gstreamer/ext/vulkan/shaders/uyvy_to_rgb.frag

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#version 450 core
#include "yuy2_uyvy_to_rgb.glsl"
layout(location = 0) in vec2 inTexCoord;
layout(set = 0, binding = 0) uniform sampler2D inTexture0;
layout(set = 0, binding = 1) uniform YUVCoefficients_ubo { YUVCoefficients coeff; };
layout(set = 0, binding = 2) uniform TexelOrdering
{
vec2 tex_size;
vec2 poffset;
ivec4 in_reorder_idx;
ivec4 out_reorder_idx;
} ordering;
layout(location = 0) out vec4 outColor0;
void main()
{
float dx;
if (mod (inTexCoord.x * ordering.tex_size.x, 2.0) < 1.0) {
dx = -ordering.poffset.x;
} else {
dx = 0.0;
}
outColor0 = YUY2_UYVY_to_RGB (inTexture0, inTexCoord, dx, coeff, ordering.in_reorder_idx, ordering.out_reorder_idx);
}