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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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201 lines
5.8 KiB
C
201 lines
5.8 KiB
C
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/*
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* GStreamer
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#define GLIB_DISABLE_DEPRECATION_WARNINGS
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/gst.h>
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#include "gstglwindow_win32_wgl.h"
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#define GST_CAT_DEFAULT gst_gl_window_win32_wgl_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_GET (GST_CAT_DEFAULT, "glwindow");
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#define gst_gl_window_win32_wgl_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstGLWindowWin32WGL, gst_gl_window_win32_wgl,
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GST_GL_TYPE_WINDOW_WIN32, DEBUG_INIT);
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static guintptr gst_gl_window_win32_wgl_get_gl_context (GstGLWindowWin32 *
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window_win32);
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static void gst_gl_window_win32_wgl_swap_buffers (GstGLWindowWin32 *
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window_win32);
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static gboolean gst_gl_window_win32_wgl_choose_format (GstGLWindowWin32 *
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window_win32);
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static gboolean gst_gl_window_win32_wgl_activate (GstGLWindowWin32 *
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window_win32, gboolean activate);
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static gboolean gst_gl_window_win32_wgl_create_context (GstGLWindowWin32 *
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window_win32, GstGLRendererAPI render_api, guintptr external_gl_context);
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static void gst_gl_window_win32_wgl_destroy_context (GstGLWindowWin32 *
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window_win32);
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static void
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gst_gl_window_win32_wgl_class_init (GstGLWindowWin32WGLClass * klass)
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{
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GstGLWindowWin32Class *window_win32_class = (GstGLWindowWin32Class *) klass;
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window_win32_class->get_gl_context =
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GST_DEBUG_FUNCPTR (gst_gl_window_win32_wgl_get_gl_context);
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window_win32_class->choose_format =
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GST_DEBUG_FUNCPTR (gst_gl_window_win32_wgl_choose_format);
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window_win32_class->activate =
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GST_DEBUG_FUNCPTR (gst_gl_window_win32_wgl_activate);
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window_win32_class->create_context =
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GST_DEBUG_FUNCPTR (gst_gl_window_win32_wgl_create_context);
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window_win32_class->destroy_context =
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GST_DEBUG_FUNCPTR (gst_gl_window_win32_wgl_destroy_context);
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window_win32_class->swap_buffers =
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GST_DEBUG_FUNCPTR (gst_gl_window_win32_wgl_swap_buffers);
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}
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static void
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gst_gl_window_win32_wgl_init (GstGLWindowWin32WGL * window)
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{
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}
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/* Must be called in the gl thread */
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GstGLWindowWin32WGL *
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gst_gl_window_win32_wgl_new (GstGLRendererAPI render_api,
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guintptr external_gl_context)
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{
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GstGLWindowWin32WGL *window =
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g_object_new (GST_GL_TYPE_WINDOW_WIN32_WGL, NULL);
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gst_gl_window_win32_open_device (GST_GL_WINDOW_WIN32 (window));
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return window;
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}
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static gboolean
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gst_gl_window_win32_wgl_create_context (GstGLWindowWin32 * window_win32,
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GstGLRendererAPI render_api, guintptr external_gl_context)
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{
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GstGLWindowWin32WGL *window_wgl;
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window_wgl = GST_GL_WINDOW_WIN32_WGL (window_win32);
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window_wgl->wgl_context = wglCreateContext (window_win32->device);
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if (window_wgl->wgl_context)
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GST_DEBUG ("gl context created: %" G_GUINTPTR_FORMAT "\n",
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(guintptr) window_wgl->wgl_context);
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else {
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GST_DEBUG ("failed to create glcontext:%lud\n", GetLastError ());
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goto failure;
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}
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g_assert (window_wgl->wgl_context);
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GST_LOG ("gl context id: %ld", (gulong) window_wgl->wgl_context);
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return TRUE;
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failure:
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return FALSE;
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}
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static void
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gst_gl_window_win32_wgl_destroy_context (GstGLWindowWin32 * window_win32)
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{
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GstGLWindowWin32WGL *window_wgl;
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window_wgl = GST_GL_WINDOW_WIN32_WGL (window_win32);
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wglDeleteContext (window_wgl->wgl_context);
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window_wgl->wgl_context = 0;
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}
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static gboolean
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gst_gl_window_win32_wgl_choose_format (GstGLWindowWin32 * window_win32)
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{
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PIXELFORMATDESCRIPTOR pfd;
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gint pixelformat = 0;
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gboolean res = FALSE;
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pfd.nSize = sizeof (PIXELFORMATDESCRIPTOR);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 24;
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pfd.cRedBits = 8;
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pfd.cRedShift = 0;
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pfd.cGreenBits = 8;
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pfd.cGreenShift = 0;
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pfd.cBlueBits = 8;
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pfd.cBlueShift = 0;
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pfd.cAlphaBits = 0;
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pfd.cAlphaShift = 0;
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pfd.cAccumBits = 0;
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pfd.cAccumRedBits = 0;
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pfd.cAccumGreenBits = 0;
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pfd.cAccumBlueBits = 0;
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pfd.cAccumAlphaBits = 0;
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pfd.cDepthBits = 24;
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pfd.cStencilBits = 8;
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pfd.cAuxBuffers = 0;
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pfd.iLayerType = PFD_MAIN_PLANE;
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pfd.bReserved = 0;
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pfd.dwLayerMask = 0;
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pfd.dwVisibleMask = 0;
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pfd.dwDamageMask = 0;
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pfd.cColorBits = (BYTE) GetDeviceCaps (window_win32->device, BITSPIXEL);
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pixelformat = ChoosePixelFormat (window_win32->device, &pfd);
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g_return_val_if_fail (pixelformat, FALSE);
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res = SetPixelFormat (window_win32->device, pixelformat, &pfd);
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return res;
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}
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static void
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gst_gl_window_win32_wgl_swap_buffers (GstGLWindowWin32 * window_win32)
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{
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SwapBuffers (window_win32->device);
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}
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static guintptr
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gst_gl_window_win32_wgl_get_gl_context (GstGLWindowWin32 * window_win32)
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{
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return (guintptr) GST_GL_WINDOW_WIN32_WGL (window_win32)->wgl_context;
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}
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static gboolean
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gst_gl_window_win32_wgl_activate (GstGLWindowWin32 * window_win32,
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gboolean activate)
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{
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gboolean result;
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if (activate) {
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result = wglMakeCurrent (window_win32->device,
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GST_GL_WINDOW_WIN32_WGL (window_win32)->wgl_context);
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} else {
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result = wglMakeCurrent (NULL, NULL);
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}
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return result;
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}
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