which are stored in buffers.
Buffers can be of any size, and also contain metadata indicating the
type of data contained in them.
</para>
</chapter>
<chapter id="cha-typing">
<title>Typing and Properties</title>
<para>
A type system is used to ensure that the data passed between elements
is in a recognised format, and that the various parameters required
to fully specify that format match up correctly. Each connection
that is made between elements has a specified type. This is related,
but different, to the metadata in buffers which describes the type
of data in that particular buffer.
</para>
</chapter>
<chapter id="cha-metadata">
<title>Metadata</title>
<para>
</para>
</chapter>
<chapter id="cha-scheduling">
<title>Scheduling</title>
<para>
</para>
</chapter>
<chapter id="cha-chainloop">
<title>Chain vs Loop Elements</title>
<para>
</para>
</chapter>
</part>
<!-- ############ part ############# -->
<part id="first-plugin"><title>Building our first plugin</title>
<partintro>
<para>
We are now have the neccessary concepts to build our first plugin.
We are going to build an element which has a single input pad and
a single output pad, and simply passes anything it reads on
the input pad through and out on the output pad. We will also
see where we could add code to convert this plugin into something
more useful.
</para>
<para>
The example code used in this section can be found in
<filename>examples/plugins/</filename>
</para>
</partintro>
&FIRSTPLUGIN;
</part>
<!-- ############ part ############# -->
<part id="test-app"><title>Building a simple test application</title>
<partintro>
<para>
</para>
</partintro>
&TESTAPP;
</part>
<!-- ############ part ############# -->
<part id="loopbased"><title>Loop-based Elements</title>
<partintro>
<para>
</para>
</partintro>
&LOOPBASED;
</part>
<!-- ############ part ############# -->
<part id="typesnprops"><title>Types and Properties</title>
<partintro>
<para>
There is a very large set of possible types that may be used to
pass data between elements. Indeed, each new element that is defined
may use a new data format (though unless at least one other element
recognises that format, it will be most likely be useless since
nothing will be able to link with it).
</para>
<para>
In order for types to be useful, and for systems like autopluggers to
work, it is neccessary that all elements
agree on the type definitions, and which properties are required
for each type. The GStreamer framework itself
simply provides the ability to define types and parameters, but does
not fix the meaning of types and parameters, and does not enforce
standards on the creation of new types. This is a matter for
a policy to decide, not technical systems to enforce.
</para>
<para>
For now, the policy is simple:
<itemizedlist>
<listitem>
<para>
Do not create a new type if you could use one which already
exists.
</para>
</listitem>
<listitem>
<para>
If creating a new type, discuss it first with the other
GStreamer developers, on at least one of: IRC, mailing lists,
the GStreamer wiki.
</para>
</listitem>
<listitem>
<para>
Try to ensure that the name for a new format is as unlikely to
conflict with anything else created already, and is not a more
generalised name than it should be. For example:
"audio/compressed" would be too generalised a name to represent
audio data compressed with an mp3 codec. Instead "audio/mp3"
might be an appropriate name, or "audio/compressed" could exist
and have a property indicating the type of compression used.
</para>
</listitem>
<listitem>
<para>
Ensure that, when you do create a new type, you specify it
clearly, and get it added to the list of known types so that
other developers can use the type correctly when writing their
elements.
</para>
</listitem>
</itemizedlist>
</para>
</partintro>
<chapter id="cha-basic-types">
<title>The basic types</title>
<para>
This is a list of the basic types used for buffers. For each type, we
give the name ("mime type") of the type, the list of properties which
are associated with the type, the meaning of each property, and the
purpose of the type.
</para>
<itemizedlist>
<listitem>
<para>
<emphasis>audio/raw</emphasis>
- Unstructured and uncompressed raw audio data.
</para><para>
<emphasis>law</emphasis>
- The law used to describe the data. This is an integer for which
there are three valid values: 0 for linear, 1 for
mu law, 2 for A law.
</para><para>
<emphasis>endianness</emphasis>
- The order of bytes in a sample. This is an integer for
which there are two valid values: 0 for little-endian (ie, bytes
are least significant first), 1 for big-endian (ie, most
significant byte first).
</para><para>
<emphasis>signed</emphasis>
- Whether the samples are signed or not. This is an integer
for which there are two valid values: 0 for unsigned, 1 for
signed.
</para><para>
<emphasis>width</emphasis>
- The number of bits per sample. This is extremely likely to be
a multiple of 8, but as ever this is up to each element supporting
this format to specify.
</para><para>
<emphasis>depth</emphasis>
- The number of bits used per sample. This must be less than or
equal to the width: if less than the width, the low bits are
assumed to be the ones used. For example, width=32, depth=24
means that each sample is stored in a 32 bit word, but only the
low 24 bits are actually used.
</para><para>
<emphasis>rate</emphasis>
- The sample rate of the data, in samples per second.
</para><para>
<emphasis>channels</emphasis>
- The number of channels of audio data.
</para>
<para>
For example: 16 bit, unsigned, linear, monophonic, big-endian,
44100KHz audio would be represented by
"law=0,endianness=1,signed=0,width=16,depth=16,rate=44100,channels=1"
</para>
</listitem>
</itemizedlist>
<itemizedlist>
<listitem>
<para>
<emphasis>audio/mp3</emphasis>
</para>
</listitem>
</itemizedlist>
</chapter>
<chapter id="cha-types-test">
<title>Building a simple format for testing</title>
<para>
</para>
</chapter>
<chapter id="cha-types-simplemime">
<title>A simple MIME type</title>
<para>
</para>
</chapter>
<chapter id="cha-types-props">
<title>Type properties</title>
<para>
</para>
</chapter>
<chapter id="cha-types-typefind">
<title>Typefind functions and autoplugging</title>
<para>
</para>
</chapter>
</part>
<!-- ############ part ############# -->
<part id="buffersnmeta"><title>Buffers and Metadata</title>
<partintro>
<para>
</para>
</partintro>
&BUFFERS;
Anatomy of a Buffer
Refcounts and mutability
Metadata
How Properties work efficiently
Metadata mutability
(FIXME: this is an unsolved problem)
</part>
<!-- ############ part ############# -->
<part id="srcnsink"><title>Sources and Sinks</title>
<partintro>
<para>
</para>
</partintro>
&SRCNSINK;
Writing a source
Pull vs loop based
Region pulling
(NOTE: somewhere explain how filters use this)
Writing a sink
Gee, that was easy
</part>
<!-- ############ part ############# -->
<part id="statemanage"><title>State management</title>
<partintro>
<para>
</para>
</partintro>
&STATEMANAGE;
What are states?
Mangaging filter state
</part>
<!-- ############ part ############# -->
<part id="checklist"><title>Checklist</title>
<partintro>
<para>
</para>
</partintro>
&CHECKLIST;
Things to check when writing a filter
Things to check when writing a source or sink
</part>
</book>
=====
Omega: a chain-based element has chain functions on each sink pad, the
connected source pad may directly call (i.e. on the stack) the chain
function
Omega: each chain function is responsible for doing something useful,
generally processing the buffer and pushing out the other end
Omega: a loop-based element has a single function attatched to the element
(not tha pads) that spins in a loop calling gst_pad_pull(sinkpad),
do stuff, gst_pad_push(srcpad)