gstreamer/sources/custom/Object.cs

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// Copyright (C) 2013 Stephan Sundermann <stephansundermann@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace Gst {
public class PropertyNotFoundException : Exception {}
partial class Object
{
private Dictionary <string, bool> PropertyNameCache = new Dictionary<string, bool> ();
[DllImport ("libgobject-2.0-0.dll", CallingConvention = CallingConvention.Cdecl)]
static extern IntPtr g_object_class_find_property (IntPtr klass, IntPtr name);
bool PropertyExists (string name) {
if (PropertyNameCache.ContainsKey (name))
return PropertyNameCache [name];
var ptr = g_object_class_find_property (GType.GetClassPtr (), GLib.Marshaller.StringToPtrGStrdup (name));
var result = ptr != IntPtr.Zero;
GLib.Marshaller.Free (ptr);
// just cache the positive results because there might
// actually be new properties getting installed
if (result)
PropertyNameCache [name] = result;
return result;
}
public object this[string property] {
get {
if (PropertyExists (property)) {
GLib.Value v = GetProperty (property);
object o = v.Val;
v.Dispose ();
return o;
} else
throw new PropertyNotFoundException ();
} set {
if (PropertyExists (property)) {
GLib.Value v = new GLib.Value (this, property);
v.Val = value;
SetProperty (property, v);
v.Dispose ();
} else
throw new PropertyNotFoundException ();
}
}
public void Connect (string signal, SignalHandler handler) {
DynamicSignal.Connect (this, signal, handler);
}
public void Disconnect (string signal, SignalHandler handler) {
DynamicSignal.Disconnect (this, signal, handler);
}
public void Connect (string signal, Delegate handler) {
DynamicSignal.Connect (this, signal, handler);
}
public void Disconnect (string signal, Delegate handler) {
DynamicSignal.Disconnect (this, signal, handler);
}
public object Emit (string signal, params object[] parameters) {
return DynamicSignal.Emit (this, signal, parameters);
}
}
}