mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-30 12:10:37 +00:00
63 lines
2.3 KiB
Text
63 lines
2.3 KiB
Text
|
-*- outline -*-
|
||
|
|
||
|
* Creating Elements Without Factories
|
||
|
|
||
|
** The purpose of factories
|
||
|
|
||
|
On a typical GStreamer system, there are approximately 6.022*10^23
|
||
|
plugins. GStreamer knows about all of them because of the registry. The
|
||
|
goal is to avoid initializing each one of them, when maybe for your
|
||
|
application you only need one or two.
|
||
|
|
||
|
The problem becomes, how do you create an instance of the plugin? The
|
||
|
normal way to instantiate a class is via g_object_new (TYPE, ARGS...).
|
||
|
In the case that the plugin isn't loaded, you don't know its type, and
|
||
|
can't even get it from the type name.
|
||
|
|
||
|
Element factories exist to solve this problem by associating names (like
|
||
|
"sinesrc" or "identity") with certain types that are provided by the
|
||
|
plugin. Then when the user asks for "sinesrc", the appropriate plugin is
|
||
|
loaded, its types are initialized, and then gst_element_factory_create
|
||
|
creates the object for you.
|
||
|
|
||
|
** Why not factories?
|
||
|
|
||
|
To review, factories (1) allow plugins to remain unloaded if not
|
||
|
necessary, and (2) make it easy to create elements.
|
||
|
|
||
|
If you are writing an application that has custom elements (as is the
|
||
|
case with most serious applications), you will probably have the plugin
|
||
|
loaded up already, and you will have access to the type of the element.
|
||
|
To muck about creating a plugin for the app, registering the element
|
||
|
with the plugin, and then creating it with the element factory API
|
||
|
actually takes more work than the normal way.
|
||
|
|
||
|
** g_object_new
|
||
|
|
||
|
So you want to avoid factories. To create objects with a simple
|
||
|
g_object_new call is our strategy. However, to preserve the same
|
||
|
semantics as gst_element_factory_create, we need to know what else is
|
||
|
needed to initialize a GStreamer element.
|
||
|
|
||
|
The other things that gst_element_factory_create does are as follows:
|
||
|
|
||
|
*** Sets the ->elementfactory member on the element class
|
||
|
|
||
|
Note that anything trying to get the factory won't work (e.g.
|
||
|
gst_element_get_factory). Thankfully this is less of a problem after the
|
||
|
0.7 plugin system changes.
|
||
|
|
||
|
*** Initializes the name of the element
|
||
|
|
||
|
To do this ourselves, we either call gst_object_set_name, or when we
|
||
|
set the "name" property when creating the object.
|
||
|
|
||
|
** Summary
|
||
|
|
||
|
To create a GStreamer element when you know the type, you can just use
|
||
|
|
||
|
g_object_new (get_type_of_my_element (),
|
||
|
"name", the_name_you_want_possibly_null,
|
||
|
... any other properties ...
|
||
|
NULL);
|