mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-18 06:16:36 +00:00
20 lines
561 B
Text
20 lines
561 B
Text
|
vec3 upsample_YUY2(in sampler2D tex, in vec2 texCoord, in vec2 texSize, in ivec4 inReorderIdx)
|
||
|
{
|
||
|
vec2 dx = vec2(-1.0 / texSize.x, 0.0);
|
||
|
if (mod (texCoord.x * texSize.x, 2.0) < 1.0) {
|
||
|
dx[1] = -dx[0];
|
||
|
dx[0] = 0.0;
|
||
|
}
|
||
|
|
||
|
vec3 yuv;
|
||
|
yuv.x = texture(tex, texCoord)[inReorderIdx[0]];
|
||
|
/* FIXME: should get cosited sampling right... */
|
||
|
vec4 texel;
|
||
|
texel.xy = texture(tex, texCoord + vec2(dx[0], 0.0)).rg;
|
||
|
texel.zw = texture(tex, texCoord + vec2(dx[1], 0.0)).rg;
|
||
|
yuv.y = texel[inReorderIdx[1]];
|
||
|
yuv.z = texel[inReorderIdx[3]];
|
||
|
|
||
|
return yuv;
|
||
|
}
|