2004-12-15 07:30:55 +00:00
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<chapter id="chapter-xml">
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<title>XML in <application>GStreamer</application></title>
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<para>
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<application>GStreamer</application> uses XML to store and load
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its pipeline definitions. XML is also used internally to manage the
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plugin registry. The plugin registry is a file that contains the definition
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of all the plugins <application>GStreamer</application> knows about to have
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quick access to the specifics of the plugins.
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</para>
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<para>
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We will show you how you can save a pipeline to XML and how you can reload that
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XML file again for later use.
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</para>
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<sect1 id="section-xml-write">
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<title>Turning GstElements into XML</title>
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<para>
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We create a simple pipeline and write it to stdout with
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gst_xml_write_file (). The following code constructs an MP3 player
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pipeline with two threads and then writes out the XML both to stdout
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and to a file. Use this program with one argument: the MP3 file on disk.
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</para>
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<programlisting>
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2004-12-15 17:32:49 +00:00
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<!-- example-begin xml-mp3.c -->
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#include <stdlib.h>
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#include <gst/gst.h>
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2004-12-15 07:30:55 +00:00
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gboolean playing;
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int
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main (int argc, char *argv[])
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{
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GstElement *filesrc, *osssink, *queue, *queue2, *decode;
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GstElement *bin;
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GstElement *thread, *thread2;
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gst_init (&argc,&argv);
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if (argc != 2) {
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g_print ("usage: %s <mp3 filename>\n", argv[0]);
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exit (-1);
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}
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/* create a new thread to hold the elements */
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thread = gst_element_factory_make ("thread", "thread");
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g_assert (thread != NULL);
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thread2 = gst_element_factory_make ("thread", "thread2");
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g_assert (thread2 != NULL);
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/* create a new bin to hold the elements */
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bin = gst_bin_new ("bin");
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g_assert (bin != NULL);
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/* create a disk reader */
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filesrc = gst_element_factory_make ("filesrc", "disk_source");
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g_assert (filesrc != NULL);
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g_object_set (G_OBJECT (filesrc), "location", argv[1], NULL);
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queue = gst_element_factory_make ("queue", "queue");
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queue2 = gst_element_factory_make ("queue", "queue2");
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/* and an audio sink */
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osssink = gst_element_factory_make ("osssink", "play_audio");
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g_assert (osssink != NULL);
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decode = gst_element_factory_make ("mad", "decode");
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g_assert (decode != NULL);
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/* add objects to the main bin */
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gst_bin_add_many (GST_BIN (bin), filesrc, queue, NULL);
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gst_bin_add_many (GST_BIN (thread), decode, queue2, NULL);
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gst_bin_add (GST_BIN (thread2), osssink);
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gst_element_link_many (filesrc, queue, decode, queue2, osssink, NULL);
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gst_bin_add_many (GST_BIN (bin), thread, thread2, NULL);
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/* write the bin to stdout */
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gst_xml_write_file (GST_ELEMENT (bin), stdout);
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/* write the bin to a file */
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gst_xml_write_file (GST_ELEMENT (bin), fopen ("xmlTest.gst", "w"));
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exit (0);
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}
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2004-12-15 17:32:49 +00:00
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<!-- example-end xml-mp3.c -->
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2004-12-15 07:30:55 +00:00
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</programlisting>
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<para>
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The most important line is:
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</para>
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<programlisting>
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gst_xml_write_file (GST_ELEMENT (bin), stdout);
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</programlisting>
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<para>
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gst_xml_write_file () will turn the given element into an xmlDocPtr that
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is then formatted and saved to a file. To save to disk, pass the result
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of a fopen(2) as the second argument.
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</para>
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<para>
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The complete element hierarchy will be saved along with the inter element
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pad links and the element parameters. Future <application>GStreamer</application>
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versions will also allow you to store the signals in the XML file.
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</para>
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</sect1>
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<sect1 id="section-xml-load">
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<title>Loading a GstElement from an XML file</title>
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<para>
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Before an XML file can be loaded, you must create a GstXML object.
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A saved XML file can then be loaded with the
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gst_xml_parse_file (xml, filename, rootelement) method.
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The root element can optionally left NULL. The following code example loads
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the previously created XML file and runs it.
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</para>
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<programlisting>
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#include <stdlib.h>
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#include <gst/gst.h>
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int
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main(int argc, char *argv[])
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{
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GstXML *xml;
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GstElement *bin;
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gboolean ret;
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gst_init (&argc, &argv);
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xml = gst_xml_new ();
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ret = gst_xml_parse_file(xml, "xmlTest.gst", NULL);
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g_assert (ret == TRUE);
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bin = gst_xml_get_element (xml, "bin");
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g_assert (bin != NULL);
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gst_element_set_state (bin, GST_STATE_PLAYING);
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while (gst_bin_iterate(GST_BIN(bin)));
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gst_element_set_state (bin, GST_STATE_NULL);
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exit (0);
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}
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</programlisting>
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<para>
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gst_xml_get_element (xml, "name") can be used to get a specific element
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from the XML file.
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</para>
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<para>
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gst_xml_get_topelements (xml) can be used to get a list of all toplevel elements
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in the XML file.
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</para>
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<para>
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In addition to loading a file, you can also load a from a xmlDocPtr and
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an in memory buffer using gst_xml_parse_doc and gst_xml_parse_memory
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respectively. Both of these methods return a gboolean indicating
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success or failure of the requested action.
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</para>
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</sect1>
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<sect1 id="section-xml-custom">
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<title>Adding custom XML tags into the core XML data</title>
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<para>
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It is possible to add custom XML tags to the core XML created with
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gst_xml_write. This feature can be used by an application to add more
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information to the save plugins. The editor will for example insert
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the position of the elements on the screen using the custom XML tags.
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</para>
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<para>
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It is strongly suggested to save and load the custom XML tags using
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a namespace. This will solve the problem of having your XML tags
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interfere with the core XML tags.
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</para>
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<para>
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To insert a hook into the element saving procedure you can link
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a signal to the GstElement using the following piece of code:
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</para>
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<programlisting>
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xmlNsPtr ns;
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...
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ns = xmlNewNs (NULL, "http://gstreamer.net/gst-test/1.0/", "test");
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...
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thread = gst_element_factory_make ("thread", "thread");
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g_signal_connect (G_OBJECT (thread), "object_saved",
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G_CALLBACK (object_saved), g_strdup ("decoder thread"));
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...
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</programlisting>
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<para>
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When the thread is saved, the object_save method will be called. Our example
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will insert a comment tag:
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</para>
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<programlisting>
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static void
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object_saved (GstObject *object, xmlNodePtr parent, gpointer data)
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{
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xmlNodePtr child;
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child = xmlNewChild (parent, ns, "comment", NULL);
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xmlNewChild (child, ns, "text", (gchar *)data);
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}
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</programlisting>
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<para>
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Adding the custom tag code to the above example you will get an XML file
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with the custom tags in it. Here's an excerpt:
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</para>
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<programlisting>
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...
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<gst:element>
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<gst:name>thread</gst:name>
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<gst:type>thread</gst:type>
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<gst:version>0.1.0</gst:version>
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...
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</gst:children>
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<test:comment>
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<test:text>decoder thread</test:text>
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</test:comment>
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</gst:element>
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...
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</programlisting>
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<para>
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To retrieve the custom XML again, you need to attach a signal to
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the GstXML object used to load the XML data. You can then parse your
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custom XML from the XML tree whenever an object is loaded.
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</para>
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<para>
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We can extend our previous example with the following piece of
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code.
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</para>
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<programlisting>
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xml = gst_xml_new ();
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g_signal_connect (G_OBJECT (xml), "object_loaded",
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G_CALLBACK (xml_loaded), xml);
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ret = gst_xml_parse_file (xml, "xmlTest.gst", NULL);
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g_assert (ret == TRUE);
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</programlisting>
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<para>
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Whenever a new object has been loaded, the xml_loaded function will
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be called. This function looks like:
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</para>
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<programlisting>
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static void
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xml_loaded (GstXML *xml, GstObject *object, xmlNodePtr self, gpointer data)
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{
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xmlNodePtr children = self->xmlChildrenNode;
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while (children) {
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if (!strcmp (children->name, "comment")) {
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xmlNodePtr nodes = children->xmlChildrenNode;
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while (nodes) {
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if (!strcmp (nodes->name, "text")) {
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gchar *name = g_strdup (xmlNodeGetContent (nodes));
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g_print ("object %s loaded with comment '%s'\n",
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gst_object_get_name (object), name);
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}
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nodes = nodes->next;
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}
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}
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children = children->next;
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}
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}
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</programlisting>
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<para>
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As you can see, you'll get a handle to the GstXML object, the
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newly loaded GstObject and the xmlNodePtr that was used to create
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this object. In the above example we look for our special tag inside
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the XML tree that was used to load the object and we print our
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comment to the console.
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</para>
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</sect1>
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</chapter>
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